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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>World of Warcraft e-sport - All Comments</title><link>http://my.curse.com/blogs/world-of-warcraft-e-sport-en-users/default.aspx</link><description /><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>ESWC 2007 - Millenium vs Nihilum</title><link>http://my.curse.com/blogs/world-of-warcraft-e-sport-en-users/archive/2008/09/19/N45Id.aspx#257938</link><pubDate>Sun, 08 Jul 2007 02:15:02 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:257938</guid><dc:creator>Jarlaxle</dc:creator><description>&lt;p&gt;world of warcraft wasn't designed to be a competitive game.
&lt;/p&gt;&lt;p&gt;"Millenium's players are doing PvP on World of Warcraft since the release and have a large experience of Arena whereas Nihilum guys just started Arenas after they cleared the actual PvE content. It results of an inintersting 5-0."
&lt;/p&gt;&lt;p&gt;That summs it up pretty nicely. But I don't doubt WoW won't be doing bad as an esport because its such a popular game
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=257938" width="1" height="1"&gt;</description></item><item><title>ESWC 2007 - Millenium vs Nihilum</title><link>http://my.curse.com/blogs/world-of-warcraft-e-sport-en-users/archive/2008/09/19/N45Id.aspx#257937</link><pubDate>Sun, 08 Jul 2007 02:15:01 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:257937</guid><dc:creator>Kody</dc:creator><description>&lt;p&gt;I think it's pretty short-sighted to say it wasn't designed to be a competitive game. Everything about it is competitive. Even the PvE can be competitive(though it'll never be at the level it was with EverQuest due to instancing).
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=257937" width="1" height="1"&gt;</description></item><item><title>ESWC 2007 - Millenium vs Nihilum</title><link>http://my.curse.com/blogs/world-of-warcraft-e-sport-en-users/archive/2008/09/19/N45Id.aspx#257936</link><pubDate>Sun, 08 Jul 2007 02:15:00 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:257936</guid><dc:creator>Jarlaxle</dc:creator><description>&lt;p&gt;So the one who spent the most time grinding to level 70 and then doing it again afterwards to get uber items is being competitive&amp;nbsp;? Common, the game was never designed to reward those with skill as much as those who spent a shitload of their time grinding. It was designed with character persistancy in mind (leveling and getting items = addictiviness), which rewards those who get to level 70 first.&lt;br /&gt;
After that, those who get the uber item first.. etc.
&lt;/p&gt;&lt;p&gt;On the other hand, its got very simple gameplay (thats one of the key of WoW's success), but complex gameplay mechanics. &lt;br /&gt;
There's alot of stuff that goes on the server side when you press certain spells in a certain order, but the actual effort is nothing (pressing those keys in certain orders). Sure, there is pre-battle planning and designing various team builds and tactics, even some improvization in PvP (you can't always know what will happen), but it is nothing compared to actual competitive games like Starcraft, Warcraft, Counter Strike, Quake, Company of Heroes. Btw, those games have simple rules and mechanics, but are hard to master. Kinda like chess. And thats opposite of WoW
&lt;/p&gt;&lt;p&gt;And you mentioned PvE... the problem with PvE is that you know exactly what you are going to face, the AI isn't too advanced and know most of the moves it will pull. The rest is a matter of coordination and figuring the right tactics. When you kill it, you got a "formula" to pwn that big monster. It can be used again by another guild (in WoW, that is)
&lt;/p&gt;&lt;p&gt;Besides, PvE games mostly have character skill alot more important than player skill&amp;nbsp;:p
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
edit: btw, forgot to say about all the balancing between various classes in level based games. Another reason WoW wasn't designed to be a competitive gamezor
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