World of Warcraft

Attunements removed from two Outland raid zones!

In a post made by Tigole this morning on the Raids & Dungeons forums, he informed everyone that the attunements for Serpentshrine Cavern and Tempest Keep: The Eye have been lifted, meaning players can zone in without needing to complete the previously required quests. This is a major change for raiding in TBC, and will no doubt be a welcome one for many players.

Tigole wrote:

After a lot of thought and deliberation, we’ve decided to remove the attunement requirements to enter Serpentshrine Cavern and Tempest Keep: The Eye. While many of our attunements in the Burning Crusade have been good progression checks, a few of the attunements have turned out to cause unnecessary stress on guilds either doing the content or attempting to do the content. With Black Temple and Battle for Mount Hyjal thriving, we want to encourage (rather than prevent) new guilds and raid groups to attempt Serpentshrine and TK. We are going to leave the current attunement quests in the game so that players can still engage in the challenge and the lore of those quests should they choose to. At a later point, we are considering adding a final reward step to those quests as well (that way those who have already completed them would not miss out on a *new* reward).

We’re listening to feedback from you guys constantly and your opinions are important to us. We want this game to be the best possible MMO experience for our players.

Enjoy Serpentshrine and Tempest Keep =)

(Please note: This change will go live later today -- it's not yet active)

  • Comments

Add Comment  

Add

You need to login or register to post.

Benefits of Registration

  • Interact with hundreds of thousands of other gamers on an open social network.
  • Post your stories, news, images, videos, and other content to share.
  • Create a network with your fellow gamers or join an existing one.
  • Gain reputation for everything you do.
 
  • Bootvi said 
    Tue, Jun 19 2007 5:02 PM ()

    YAY!!!!

  • Wall said 
    Tue, Jun 19 2007 5:02 PM ()

    woot :)

  • Aaberg said 
    Tue, Jun 19 2007 5:02 PM ()

    bah! Nerfs ftl But it will help a lot of people, so I guess I have to give in. GL in SSC and TK.. if you had a hard time killing Gruul and Maggy as they are now, you might need it.

  • khepera said 
    Tue, Jun 19 2007 5:02 PM ()

    I really don't agree with this. While they're at it, why don't they remove attunement from Onyxia, Naxxaramas, and MC?

  • Salsa said 
    Tue, Jun 19 2007 5:02 PM ()

    Nice :)

    Might remove some of the whole 'need to do 10 man raids to be able to go 25 man raid' failure that have been harassing some of the raiding scene for a while now.

  • Tue, Jun 19 2007 5:02 PM ()

    I think the TK attunement in particular was a little over-long. However, I think the SSC attunement was a good way of telling guilds "please try to see if you can actually kill a 25 man boss before you go into a proper 25 man raid dungeon."

    However, I agree with it. Attunements do feel very restricting.

  • Aaberg said 
    Tue, Jun 19 2007 5:02 PM ()

    no offence, but good luck.. you are not gonna step into SSC/TK wearing 5man blues and go kill. Im pretty convinced that that you still need the most of the Kara gear before doing 25 stuff. The 10 raids was a way to quickly kit out an entire 25 man raid, so what you see as a failure, have probably been a big plus.

  • Kody said 
    Tue, Jun 19 2007 5:02 PM ()

    One thing I commented on, on another forum where there's discussion about this going on, is the fact that there really isn't a reason to keep attunements for older content around once you have new tiers of content that also require attunements.

    It just places more restrictions on who you can recruit as a guild when the need arises, due to having to make sure you only recruit people attuned to certain zones, etc. Either that or you're forced to go back through content you don't need anymore to attune them.

    Even with the addition of the scrolls to Vashj/Kael'thas in 2.1, it would still require guilds to do the zone additional times once they've exhausted their excess scrolls, just to attune recruits that can't enter those zones.

  • Kody said 
    Tue, Jun 19 2007 5:02 PM ()

    I don't think it's going to remove something like this. You'll still need the equipment from the 10-person zones in some cases, but it certainly won't require doing the zone over and over again to attune people anymore.

  • Tue, Jun 19 2007 5:02 PM ()

    Eh, don't really see it as a big deal. People are still going to have to run Heroics/Kara/Gruul for the proper gear to do these. This just removes the wait time for the straggelers to get attuned that might hold back the progression of a guild.

    Edit: Kody ruined my post by 2 minutes!

  • Karai said 
    Tue, Jun 19 2007 5:02 PM ()

    I disagree greatly with this new policy. When the guild I'm in right now needed to recruit several new players we ran 2 groups in the course of one day to get everyone their Heroics for TK done. If you needed Mag or Gruul for your SSC key, you got in. It was easy and simple.

    Quite simply it was a check for us - did you even bother reading up on what you'd be expected to raid and did you get the pre-reqs done. Running people through a Heroic is the easy part especially after the nerf to them. The questline existed as a needed check to my mind. The few recruits we got that didn't have their pre-reqs done and that we spent time doing the chains with them in order to run them quickly through, turned out to be less then steller apps who quickly left.

    It may be that new attunements > old, but if so, why are the Pre-BC ones (or for that matter Kara evidently) still in place? No, this was done for people who didn't want to put the effort in, assuming that they could walk into SSC or TK with minimal gear and walk out geared. I say put them back - with the nerf to Heroics it really isn't that hard anymore.

  • orcist said 
    Tue, Jun 19 2007 5:02 PM ()

    I disagree with this. Look at what blizz is doing! They are trying not to make the same mistake everquest made. And that is keep the game not so enjoyable. Their just isnt enough hardcore players on my server for us to progress. No one spends most of their life playing wow anymore. When you have that then guild cant progress cause we justs imply dont have the man power. People get discouraged cause they can't get stuff done, or just simply dont have the help. I think it was a good move. I played EQ for 5 years and it took us 6months to get into Anquish+. It was a rough and time consuming experience. That is the main reason I left everquest for Wow. Blizzard likes to make the game enjoyable and challeging at the same time. I do understand what your saying though about people leaving guild etc, but thats why guilds have rules for recruits. Our recruits can not roll on tier helms. So imo I disagree with your statement to an extreme. I just feel blizzard is trying not to take away the fun factor. Some people have lives you know.

  • mytmowse said 
    Tue, Jun 19 2007 5:02 PM ()

    Awesome news.

  • Tue, Jun 19 2007 5:02 PM ()

    You realize that this makes the need, or percieved need for people to run Heroics. Small guilds will crop up everywhere and run SSC and TK without gear and WILL GET GEARED. Yes they will not see success on their first attempts but killing trash will reward them with gear, beating your head against a wall multiples times can get you through. What this has done is made it impossible for guilds to tell if you are dedicated or not. Players can get epics from a scant few hours of pvp and areana combat and they don't even have to win. So when someone decked out in two pieces of Gladiator and all his Highwarlords set how can you tell if he is dedicated or has been working on that gear for Months. If he is attuned for all heroics and SSC and TK you knew that even if his/her gear sucked at least he/she put forth his/her effort to get some good gear. This removal will see a time in which people that ninja and slack off will continue to ninja and slack off in higher instances. This being said why not remove the attunement for Kara and amend the attunement quests to be maybe a little easier for SSC and TK.

    Also those guilds that already have teams in SSC and TK:The Eye are now no better for their hardwork. All of the questing grinding instances are now for not.

    High Level Instances have always been a privelege to the dedicated, this change has made them a trifle.

  • Greatjob said 
    Tue, Jun 19 2007 5:02 PM ()

    I'm not surprized Blizzard put WoW on easy mode the day BC released.

  • Tue, Jun 19 2007 5:02 PM ()

    I'm not a big fan of this decision, but as long as they will not nerf SSC/Tk I don't care. However I do fear once people get there in blues and start wiping and complaining Blizzard will nerf those instances, a decision I would despise.

    Oh and I hope the "reward" they plan to implement for those who already did this attunement quests, won't be some dumb differently looking flying mount or vanity pet

  • aedaen said 
    Tue, Jun 19 2007 5:02 PM ()

    Yeah, Im not even attuend for these places (that I know of lol shows what I know) Anyway I think its lame that they caved, I do agree that if they dont nerf the instances its not as bad.

  • Tue, Jun 19 2007 5:02 PM ()

    They may have removed the attunment, but the encounters are no different. You're not going to waltz on in there in quest blues and clear the zone. The difference now is that guilds aren't going to be stressing attunment, and as a result they might progress a little faster. The need to gear up your players remains.

    Also keep in mind, Blizz stated they would releasing expansions pretty often. What was it, one per year? This change will better enable most of the player base to experience their raid content before it's all made trivial (maybe) like last time. Good change imo.

  • Salsa said 
    Tue, Jun 19 2007 5:02 PM ()

    Some of you guys should realize this is a game.

    Relax and enjoy it.

  • Bout said 
    Tue, Jun 19 2007 5:02 PM ()

    No one will ever do heroic shattered halls again.

    The heroic was a nice way for more casual player to see challenging content. Having most guild's need lifted for those heroic will really kill that part of the game. Only the easiest heroic will remains for people farming tokens. (heroic mech for 5 token). and heroic sethek for druid.

    It's way easier to gear up in kara then heroic 5 mans, when something drop in kara, you have 10 chance it can be used by someone when in 5 man you have half of that.

    Heroic are dead with that change.

    Yes, getting revered for heroic was pretty annoying + the silly long chain, but when you enter TBC you have 10 lvl of XP to grind and if you plan on end game you might have looked ahead.

  • Syndication
  • Archives