World of Warcraft

Necromancer Class? It's more possible than you think.

According to this news by World of Raids, Necromancer could very well be a class in the future for World of Warcraft, as it's already been considered by the development team when tossing around class ideas.

We've already seen a few Necromancer NPCs in the game, with the most notable being Kel'Thuzad. His lackies from Naxxramas, Gothik the Harvester, Heigan the Unclean and Noth the Plaguebringer were also Necromancers.

There are others of course, which you can find here, but this brings an interesting question. What spells would a Necromancer possess in their arsenal; could this be the Dark Knight's "Priestly" brother class -- one of the next Hero classes? WoWWiki notes that the class was definitely planned for the original World of Warcraft game, but it didn't make it into release -- as was the Death Knight.

The three spells from Warcraft III's unit would be a nice addition to the game's class balance dynamics -- with some of them obviously needing to be toned down, but what other abilities could you conjure up in your mind for a Necromancer class, if it were added?

Feel free to share your ideas in the comments below!

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  • jonsku said 
    Tue, Dec 18 2007 7:40 PM ()

    In my opinion, a Necromancer should be able to rise people from death. I don't mean your party members but to rise an ally from a death corpse and it will fight for you, like in Diablo 2.

  • Empi3 said 
    Tue, Dec 18 2007 7:40 PM ()

    it's sure there will be more than just 1 hero class. i'm looking forward to all of them =j

  • Empi3 said 
    Tue, Dec 18 2007 7:40 PM ()

    yeah. that would do nicely. and as a profession the possibility to create voodoo dolls xD

  • Tue, Dec 18 2007 7:40 PM ()

    yea thats a good idea, but the death night will be able to summon up ghouls and other undead units from warcraft 3, right? so the necromancer will prob do wat u said and arise a dead corpse to do ur bidding. the necromancer will obviously be shadow (der), and will prob were cloth. it should come from the lock i think, and all undead and all humans (cause undead were corrupt and humans were plauged by Kel'Thuzad) and priest. So its all priests, warlocks, and if u wanna go into races i think humans and undead.

  • dietx said 
    Tue, Dec 18 2007 7:40 PM ()

    Something like "Dark Heal" would be cool, maybe to like heal your minions (only) and damage an any with it.

    I wouldn't mind seeing something like "Consume" where you consume your minions to make you temporarily powerful. Like lets say you consume your undead skeleton - thus you get maybe a bonus to armor, or maybe you consume a ghoul - maybe a bonus to your spell damage.

    EDIT: Im not saying Consume as in eating, consume as maybe their energy >.<

    And last, it'd be cool too see a nice offensive spell that you see alot of the boss' use. Something called "Black hole" or something to that matter, that makes an AOE target on the ground that can deal damage if they stand on it.

    Thats my bit :D

  • dixzer said 
    Tue, Dec 18 2007 7:40 PM ()

    Definitely some kind of plague cloud, DoT damage for people while standing in it. Would be a nice
    addition to both arenas and large scale pvp. And some useful safe and unique AoE. :)

  • Xanthum said 
    Tue, Dec 18 2007 7:40 PM ()

    I like the idea of undead minions like a pet class. They work well in City of Villans and given the warcraft touch, they could be a very cool addition.
    Corruption is a warlock spell, but fits with the class.
    You could almost make them shaman like and have spirits to boost or sheild, like totems.

  • Kimimaro said 
    Tue, Dec 18 2007 7:40 PM ()

    It might be interesting to see an in combat "rez" where you could resurrect ppl in your party or raid and they would come back temporarily as a skelly or something like that. Maybe like a 30 second cooldown. You could have any ally that fell in a boss fight at least doing something to help out and not be so bored. :P

    I think it would make sense that if the Necromancer died then the "rezzed" players would go down too. The skelly's wouldn't have much hp, but with a 30 second cooldown or there abouts you could keep bringing them back if it were a longer fight.

  • Tue, Dec 18 2007 7:40 PM ()

    i would love to see a necro class based off of the necromancer moves from diablo 2 i am a die hard D2 fan played it for a long time before WoW and i used a necro most of the time

  • Kody said 
    Tue, Dec 18 2007 7:40 PM ()

    Great ideas so far -- keep 'em coming! :)

  • Tue, Dec 18 2007 7:40 PM ()

    if you ask me, necromancer would just be a straight upgrade from warlock. the class ideals are so much alike that i don't really see how a necromancer class would fit in WoW with warlocks already running about.

    That being said, if necromancer did make it into the game, they'd have to be able to have more than one pet out at a time (probably three maximum), and I think using an aoe cloud, as mentioned, would be a good idea. The earlier WC RTS games already have a spell for that too, and I've seen it used on me in Shadowmoon Valley, called Death and Decay. Target aoe spell, cast similar to flamestrike.

    Just my 2cp.

  • Tue, Dec 18 2007 7:40 PM ()

    i agree with combat. we already have warlock, and with the death night coming out, i dont rlly c the need for necromancer

    just have the locks learn these spells 71-80

    they should make a witch docter or somethin :)

  • Kody said 
    Tue, Dec 18 2007 7:40 PM ()

    Sadly (or not, depending on your excitement for the class), the Death Knight is getting Death and Decay (it was one of their staple spells from Warcraft II), so I doubt it'd be a candidate for the Necromancer class.

    That said, the Necromancer does feel like it would be heavily related to disease-based Area Effect spells, raising dead units, etc. I think they could fit in perfectly fine, even with Warlocks, since the Warlock class is more into demonic magics than anything else.

  • Akrim said 
    Tue, Dec 18 2007 7:40 PM ()

    hi all,

    as already said the Rune Warrior and the Necromancer were planned for the original World of Warcraft..
    so whats the Death Knight? I think its a mix between both classes .. the death knight uses runes for his abilities and has dark spells to call skeletal minions like a necromancer..

  • Tue, Dec 18 2007 7:40 PM ()

    On the american forums they are heading to the direction that the necromancer for gameplay urposes should not be similar to the warlock or hunter as they are both high DPS cc ranged attackers

    Some people are stating that they be hybrid buff/melee hybrid

    they will deal a small amount of damage from several/many summoned minions and they can be sacrificed and brought back to form buffs or debuffs to help the raid/group, they would not focus on DOT or DD damage but would be more of mass attack, not like a mage and conjure some dots bleeding effects and poison (shadow poison)

    If blizz implement anything like that i would defeinately look into it

  • Tue, Dec 18 2007 7:40 PM ()

    i agree with healjunkie. i was and still am a die hard D2 LoD player. my first class was the necro. i dunno how i would feel about low damage though coming from a mage main in WoW and the fact that necros were very powerfull in D2. but putting a lower maximum number of summoned creatures would be a deffinate must, as much as it would suck. some places jsut couldnt handle the mess of adding more npc's or players running around. but i also agree that they would be similar to the lock and the mage. they were based on DoTs and AoE effects, curses and bone (arcane now) spells. and as far as the lock being demonic, what is not demonic about raising the dead and controlling them? the necro is just as "dark" as a warlock.

  • Tue, Dec 18 2007 7:40 PM ()

    I agree with geko on this one... i don't see this adding that much more to the game that a warlock doesn't already do...

  • Tue, Dec 18 2007 7:40 PM ()

    What first came to my mind is the Druid ability that summons 3 Treents. Do something similar with the necromancer and summon 3 skeletons that only last x-seconds/minutes.
    Something similar to the soul shard system would probably be the root of their summoning ability with the possibility of requiring a dead body nearby as well. It would be interesting for different corpses to have different abilities, like hunter pets, etc. only your minion wouldn't last as long as a hunter pet and would probably be more disposable. Could throw an interesting twist on things.

    Imagine resurrecting your opponent in battlegrounds and pitting them against their former team mates.

  • Tue, Dec 18 2007 7:40 PM ()

    Looks cool...but most of the ideas so far either make it an uber-warlock (which is seriously unnecessary) or a Guild Wars necromancer ripoff. I would like to see this happen, but I wanna see some innovation, too.

  • Gon2342 said 
    Tue, Dec 18 2007 7:40 PM ()

    Well, there were funny necro-like classes in Dark Age of Camelot.

    one could summon a strong minion, and change into a shadowform that was intangible until his minion was killed. He could cast most of his spells only through his minion and once this Pet was killed, he was almost dead (loosing like 80% of his health when his soul linked minion died).

    The other one was a bone dancer. He had one Commander Pet and up to 3 Minion Pets if my memory serves me right. He could choose between support minions and dmg dealing minions and his commander minion as well as himself got healed and buffed by support minions. He also had a set of spells involving bone channeling, debuffs and drains.

    Both classes were fun to play and even more fun to battle in pvp until the next addon made them near worthless.

    Something along those lines would be fun. The idea to cast 2 minute Pets + some 30 second pets and maybe one strong main pet or a golem (like D2 as we all know) would be fun as well. What do you think about the approach that DAoC had on necro classes?

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