World of Warcraft

2.3 PTR Note Additions - UPDATED

The 2.3 patch notes have been updated on the PTR forums. Below is a list of the additions compared to last week's notes. Oddly left out are the Hunter changes to Aimed Shot and the reduction in the "Dead Zone". We've updated the 2.3 Patch Notes page to reflect the newest notes as well.

For player-reported information regarding 2.3, check out the New 2.3 Items, 2.3 PTR Updates and Zul'Aman Info articles.

UPDATE - 7:20PM PST: Lots more info added because the PTR Patch Notes on the official site were updated. New stuff is bolded.

General

  • You can now obtain a tiny Sporebat pet with exalted Sporeggar faction.
  • An Azure Whelp pet now drops from the blue dragonkin in Azshara.
  • If you are seated and try to use abilities that require you to be standing, you will stand up and use them. This can be disabled with: /console autoStand 0.

Racial Abilities

  • Humans: Sword Skill now increases the critical strike chance with swords and two-handed swords by 1%.
  • Orcs: Axe Skill now increases the critical strike chance with axes and two-handed axes by 1%.

PvP

Arenas

  • The top ranked team of each battlegroup for each format will receive a new unique title for the end of Season 2 called “Merciless Gladiator”.

Druids

  • If you are in a shapeshift form and try to use an ability that may only be used in caster form, you will leave the form and use that ability. This means that you can shift from one form to another in one action. If you don’t have mana to shift form, you will get an error message and remain in your current form. This can be disabled with /console autoUnshift 0

Hunters

  • Aimed Shot (Marksmanship) now reduces healing done to that target by 50% for 10 seconds.

Mages

  • Arcane Missiles: Players will no longer get strange error messages when casting this spell at evading targets. The spell will simply fail.
  • Spellsteal: It is no longer possible via this spell to get two Forbearance debuffs at the same time.

Paladins

  • Divine Favor: When this ability is cast immediately after a critical heal, it will no longer be removed incorrectly.
  • Fanaticism (Retribution) now also reduces threat caused by all actions by 6/12/18/24/30%.
  • Judgement of Light: The combat log will now show the mana gained from rank 5 of this ability as Judgement of Light instead of Seal of Light.
  • Judgement of Wisdom: It is no longer possible for the mana energize effect to trigger off of reapplication of the Judgement of Wisdom.
  • Paladin seals no longer have a low chance to be dispelled if you have 3 points in Sanctified Seals.
  • Precision (Protection) now increases spell hit chance as well.
  • Seal of Vengeance: The bonus damage this ability dealt when the debuff is fully stacked on the target was incorrectly too low. It is now increased.
  • Spiritual Attunement: This ability will now gain mana properly from Vampiric Embrace heals.

Priests

  • Mind Soothe: This spell will now consume Inner Focus.
  • Starshards: The damage per tick of this ability no longer changes during the duration of the effect.
  • If you are in Shadowform and try to use an ability that my not be used in Shadowform, you will leave Shadowform and use that ability. This can be disabled with /console autoUnshift 0

Rogues

  • Blade Flurry: This ability now works correctly in all cases with shielded targets.
  • Cheat Death (Subtlety) chance to trigger increased to 33/66/100% and now also causes the rogue to take 90% less damage for 3 seconds when the effect triggers. This effect cannot occur more than once per minute.
  • Cold Blood: Fixed an issue where this buff was sometimes getting removed when an attack missed.
  • Dirty Deeds now also increases damage against enemies below 35% health.
  • Riposte is now subject to diminishing returns in PvP.
  • If you are in Stealth and try to use an ability that may not be used while stealthed, you will leave stealth and use that ability. This can be disabled with /console autoUnshift 0

Warlocks

  • Soul Siphon (Affliction): If a Warlock already has a particular spell cast on a target, reapplying before its duration ends will no longer grant an additional bonus.

Warriors

  • Sweeping Strikes: This ability now works correctly in all cases with shielded targets.

Professions

  • All primary profession trainers outside of capitals (Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking, Tailoring) have been changed to train up to Artisan level (skill level 300) in their respective professions.
  • The capital cities now possess Artisan level trainers for the primary professions they support, and are surrounded by their newly-dubbed Apprentices where applicable. Please visit your local Master trainer when you wish to train.

Alchemy

  • Added a new potion to alchemy trainers: Mad Alchemist's Potion. This new potion requires Alchemy to consume.

Blacksmithing

  • Sharpening Stones and Weightstones now last 1 hour.

Cooking

  • Reduced the maximum skill obtainable from recipes between 200 and 300. This does not include Outland recipes.

Enchanting

  • The Surefooted enchantment now requires Fel Iron Rod (was Runed Eternium Rod).
  • Added a new enchant shield recipe to trainers that increases resilience.

Engineering

  • Cogspinner Gearcutter in Ironforge and Sovik in Orgrimmar now sell the schematic for the Steam Tonk Controller in a limited supply.
  • Materials required to create the Steam Tonk Controller have been reduced. To reflect the reduced requirements, the maximum skill gain has also been reduced somewhat.
  • Plans for a new arrow making device can be found from Sunfury Archers.
  • The plans for adamantite shells now create an Adamantite Shell Machine. The machine creates 200 high quality bullets at a time, with 5 charges per item.

Fishing

  • You can now fish in Ironforge again.

Herbalism

  • Fel Blossoms are now unbound, but have an additional requirement of 275 herbalism to use.

Leatherworking

  • Increased the range at which you can gain leatherworking skill from crafting drums.
  • Reduced the faction required to obtain Drums of Battle and Drums of Panic.
  • Drums can now be used while shapeshifted.
  • A new recipe is available from Grand Master leatherworking trainers to make a 20 slot bag to hold leatherworking supplies.
  • The ogres in the barrier hills are rumored to have a pattern for a 24 slot bag to hold leatherworking supplies.

Items

  • Atiesh: This item can no longer open portals in battlegrounds.
  • Essence of Death now drops from level 57-60 non-elite undead in the Eastern Plaguelands.
  • The Felsworn Gas Mask will now work when you put it on while mounted.
  • Libram of Saints Departed: This relic now functions properly again.

Dungeons and Raids

  • The Requirement for Heroic Keys has been lowered to Honored.

Tempest Keep

  • The use of Ice Block, Divine Shield, Cloak of Shadows, and other similar spells and abilities will no longer prematurely detonate High Astromancer Solarian’s Wrath of the Astromancer spell.
  • Mechanar
    • Nethermancer Sepethrea's Frost Attack now reduces movement speed by 25% rather than 50%.

Quests

  • Quest givers who have available daily quests will have a blue exclamation point instead of a yellow one.
  • The range of the Battery Recharging Blaster used in the quest, “Recharging the Batteries” has been increased.

Interface

  • All players now have a tracking bubble on their minimap. From that menu you can select a specific type of vendor or npc to look for or you can select a specific tracking type if your character has tracking. Yes this means that hunters can take all of those tracking buttons off of their action bars.
  • There are now options for displaying health and mana values on your health/mana bars for you/your party and to display that information either as percentages or as numbers.
  • When you are possessing a target (Priest Mind Control, Eyes of the Beast, using a Steam Tonk, etc), you now get their action bar as your primary action bar rather than having a mini action bar above your normal action bar.
  • When an item drops that you cannot loot due to uniqueness or other factor, you will get a chat message letting you know what the item was that you passed rolling on.
  • The raid panels that have been pulled out into the gamefield should save their option settings between sessions now.
  • If a player is looting a corpse and there are one or more items on it that player cannot loot, the player will still be able to see those items (although not able to loot them). This only is for green or better quality items. The cases this should affect are for the profession recipes that only a player of that profession can loot or when master looter is on and there is a threshold or better item on the corpse.
  • NPC's with level appropriate quests will now always appear on your minimap as yellow exclamation points. NPC's that have quests that you have completed will now display as yellow question marks instead of yellow dots. In addition flight masters that you have not yet gotten the flight point for will display on the minimap as a green exclamation point.
  • Npc's will display an icon on mouseover that gives a more specific indicator of their function rather than just a gossip bubble. Questgivers will now show a question mark as their in game mouseover, Innkeepers will show a hearthstone as their in game mouseover and so on.
  • You can now pull the list of players in a channel out into the gamefield by clicking and dragging the channel name onto the gamefield. This list will show all the players in the channel sorted by voice chat status.
  • Voice chat will now display the nameplate for who is talking when you are in a chat group. Currently it only displays the nameplate when you are in a party/raid.
  • When multiple people are talking in a voice chat session, it will show the names of up to four people who are talking at the same time.
  • Many On Use items now display the cooldown in the item tooltip.
  • Sorting of auction house searches has been simplified so you can only sort by one column, and automatic sub-sorts have been created for those columns to be as useful as possible. In addition, sorting is now done on the server so as you page thru results, items will appear to be sorted across the entire results instead of just the page you’re looking at.
  • If you get a message "Interface action failed because of an AddOn", this means that an AddOn interfered with the Blizzard UI in some way. To diagnose this, enter the following into chat "/console taintLog 1" and restart the game and try to reproduce it. If you reproduce it, you can quit the game and search through the file Logs\taint.log for the word "blocked" and mail the log to the author of the AddOn listed there. Once you have done this you can turn off logging by entering the following into chat "/console taintLog 0”

World Environment

  • Creature AI has been changed to no longer prioritize attacking unfeared targets over feared targets.

Bug Fixes

  • Reverse cooldowns are correctly refreshed when a buff is reapplied by another player.

There was also a post about Guild Banks and the art used for their world objects. Hortus replied saying the art in a lot of locations is still placeholder and will be changed in the future.

Guild Vaults -- Opinion

Hortus wrote:

Some of the Guild Bank objects are still placeholders. They should be updated in a future PTR build.


There was also a new Honorable Mention in the October Comic Contest. Elise submitted this great comic, which you can access below.


Finally, a quick video. NeosliveR has submitted a second guide video for the Legion Ring event in Blade's Edge Mountains. This one is called "Legion Ring - Doomguard Punisher". Be sure to click through to rate it!

var FO_62 = { movie:"http://dev.curse-gaming.com/static/flash/flvplayer.swf", width:"500", height:"350", majorversion:"7", build:"0", bgcolor:"#FFFFFF", allowfullscreen:"true", flashvars:"file=http://videos.cursebeta.com/stream2/premium/813.flv&autostart=true" }; $("#flvplayer_62").click(function(event) { UFO.create(FO_62, "flvplayer_62"); $(this).unbind('click'); });
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  • Enaress said 
    Tue, Oct 23 2007 12:20 AM ()

    Steam Tonk ftw

  • Schwick said 
    Tue, Oct 23 2007 12:20 AM ()

    The changes aren't in the list because they aren't final yet. Those changes are just a test to see if it does help and if it isn't too OP or not good enough change.

    If they survive the PTR, then they will on the Change-log list.

  • rahlzel said 
    Tue, Oct 23 2007 12:20 AM ()

    * Creature AI has been changed to no longer prioritize attacking unfeared targets over feared targets.

    This is huge. For boss encounters that fear the group, if the healer resists the boss will still attack the tank.

  • Kody said 
    Tue, Oct 23 2007 12:20 AM ()

    Definitely. Glad to see this in conjunction with the Fear Ward change.

  • Tue, Oct 23 2007 12:20 AM ()

    This is the best patch ever!

    Maybe I just think that because my main is a night elf priest engineer.

  • h41fgod said 
    Tue, Oct 23 2007 12:19 AM ()

    Another nerf to affliction to lower the synergy of SL/SL. /sigh
    Yeah, I know its tiny as hell, but still, its like the 7th nerf (all small, yeah, MS debuff wasnt that big either) to affliction in 2.2 and 2.3.

    Hopefully its just pre WotLK balancing, that means theres goodies for affliction in the expansion, right?

  • Tue, Oct 23 2007 12:19 AM ()

    Making things like steam tonks, mind control, and the Legion Ring (possessions) change your action bar make me surprisingly happy.

  • e30Birdy said 
    Tue, Oct 23 2007 12:19 AM ()

    The Requirement for Heroic Keys has been lowered to Honored.

    ^^ That is just gay, they are ruining this game by making it too easy, easier leveling, easier heroics, bla bla bla, people aint got to work anymore, i leveled fishing a week before it was nerfed and i thought it was better cause no one had the patience back then, now everyone fishs, all the people that worked thier *** off think they really wasted thier time!

  • Enaress said 
    Tue, Oct 23 2007 12:19 AM ()

    Hell yes two more NCPs (non-combat pets).
    I gotta farm Sporeggar rep now.

  • Tue, Oct 23 2007 12:19 AM ()

    I can see the point of view where the constant lowering of requirements for 25-man raids/heroics/etc, kind of feel robbed after all the difficult requirements and time consuming task of getting everyone attuned... but look at it this way.

    Back when TBC started, everyone was so willing to group for quests, instances, attunement for kara. Once everyone got to 70 and the race for content exploring started, it got harder and harder for those who were more casual, or alts, to get as many groups for such things. Is it fair to those who aren't as dedicated as others who can't farm enough rep for heroics, or not follow the group to get attunements? I have a 63 Rogue atm that i play occasionally, and it is a pain in the ass to get any sort of parties for anything. Perhaps it's just my realm, but i think the upside of letting everyone at least get a chance to touch SSC/TK/Heroics is better than never being able to do them at all.

    Look at it this way, if it wasn't so easy to level from 60-70 as it was when TBC came out, and THEN they made it easier, you'd hear the same whining of, "Making it too easy". Those who just surf on the easy leveling/requirements, will get sifted out when it comes to boss encounters.

  • L3MMING said 
    Tue, Oct 23 2007 12:19 AM ()

    [quote]easy, easier leveling, easier heroics, bla bla bla, people aint got to work anymore,[/quote]
    Lol? I have a real job where I work.. if you see gaming as work.. you got issues..

    [quote]all the people that worked thier *** off think they really wasted thier time![/quote]

    Yeah, and I'm laughing in your face since I cba to spend so much time on a game.
    They are finally making WoW accessible for people that have a 40 hours a week job besides gaming..

  • Tue, Oct 23 2007 12:19 AM ()

    If this all makes it into the change-log...... I <3 the new patch lol, NO MORE DEDAZONE!!!!!!!!! and MS aimed shot omg. but still the honored Heroic is not making me happy at all, i just finished getting my keys yesterday. people who are (casual) players shouldnt have the gear for heroics anyway and need experience/a LOT of badges from heroics to get anyhthing anyway. i dont agree with the heroic thing at all, so far thats my only dislike in the new patch, the 20-60 leveling or whatever wasnt very nice but its dealable as long as it isnt a hugeeee increase that makes me feel like i wasted my time.

  • Salsa said 
    Tue, Oct 23 2007 12:19 AM ()

    Wow... That's some buff for survivability of sub rogues.

  • h41fgod said 
    Tue, Oct 23 2007 12:19 AM ()

    I dont get people, they are complaining that roughly, i dunno, two percent of players who have never hit 70 are getting it easier while they themselves now have a much easier time leveling alts. There are almost no people who have not dinged 70 at least once. So, why shouldnt they make leveling easier? Its not like its ruining the game for everyone, most are just complaining because "they did more work", well you have been 70 for that much longer havent you? Your alt will level that much faster wont it?

    Stop whining.

  • Salsa said 
    Tue, Oct 23 2007 12:19 AM ()

    hehe, yeah.

    Kida weird seeing people talk about playing a game as being work, and talking about it in serious...

    IT'S A GAME!!!!

    IT'S NOT SUPPOSED TO BE WORK, BUT SUPPOSED TO BE FUN!

    Sorry... Just had to get that off my chest, after having read too many of the 'I wasted half my life getting here, others should waste as much to play too' comments.

  • shammies said 
    Tue, Oct 23 2007 12:19 AM ()

    I m playing shaman and druid since first day and I can say for sure that people are complaining too much about shamans as it class.

    First off, if you're good gamer and if you're playing your class well you won't complain so much for sure, so @ShadeofChaoS if people are owning you or if you're last at healing or dmg on your guild meters, it's all about you, not shaman as class. I agree that some things could be upgraded a lil (well some changes are always welcome, even if it's not so good) but anyway I m satisfied with my character as it is now so good game blizzard.

  • Tombie15 said 
    Tue, Oct 23 2007 12:19 AM ()

    You're a tool. I am a casual player only because i have to attend school 7 hours a day (9 on tuesdays and wednesdays) and i dont have time to raid. Heroics are a lesser, but comperable alternative to tier gear. I, for one, am ecstatic about this change (heroic keys to honored). I'm sorry that you don't feel that players such as myself have "earned" the right to this gear, but we (or I) cannot physically put in 12 hours of play a day. Get over yourself. Heroic gear will never be as good as Tier, and as long as you remain a "HxC WoW Player" (A title that is going to get you REALLY far in the real world) you will have better gear than me or many of my "casual" student friends.

  • Phaidon said 
    Tue, Oct 23 2007 12:19 AM ()

    WTF is with making things easier? This means that every 12 year old lvl 20 that currently bothers me about running RFC will now be bothering me at lvl 70 about running Heroic Bot instead. There is a reason you should have to run instances and quests till you get revered for heroics. As for the easier leveling, it wasn't hard in the first place so why was that an issue they decided to fix? Yeah, it's a game, and it shouldn't be work, but there is a slight bit of satisfaction knowing you are exalted with 10 or more factions and that it wasn't just handed to you. Next thing they will do is nerf the heroics, cause Noobs will be whining that they are too hard to run in the grey gear they lvl'd to 70 in.

    on a side note, this could possibly be the best patch since WoW came out, but they still have to buff the wrong classes in every patch, otherwise they couldn't come back in the following patch and nerf them farther down than they started :-)

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