World of Warcraft

Season 3 weapons, Hunter quivers, Shaman 2.3 and more

There was a decent amount of activity on the official WoW forums today - both US and EU - so we have a quick recap of the day's events.

US Forums

Drysc on Season 3 weapons having a rating requirement.

Drysc wrote:

A weapon isn't going to keep your 1300 team from competing with the best teams.

The change is being made to help keep the nice PvP rewards for the good PvP players, and the nice PvE rewards for the good PvErs. Having the weapons there is too tempting for PvE players to come in, not care about PvP, their team, or rating, and jump in just long enough to go for the weapons and then leave. It's not exactly in-line with the team and ladder based PvP competition the arenas are there for.

Also, there's been no announcement on a final rating. I remember hearing 1800 at BlizzCon, some people say they heard 1900, in any case it's likely to be around there but there's still no final number announced... or even if it's a definite and final change.

Drysc on moving Hunter quivers to their own slot.

Drysc wrote:

Moving them off to their own slot isn't something we're looking to do at the moment, but we are looking in to helping with the ... lacking quiver/ammo pouch sizes.

Bornakk on possible Shaman 2.3 preview.

Bornakk wrote:

We currently don’t plan to release information through previews for patch 2.3 just one class at a time. Once 2.2 is released we look forward to providing information on all classes as the changes are finalized.


EU Forums

Tharfor on Turn Undead not affecting Demons.

Tharfor wrote:

Are there any other skills that display this characteristic of affecting specifically Undead and Demon targets as opposed to only affecting Undead?

The only two I could find were Holy Wrath and Exorcism which have been mentioned and were changed in patch 1.9 (ahh, good old AQ)...

Tharfor wrote:

Ok, cool.

I'll try to find out if there is a reason why Turn Undead does not display the same characteristics as these other two skills which were changed.


Tharfor stickies a very useful tutorial on creating gradient panels.

The Under Development page was updated today as well, though the info is pretty much all known at this point. Finally, the official WoW guide section saw the Sha'tari Skyguard guide added.

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  • Wed, Sep 5 2007 12:34 AM ()

    Hunters having a separate slot for quivers? And the warlocks? Hunters need some downsides.

  • Wed, Sep 5 2007 12:34 AM ()

    Huters have downsides thomas, they dont have fear, and need more than 2 buttons to kill an enemy. Those are just a few downsides warlocks dont have.

  • h41fgod said 
    Wed, Sep 5 2007 12:34 AM ()

    "Huters have downsides thomas, they dont have fear, and need more than 2 buttons to kill an enemy. Those are just a few downsides warlocks dont have."

    Ctrl-1 + Autoshot (3 buttons, 2 actions (warlocks can not do that))? Scare Beast? Now hush or try a warlock.

  • Heckler said 
    Wed, Sep 5 2007 12:34 AM ()

    Scare beast? Just exactly how many beasts do you fight compared to other mob types?

    People also seem to forget that hunters can only get their ammo from a few vendors (and by that, I mean the CE rep vendor for their revered arrows). Warlocks, on the other hand, can easily get shards when fighting mobs that give xp/honor. Now hush or try a hunter?

  • Salsa said 
    Wed, Sep 5 2007 12:34 AM ()

    Scare beast? lol.

    You're really trying to compare a mob specific fear on a hefty cooldown to warlocks spammable fear?

    You're far fetched.

    Truly.

  • Wed, Sep 5 2007 12:33 AM ()

    If you can earn the points, you shoud be able to access the content. Blizz seems increasingly focused on only allowing Full time hardcore gamers to access high lvl content/gear......... They seem to have forgotten that we all Pay to play this damn game and should all have equal access to content.

  • Darkozz said 
    Wed, Sep 5 2007 12:33 AM ()

    "Hunters having a separate slot for quivers? And the warlocks?"

    There's a very big difference between ammo for hunters and shards for warlocks

    Hunters just can't attack without ammo, locks still can put dots, curses, cast spells and all that kind of things; Hunters need a lot of ammo in a run, so they always have to have a full quiver before the start while warlocks can always keep few shards in theyr bag to create a SS or summon a pet and right after that get a new shard with drain soul. Also hunters have the attack speed bonus on the quiver, and without it the damage falls down a lot, so a quiver is absolutely NEEDED for hunters while it's only USEFUL for warlocks that can freely store few shards in theyr normal bag

    And i know what i'm talking about, because i have both warlock and hunter

    If you dislike the idea of a quiver slot only for hunters then give them the skill to create theyr own arrows during an instance run using some kind of reagents

    This is my point of view =)

  • h41fgod said 
    Wed, Sep 5 2007 12:33 AM ()

    Pah, he made claims that are ridiculous, I answer with the obvious. I dont say warlock should get soul pouches in a separate slot, I didnt even say I want it. Warlocks are fine. So are hunters (even though, yes for convenience sake placing the ammo pouch in, say the ammo slot would work fine).

    And duh, of course scare beast is pretty much only useful for getting that pesky druid out of melee, but you CAN fear.

    So please dont try to shoot me down for shooting down someone who is making ridiculous claims about warlocks.

  • Wed, Sep 5 2007 12:33 AM ()

    Wrong, the more time you put in to anything the more you will get out. Its a good move by Blizzard, along with the fact PvE weapons are getting buffed.

  • Wed, Sep 5 2007 12:33 AM ()

    Yeah, hunters need a seperate slot for an ammo pouch. We get screwed out of a whole lot of bag space just cause we have to have ammo. Darkozz is right. We can't come up with arrows out of killing a mob like a warlock can get a shard by killing one.

  • ecce said 
    Wed, Sep 5 2007 12:33 AM ()

    It seems Blizzard doesn't understand that PvP is not PvE. In PvE, it is a rating curve to keep subscriptions coming in that prompts Blizzard, like other MMO providers, to make encounters hard and give great loot to just 1-2 people. The encounter gets easier over time, as more people get geared.

    In PvP, we have successful competitions when people play against evenly matched teams - this is the heart of competition. Instead, Blizzard will make worse the gear imbalance that makes for completely absurd battleground play. In arenas, the effect will be less sharp, due to rating matching; but replacing a player or being able to play with friends will be further frustrated.

    This is a real problem. Going back to BFxx42 or BF2 or CS seems more interesting than putting up with Blizzard leading people around by the nose on 6 month+ gearing binges. Just my opinion. I'm sure some people are drooling over the challenge, but at the loss of me and probably many others.

  • Wed, Sep 5 2007 12:33 AM ()

    Yes, ammo is a burden for hunters, you have to carry tons, great but it stacks. So you carry like 1500+ of your ammo for the fight, yes getting it from vendors is annoying. But all in all we both give up a bag slot that could be used for items rather than shards/ammo.

    Point being, you can carry your necessary 1500+ ammo and I can carry my 28 shards in my shard pouch...we both give up one bag slot dedication...I know I can carry them in any bags, but they don't stack, and they eat up just as much space as any other item or stack of 200 ammo...and if you wanna be picky, you can carry your arrows in a normal bag, you'd just be retarded since you don't get your 13% speed bonus or w/e from using a quiver/pouch.

    To be fair, hunter's max quiver is only 18 slots, our shard pouch is 28. So, either buff hunter's quivers by 10, or give it to them as a separate slot maxed @ 28 and allow them to carry the extra bag...but also let warlocks do the same so that we don't have to sacrifice the extra bag slot to accomplish the same thing on a smaller scale(stack wise).

    IMO crying because you have to carry a quiver is retarded. Yea arrows take up space, just as much space as shards...and you get a better ammo/space ratio anyway. And I don't know many locks that didn't bother with the shard specific bags since they are bigger anyway, and have the same limitations as ammo pouches...they only hold shards, nothing else. So if hunters are going to get the use of their bag slot back, IMO locks should too to keep it fair.

    Hunters however definitely need a quiver that is 28 slot like warlocks have though, thats a major improvement that needs to show up. 10 extra slots would help out a good bit.

  • Wed, Sep 5 2007 12:33 AM ()

    Hell, as a Holy Priest I want an extra bag spot for my candles. I've gotta tote around multiple stacks to every raid, I can't create them inside the instance, and they're incredibly important to the entire raid, so Blizz has GOT to give me another bag spot just for them. Why should Hunters be the only ones? I've seen a Pally go through 500 King's Marks (whatever they're called, I'm no Pally) in one night, he doesn't have a special reagent bag for them all. And he's got multiple sets of gear to truck around as well; one for healing, tanking, and DPS. How many armor sets do Hunters have? It comes with the class, if you don't wanna tote around thousands of arrows in your inventory, don't be a Hunter. If I didn't want all the candles in my bag and the lack of quick killing abilities, I wouldn't of been a Holy Priest. Simple as that, you all have actually still got it quite good.

    Be melee hunters if you really don't want to carry arrows in your bags. Your class doesn't need fixed, you just need to experience it from other viewpoints before you whine. O:

  • chanw4 said 
    Wed, Sep 5 2007 12:33 AM ()

    lol, 500 Symbol of kings from Paladin? You got only 1 paladin for blessing in the raid? And guess what, paladin don't need those symbols at all, they dont have anything like that before and they can just buff fine, the symbol makes their job much easier with cost. Now, the hunter's arrow/bullet is a whole diffeent matter, we need it for DPS. melee hunter, what are you smoking? Take your opwn advice and L2P. Do you know how many space does 500 symbol consume? I bet you dont, guess what, in 1 night, my hunter can used up 24 slots of arrow in a raid pre-BC. You know how much that is? it is 1.5 bags space pre-BC when 18 slots bag are extremely expensive.

    Warlock soulshard is another problem but not as bad as hunter's. Just having fear is nothing, having fear with lots of dot is something to be fear, and even more so when they have 3 differnt fear to use.

    And i agree with the warlock suggestion, 10 slots more is fine on the quiver.

  • alincoln said 
    Wed, Sep 5 2007 12:33 AM ()

    To play a hunter without a quiver is stupid. Its a necessary part of playing a hunter so it should be made separate from bags carried. As for warlock shards, I'd make Blizzard stack them in 5's. Over the last couple of months, I've yet to encounter any end-game locks who have a ton of shards or have any at all. Its always "let me kill a few things to get shards".

    @bobthesmurf: This is why people, especially hunters, hate other classes. "Don't whine about X" or "QQ more". How is a class issue less important that your class issues? Why is it when a hunter says "Hey, the deadspot was imposed to fix a mechanic in the game that no longer exists, how about removing it?" its just your response that gets posted? If a game mechanic prevented you from healing, damn sure I'd want it fixed and not post a "QQ more loser priest!". WTF is wrong with you people? Is it not enough every pet we have is nerfed and now they're just draining abilities away (Lightning Breath, and coming soon, scorpid poison)? Or traps get diminishing returns? Or our flare no longer counters a rogue sap (can sap outside the radius)? How about our gear becoming more Shammy friendly and less hunter friendly with the expansion?

    The list goes on and on. Point is, every class has a list of issues that need dealing with and EVERYONE could do with less QQ comments. If you can't help resolve the problem, don't waste people's time posting about things you know nothing about.

  • Zeroes said 
    Wed, Sep 5 2007 12:33 AM ()

    Well I still think that there should be infinite arrows/ammo, I can understand the need for nerfism in the game and that it is somehow unfair for the hunter to have unlimited ammo, but it makes sense. Also as an and/or there could be a durability rating on the ammo like for throwing knives and hatchets, this makes good sense too.

    The priest problem seems valid as well, a stacking of more than 500 would be feasible. The lock problem is solvable in the same way, make them stack 5-10 scaled to level I guess to make it more fair.

    Overall adding a few bag slots more would be good, just make it a scale thing. Such as at level 40 allow the use of one or two more bags (because you have a mount) at 60~70 allow another bag, and then possibly in the expansion maybe another for a pack mule xD?? after all you will be climbing mountains... hmm... the game needs Llamas I think.

    Anywho, Blizz will do what Blizz wants, whatever we say. Sorry for being long winded, but I'm a scholar, I tend to rattle on for no real reason than simply for the sake of speaking. Au Revoir ^_^

  • Zeroes said 
    Wed, Sep 5 2007 12:33 AM ()

    Hmm another thought that just came to me. Maybe an epic Quiver/Pouch with infinite stats?? Interesting no?

  • Wed, Sep 5 2007 12:33 AM ()

    Pretty funny when hunters haven't much better to complain about than inventory space... ROFL.

  • Salsa said 
    Wed, Sep 5 2007 12:33 AM ()

    Oh, hunters have plenty of stuff to complain about.

    Quiver size is the thing that is being adressed here, though, and thus people refrain from pulling each and every class issue into the thread, and focus on the thing being discussed. At least the hunters does that, from reading the posts it seems other people are less focused in this department.

    Btw, for your info: 100 Pally symbols = 1 bag slot, and you don't need a special bag devoted only to symols so as not to gimp your performance in raids. Oh, and I guess you conventiently forgot they are upping pally blessings to be 15/30 minutes now, meaning you get the duration of current raid blessings with the normal blessings.

    In short, too many people go: "Wah wah, they are looking into fixing one of the problems another class have. Screw them and only look at class issues the class I play have!"

    Some of you people should try leveling up characters for alot more classes, it might give you a broader perspective of things. Personally having 40 characters at 70 and 2 more closing in on that level mark, I feel I'm more concerned with overall balance, rather than hoping for one class to be deemed supreme over others.

  • Wed, Sep 5 2007 12:33 AM ()

    Pfft at hunters and their quiver... they should try being a Shaman. 4 totems, and 3 reagents... as well as all the other junk you find necessary to carry around like food and water, engineering toys, fishing pole, RP clothes (only have two pieces but still), and yes I play on an RP server. Wanna make something of it? lol. So... out of my 4 netherweaves + backpack, I end up with about 70 spots intsead of like 80. Hunters should be happy they have a quiver they get when they make the chara... Shamans dont get extra slots on their character panel for totems... >_>

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