World of Warcraft

E3 2007: The Dungeon of Zul'Aman & Other Content

All the sunshine and sandy beaches in the world couldn't keep us from visiting with Blizzard Entertainment at the E3 2007 media summit in Southern California. The developer was on hand to show off new content updates for its insanely popular massively multiplayer online game, World of Warcraft, including some new gameplay features and a brand-new dungeon area.

The big news is the new Zul'Aman area, an outdoor dungeon in the mid-level Ghostlands area near the blood elves' homeland. The dungeon is inhabited by the forest trolls who first made their debut in Blizzard's real-time strategy game Warcraft II. ("Trolls love the outdoors," explains vice president of game design Rob Pardo.) The vast outdoor zone consists of ruined stone temples that reflect the trolls' shamanic beliefs growing through thick forests of trees. According to the story that Blizzard has penned for the area, Zul'Aman is the home of the troll warriors led by Zul'jin (a character from Warcraft II) and has become a stronghold from which the trolls have begun attacking the blood elves, thanks to a newfound power that a troll witch doctor has discovered. Apparently, this powerful troll spiritualist has somehow managed to steal away the essences of four troll animal gods and confer them to four mighty troll warriors. These avatars act as the early "boss" encounters for the dungeon.

Zul'Aman is a smaller raid dungeon that's better suited for 10-character parties than the full-on 25-character raids that some of the game's larger dungeons demand. Because the dungeon will not require any keys or attunements to enter, the dungeon seems intended to be more accessible to players on tight schedules. Much of the layout will call for methodical clearing of troll enemies who may call for help by beating on nearby war drums, which summon additional troll warriors to fight. Each of the four avatars, which have respectively been infused with the spirits of a bear god, a dragonhawk god, a lynx god, and finally, a god of evil, may also summon help, as well as assume different forms over the course of battle. Once players have defeated each avatar, they'll eventually take on the witch doctor that started the whole mess and finally do battle with Zul'Jin himself. The final troll boss will not only be a powerful foe; he'll also be able to draw upon the ghostly spirits of each of the four liberated animal gods and change his own shape to assume their powers.

In addition to offering challenging encounters against these mighty foes, Zul'Aman is apparently intended to encourage players to tackle it repeatedly to master its content. There will be several characters hanging around just outside the dungeon to give out quests that take place within the dungeon, including hunting for treasure and liberating four different hostages who have been taken captive by the armies of each of the four avatars. The rescue missions will apparently be timed and will yield better rewards if completed early.

Blizzard also plans to release additional, smaller patch updates before then that will add two new features: integrated voice chat and guild banks. Voice chat will be added to the game free of charge, will mute the game slightly whenever someone talks (so that you won't need to talk over any onscreen battles), and will use onscreen icons to indicate who's saying what, so that you'll be able to quickly determine which team member in your party is asking for help. The guild banks, on the other hand, will let guild officers create vaults to store the guild's entire possessions, as well as set permissions to limit access to certain items if they care to do so.

World of Warcraft is still running strong with millions of subscribers worldwide. Unfortunately, there's no set release date planned for the Zul'Aman update, beyond "when it's ready," though we're told that the voice chat and guild bank updates should be coming sooner to the game.

EDIT: Tigole gave some more clarification about Zul'Aman Here

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  • Thu, Jul 12 2007 12:54 AM ()

    Yay for Ingame voice (Hopefully it's not crappy quality)

    Yay for Guild Banks

    Boo for ZA sounding frustrating like ZG... or worse... No love for trolls.

  • Abyss111 said 
    Thu, Jul 12 2007 12:54 AM ()

    zul'jin a enemy...the hell?

  • Lothaer said 
    Thu, Jul 12 2007 12:54 AM ()

    yay a new 10 man instance cant wait i dont think ull need BT/Hyjal gear to do it if its aimed at people that cant raid alot.

  • Thu, Jul 12 2007 12:54 AM ()

    All I have to say is it better have some moonkin gear

  • KeeZnl said 
    Thu, Jul 12 2007 12:54 AM ()

    loved zul'gurub; still in doubt about the 10 man style; not much to chose when you start 'exploring' the dungeon, regarding off specs at least.

  • Thu, Jul 12 2007 12:54 AM ()

    So looks it'll be a 10-man casual intended instance, pretty much what everyone expected. It's a bit strange that the Horde will fight Zul'jin, but for Alliance it makes absolute sense.

  • Falreyn said 
    Thu, Jul 12 2007 12:54 AM ()

    I'm more excited with the guild banks and voice chat, but as a casual player I'm really pleased with any 10-man raiding content that's announced.

  • Thu, Jul 12 2007 12:54 AM ()

    woot guild banks :) i can finally get rid of them to make more characters.

  • Thu, Jul 12 2007 12:54 AM ()

    Sounds great!

    And Zul'jin is not of the horde, Vul'jin is.

  • Eldredd said 
    Thu, Jul 12 2007 12:54 AM ()

    I don't think there is a problem with Off Spec's raiding in BC compared to what it used to be like for Off Spec's pre BC. I hate going to Kara without a Mana Batter.. errr.. Shadow Priest. I am a Feral Druid and I MT everything. Off specs are definitely a lot more useful than they have ever been in the past.

    Even a Ret Pally or a Moonkin Druid can be a viable DPS class if the person behind the keyboard knows what they are doing.

    Hoping as far as Difficulty Level/Gear Required it would make sense to be Post Karazhan, about Gruuls/Mags gear level.

  • Kody said 
    Thu, Jul 12 2007 12:54 AM ()

    Zul'jin is an old troll from the RTS series. He was most definitely on the side of the Horde at the time. But then again, the green dragons that we kill for loot(or used to before TBC made them obsolete) were once good.

    As the WoW story progresses we'll no doubt be in for more surprises. You can't really have an ongoing storyline stagnate; especially in an MMO setting.

  • Thu, Jul 12 2007 12:54 AM ()

    What may be possible is that Zul'jin owed his allegiance to Orgrim Doomhammer, the Warchief prior to Thrall. It may simply be possible that because Doomhammer is no longer alive, Zul'jin has new options. Also, because the Elves are now allied with the Horde, and that is the Amani Forest Troll's most hated enemy besides the human nation of Arathor (now almost completely nonexistent) Zul'jin may have ended up fighting against the horde because of these change of events.

    Zul'jin is also one of the last characters out of Warcraft II + Dark Portal that hasn't really been mentioned. There are not many places left for Blizzard to go as for past story. Although with the release of Zul'Aman, it could take us in an even different direction.

    We'll know eventually.

  • Thu, Jul 12 2007 12:54 AM ()

    Over the years blizzard has shown an almost complete ineptness at doing outside content so will keep vent even at the extra cost over what will be a guaranteed bugged voice chat. Guild banks will be awesome. Am wondering with Zul'Aman being at a level starting at the Prince and Nightbane if it is not already outdated although still many patches away.

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