World of Warcraft

Say goodbye to Spell-damage only gear in WotLK

Recently PC Gamer interviewed Tom Chilton alias Kalgan, one of three Lead Designer's. Kalgan usually focus on PVP oriented things and is known as the 'Blizzard PVP guru'. If you're able to buy PC Gamer in a store near you, I highly recommend you get the latest issue, since it's filled with Lich King goodness.

One of the things that Kalgan unveil is that the spell-damage only type of gear will get replaced by a whole new system in Wrath of the Lich King. This is certainly interesting and fortunately he share further information about it:

PC Gamer: What else is changing?

Tom Chilton: We're also going to be doing away with spell-damage only type gear. We'll be moving to a system that, as part of your talents, will let players convert healing into spell-damage and vice-versa as part of their talents. That way they can use the exact same gear, but their talents just adapt what it does.

So, converting spell-damage to healing and the other way around is going to be a reality come Lich King. I'm not exactly sure how to react to this just yet, but it's definitely one way to solve some of the underlying issues with gear and it might balance things out or go the opposite direction -- unbalance things.

If done right, with the help of talents being able to go the spell-damage route or healing without having to change your items.. well, it's great! This will make it much less annoying for players and there will be no special need to carry around many different sets. At least not a spell-damage only set and a healing set.


In the very latest issue of PC Gamer UK there's a Wrath of the Lich King preview and interview with J. Allen Brack, the Lead Producer of the Lich King expansion.

J. Allen Brack (JAB) tells us about the biggest lesson they learned from The Burning Crusade. He say that he felt Illidan wasn't involved in the overall storyline of TBC, they wanted Illidan to be more interwoven into the plot and continue being there as players advanced further into Outlands. This is something he want to work on with Wrath of the Lich King, Arthas will be more involved from start to "finish".

I felt the same way in Burning Crusade, while I enjoyed most of the aspects, I always wondered why Illidan mainly remained in his Black Temple and wasn't out there more. It's good to hear that I'm not alone on thinking like this. Lich King will be more grim and darker with Arthas looming around -- a welcome and interesting change, also something I agree with since I played some Lich King at Games Convention last year and it felt darker, more grim and simply "cooler" (no pun intended).

Another thing is that he absolutely feel they are getting better at making World of Warcraft -- especially since 95% of the development team that made Burning Crusade, are now working on Lich King. And with time we learn a lot, this is a given. All lessons they've learned should show as you enter Northrend. Time will tell... time will tell.

Now, one of the biggest concerns is content being consumed too fast and the lack of it afterwards. JAB comment on this and feel it's the greatest challenge of World of Warcraft pretty much (from a Blizzard standpoint) -- to provide players with enough content. Due to the high standards of quality Blizzard have set, they just can't pump out content as fast as players might like. On the other side of the coin, you will be greeted with quality content when it finally is out. It's worth it, wouldn't you say? Or do you feel they should release content unfinished with more bugs?


There's a lot more and some of it have been mentioned in other interviews, articles and what not, but it's still a great read and if you're at the least curious about the future of World of Warcraft, check out the full interview.

  • Comments

Add Comment  

Add

You need to login or register to post.

Benefits of Registration

  • Interact with hundreds of thousands of other gamers on an open social network.
  • Post your stories, news, images, videos, and other content to share.
  • Create a network with your fellow gamers or join an existing one.
  • Gain reputation for everything you do.
 
  • Peyana said 
    Mon, Jun 9 2008 4:40 PM ()

    Great info but the grammar needs work! It seems nobody proofread this article before it was published.

    I like the idea of not having to carry around 2 sets of gear--one for solo questing and one for healing. I also have a major healing set in the bank that I have to pull out and switch with my currently equipped gear when I go to dungeons and where I need to do some heavy-duty healing. It will be interesting to see if it truly takes the place of different gear, or if you will still need special pieces for specialized healing/spell damage.

  • Sproggs said 
    Mon, Jun 9 2008 4:40 PM ()

    Well, won't really have an effect on me, since I'm a hunter. But if all is as it seems I'm sure the healers will highly appreciate this ^_^ Though, if they're concerned about players consuming content to fast, aren't they actually depleting the total number of estimated hours of gameplay? Players won't have to work for multiple sets, so there won't be as much to do. Hmm...well, we shall see. Hopefully it's as good as it seems =)

  • Zyuu said 
    Mon, Jun 9 2008 4:40 PM ()

    Hey Peyana,

    Thanks for the feedback, I'm working on improving the grammar, I'm Swedish myself so there's a few grammar mistakes I tend to repeat, no matter how fluent I am. It's annoying and something I want out of the way asap.

    Usually I have someone helping out to proof my articles or I go through them carefully myself. I really like getting feedback like this, if there's anything else, don't hesitate to PM me or post here!

    Edit: and I can't edit the article due to a cache bug or I would already have taken care of the grammar mistakes. When the new Curse site is out, you'll see articles corrected right away. Again, thanks for the feedback.

  • Mon, Jun 9 2008 4:40 PM ()

    at least you guys can have different sets and solo or instance. Wars have to respec if they want a fighting chance as one or the other. respecing takes a lot of G and I wish it were as easy as being able to carry around two sets of gear. I would much rather have to find gear than have to spend a ton of gold just to switch between fury and tank.

  • Mon, Jun 9 2008 4:40 PM ()

    zyuu

    hey thats cool if you are swedish born, it helps to understand that not every one that contributes to curse is american born and fluent with the language. thank you for the article, grammer mistakes or not

  • Mon, Jun 9 2008 4:40 PM ()

    Wow, i think i might actually start to level a priest! thanks for the new info!

  • jasdub said 
    Mon, Jun 9 2008 4:40 PM ()

    I agree with christin. I have 3 toons and none of them can compare to my Warrior with gold spent on respeccing. I'd like to tank permanently but it's almost a crime skipping on weekly arena points, which for me requires Arms(ms). I take both seriously so I'd like to spec accordingly to each type of game play.

    The worst part is when you have to respec more than twice in one week. Since things aren't always planned out, this tends to happen more often than you may think.

    Then I'm on my hunter in lfg for the daily heroic and there's about 20 people there and not one tank. Why am I not suprised.

    there should be some kind of daily respec quest for wars. Something that involves a wooden dummy like the one Brandon Lee practiced on in Enter the Dragon.

  • Meilung said 
    Mon, Jun 9 2008 4:40 PM ()

    So what are you going to do about the differences needed by druids? I know you can't make a feral and healing set, but I have to carry three sets around with me, one for dps, one for tanking, and one for healing. Nevermind PvP, luckily I don't do that very often.. or I'd have another set in my bank taking up space along with my resistance gear. I've looked at the set pieces for feral which seem to try and encompass both feral dps and feral tanking... but honestly... they fall waaaaay short as a set. I've actually decided not to get them because it would be a waste of my time. If I get it, cool, but I'm not going to try for it.

  • Yutaka said 
    Mon, Jun 9 2008 4:40 PM ()

    I cannot say this enough times: I hate respeccing!!! My frost mage main has done it once, to erase the mistakes I made when leveling my first ever WoW toon. I did it when I was 70, and my spec was very thoroughly thought out for raiding.

    My druid is 64, and his spec is designed to let him tank, or heal. Mainly tank, but I've put on a different set of gear and played heals for instances that I would otherwise tank, and done just fine that way. I like that flexibility.

    As has been pointed out here, we can currently at least change gear and be able to at least reasonably dps in resto spec, or heal as a dps spec. I don't have any toons right now that would immediately be harmed by this change, but when I do, I don't want to have to start respeccing every time I want to at least contribute to a role that isn't my primary spec. They'd be taking the change a little while ago to have some +dmg on resto gear, and going right back to the way they were before they gave resto specs any dps ability.

    Also, if they make spell dmg / healing a talent issue, will it default to damage? And I'll have to spend more points in resto to convert it to +heals?

    What I'd like to see is some kind of independant tab or screen that just has a slider. You can only adjust it out of combat. On one end, it has 1:1. 50 +dmg, 50 +heals from an item with +50 spell power (or whatever they call the new bonus). On the other end of the slider, is 1:3, or 25 +dmg, 75 +heals (or whatever the ratio normally is) from the same item with +50. Maybe the slider's retarded, and it should just be a toggle on the character tab (spell tab in talent pane?) that says Damage ratio or Healing ratio.

    Anyways, something we don't have to pay gold to respec to adjust for our situation is what I feel is the most important here.

  • hamor said 
    Mon, Jun 9 2008 4:40 PM ()

    I'm not sure what to think of the spell damage change... Yes, it will be awesome to carry around fewer item sets, but consider the cost:

    1) You will no longer be able to switch your task in a group simply be switching your gear, as is possible paladins and Druids switching between DPS and healing.

    2) If you want to change from healing an instance to soloing moderately effectively, you will now need to respec.

    3) Any time you want to switch between healing and DPS, regardless of reason, you will need to spend the time and money to get to a respec vendor.

    4) There is little (or at least no un-corectable) risk in switching gear, especially with something like ItemRack. You can easily, however, misspend a talent point and thus have to pay for yet another respec.

    In the face of these issues, is this really a good idea? Will we get some sort of a respec quota or a lowering of respec max cost? Will classes that need to respec often (primarily tanks that wish to PvP) have some form of easier respeccing?

    Until these questions are answered, I warily withhold judgement.

  • 2rbear said 
    Mon, Jun 9 2008 4:40 PM ()

    I have a druid as well, and know exactly what you're talking about <.<
    But,

    *20-slot bags FTW!* ^^ But still, it's not fun having gear fill half of my bag slots >.<

  • Kody said 
    Mon, Jun 9 2008 4:40 PM ()

    hamor:

    From all accounts I've heard, the only difference is +Healing will be the same values as +Damage. Consider it a "Spellpower" effect rather than two different bonuses based on the type of spell. You'll still be able to DPS as a healer when needed. :)

  • Mon, Jun 9 2008 4:40 PM ()

    And of course, Zyuu, I guarantee that your English is a hell of a lot better than any of our Swedish.

    Keep up the good work.

  • Mon, Jun 9 2008 4:39 PM ()

    ok, now I'm really confused... Like Hamor and some others my first impression was that you'd have to respec from healing based holy pally to spelldamage based holy pally (or bite the bullet and get totally new gear and gop ret) if this change goes ahead.

    but, from what you wrote Kody, does it simply mean that +healing is going to be nerfed down to the level of +spelldamage. for example, in raid gear I have about 2200+healing and 700+damage (roughly) and in questing/messing about gear I have 1200+damage and healing approx, at least it's much closer split.

    So does it mean All healers get nerfed to the spelldamage bonus, or you spend talents to get an increased healing amount based on your spell damage (like 3 talents max for 2:1, 3:1 4:1) so that damage and healing aren't nerfed and you can still do dps and healing when you want to?

    dunno if I've explained myself well here but it's really got me confused.

    EDIT: As an afterthought, getting new gear for this change if it is necessary isn't really going to be much of an issue since Blizz are likely to have us replace all our shiny epics with lvl 71 green stuff.

  • Carnacki said 
    Mon, Jun 9 2008 4:39 PM ()

    Really depends on how they choose to implement this. If they use a spellpower rating there isn't necessarily a need to respec.

    Look at it this way, cast a healing spell it take the spellpower rating and multiplies it by 3 to give +heal. Cast a DPS spell it multiplies the spellpower by one to give +dmg. That would give no difference to performance from what we see now. It just makes things easier to manage. Obviously respeccing would give you a boost to healing/DPS but that's no different to how it works now. The way I see it this will eliminate the "ah crap why didn't a healing piece drop" complaints we see in raids. The introduction of three class Tier pieces helped, this flattens it out even further. Makes it easier for casual players to get decent gear (so I expect more bitching from hardcore raiders).

    Of course there would be a need to convert all the old gear to that system, which makes me wonder what happens to the old T4/5/6 sets if you have multiples already.

  • Locustus said 
    Mon, Jun 9 2008 4:39 PM ()

    I myself tend to go for high quality in preference for fast released updates (expansions) with more bugs. But this is more like an open question to me, since I assume we all know that this is a great part of Blizzard's success with Wow and Diablo in the past, compared to their competitors. But mentioning 'high quality' doesn't say all, since a lot of people does give different meaning to these words. It is just the same as with words like 'fun', 'pleasure' and 'enjoyment', things we also want to see in our (computer-) games. Especially when this gets translated into details like equipment: what one considers as a huge upgrade is crap to another and only worth selling or disenchanting.

    And even for Blizzard, having high standards and build up a name with it, it is still an open standard and no guarantee they will be successful in the future. We only know for certain they were in the past.

    To be more precise an example from my own personal experience and (computer-) gaming live: I still play Heroes of Might and Magic III on more or less regular base. This is a game from quite some years ago and you can safely say it is 'old', at least for a computer-game. And it is also obvious not of high technical quality (anymore), matching current standards. But its success is mainly the result of good game design, where the player gets the feeling he is in (fully) in control of his actions and choices, something that was already weak in Warcraft and Diablo and still is very weak in World of Warcraft, especially when getting to the higher (level) content. Yeah, Blizzard learned from the past, especially with these games they have made, which got translated into a different equipment style, for example. But on the other hand they have also lost some of their original expertise on the way, and it is very hard to get this back and integrate this (again) in the current game.

    From my gamers point of view: WoTLK could be the impulse WoW needs to stay one of the top rated games (but probably nothing more then that), but there is also a high risk it will be the end of its success. Simple because there is nothing really new, we just wear different coats now (with more spell-damage or whatever). There is also a great chance that the same problem Microsoft has with the design of a new OS (reliability preference more over new features as a result of customers demand) will also get introduced into computer games in general, and of course at first at the top game designers, like Blizzard is (currently). I also assume both know that reliability conflict far more with regulair and frequent updates then developing new features does.

  • Mon, Jun 9 2008 4:39 PM ()

    There are pics from the alpha that show items that previously had for example +200healing and 78spell dmg to have +200 healing +200 spell dmg that means that theres no healing or spell dmg gear from now on but how the ballance will remain stable? with spell damagers got a the same spell dmg as healers because at the burning crusade healing was superior now at pvp it will be the same.

  • Roerek said 
    Mon, Jun 9 2008 4:39 PM ()

    "talent only applies to lvl 71 items and higher" is my guess.

  • Roerek said 
    Mon, Jun 9 2008 4:39 PM ()

    not just warriors: do you know ow frustrating it is to do dailies with a resto shammy? I would like a quest like that for all classes. Maybe not a daily, but a "weekly" thing.

  • fuzzy117 said 
    Mon, Jun 9 2008 4:39 PM ()

    Our "respec quota" is that one daily quest at lvl 80 will give about x2 of what a daily will right now. As it was from the 60 to 70 jump.

  • Syndication
  • Archives