World of Warcraft

Three MMOs to challenge WoW

It seems World of Warcraft is still being seen as the game to live up to over the next year in the MMORPG market and Wired has put up an article saying that there are only three that could possibly challenge it.

World of warcraft has dominated the MMORPG market since it's release in 2004 and this year could see it going against its biggest contenders to date, according to Wired, those contenders being Age of Conan, Warhammer Online and Pirates of the Burning Sea.

Age of Conan: Hyborian Adventures

Currently scheduled for release on March 25th 2008, this title looks set to rock or flop as far as the MMO world is concerned.

By foregoing the family-friendly angle, Funcom is risking the loss of a large section of the player base, but the general feeling among longtime online gamers -- particularly the player-versus-player demographic -- is that Age of Conan is poised to be the Halo of the massively multiplayer genre. In a period when these games are just gaining mass market appeal, this title brings something for the adults to enjoy in an adult setting.

Pirates of the Burning Sea

Releasing in only a few days, Priates of the Burning Sea looks set to follow in the footsteps of Tabula Rasa and Eve Online, offering a different experience entirely to World of Warcraft. Will it contract scurvy and die a horrible and painful death void of vitamin c or will it take a leaf from us Brits and carry around a lemon or two?

Despite its numerous character options, each player in World of Warcraft lives essentially the same life. Pirates of the Burning Sea's greatest strength is that it allows for radically different play styles, each contributing in some way to a faction's success in the game's vaguely fictionalized 1720s-era Caribbean setting.

Warhammer Online: Age of Reckoning

Due for release sometime in Q2 2008 and probably the top of the three to actually contend with World of Warcraft, Warhammer Online promises to offer fantasy fans a brand new title backed with a huge IP to sink their teeth into.

As it did with Dark Age of Camelot, game developer Mythic Entertainment tries to differentiate WAR by giving players the chance to engage in gigantic battles throughout the game world. Unlike World of Warcraft's player-versus-player combat, which takes place in pocket dimensions away from the daily life of Azeroth, battles in WAR will be raging constantly, and each fight will have strategic and economic impacts on each faction's day-to-day existence.

2008 looks set to be a rocky year for World of Warcraft as it contends with some of the biggest titles to be released since its reign as Ruler of the MMO-verse began.

Good luck to all of them!

You can read the full article here.

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  • Wed, Jan 16 2008 4:40 PM ()

    I tried POTBC i wasn't impressed it just wasn't polished enough in my opinion it just felt unfinished to me.

    Concerning the other games, while i have huge hopes for both of them and im sure i will buy at least one the fact remains that we have seen articles like this ever since WoW became top dog. The problem is that 9 million players are a force to be reckoned with and any subscriber base is going to be less than it so the premise of this article is totally off base. The premise should be, here are the games we think that will earn a solid player base this year. Not who will topple wow because WoW could lose 1-2 million players to each WAR and Conan (don't forget that even in its heyday EQ never ever got that many) and still be the most sucessful MMO in the market actually it might nice to have fewer people around. Blizzard doesnt have anything to worry about until they shut down the servers themselves.

  • Choops said 
    Wed, Jan 16 2008 4:40 PM ()

    I'm surprised to not see on here is Cabal Online... I mean, has anyone even heard of it yet? You can't possibly say the lack-of-warhammer warhammer, wearing no pants, or being a childish pirate could really contend well against WoW... Time will tell, I got high hopes in Cabal Online.

  • h41fgod said 
    Wed, Jan 16 2008 4:40 PM ()

    You MIGHT be on to something there. Nobody has heard of the game. I wonder why people arent considering it a possibility that Cabal can overtake wow, hmm?

  • h41fgod said 
    Wed, Jan 16 2008 4:40 PM ()

    WAR and AoC will be more than happy with 2 million subscribers each. That will put them squarely at second and third most popular game in the world, and most succesful MMORPG ever after WoW. Nobody can complain about a position like that.

  • Woohaa said 
    Wed, Jan 16 2008 4:40 PM ()

    to be honest the reason wow seems to beat out most games is the simplicity and the fact that it's a well rounded game. The game isn't ridiculously difficult and we all know this because people that can barely tie their shoes can make it to 70. But at the same time wow's gameplay and content exceed most games. Alot of games have good content but horrible gameplay. Others have great gameplay but the content consist of a never ending struggle to hit max lvl which only 1-2% of the population may hit within the first 2-3 years of the game. Also being able to redo your talents is something that most games don't allow and in many cases having to live with your mistakes or bad decisions is the 2nd choice to rerolling your character. Not having to do your stat points also makes wow alittle simpler. As long as you know what type of gear you want that's as far most gamers have to look into it their stats. WoW has alot going for it that many game developers deem not important. Repair bills, reagents, Mounts, Soulbound equippment, etc...all these things put money back into the game creating a economy that will have a minimum inflation.

    If a game creator wants to make something that's gonna be better then wow....look at what makes wow and other games a success and make it better. but if they decide to put out a game that's lacking in many ways then their just asking for the loss. Many of us are willing to pay the monthly because we feel it's worth it. but you can't just put out a game and expect people to pay for it and like it. Many people were hesitant to pay for wow but later decided it was money well spent when they saw how well made the game really was.

  • Heydan said 
    Wed, Jan 16 2008 4:40 PM ()

    Ok let me make it as simple as humanly possible. WoTLK will > all. Have a nice day

  • Wed, Jan 16 2008 4:40 PM ()

    dude, warhammer is as known as warcraft, believe it or not people do play warhammer, its not "some random mmo", just like WoW it has other games, and if i remember correctly the RTS games came out relatively the same time, i could be wrong though.
    yes LOTR is well known, but well known does not equal a good game, players graphics playability and content make a good game. Which Warhammer will have, especailly in the PvP portion of it.

  • Wed, Jan 16 2008 4:40 PM ()

    War = MUCH more pvp oriented, sure it may be like wow, but MANY of the subscribers (me included) will switch because of this, we enjoy doing PvP and War offers what WoW doesnt, i enjoy playing wow and all, but battle grounds are just....... boring. as alliance on muradin we get our asses kicked every BG, and av is 50 / 50 but its more of a pve race than pvp encounters. unless your in a bridge battle, then everybody keeps yelling "OMFG NOOBS WTF GHATEJIPY^^AYHB<QI#Y^#<HBQ% SPAAAAAAAAAM USELESS SPAM! AFK AND LET THEM WIN!"
    pvp in wow sucks, honestly gear is what makes pvp, not skill, its button mashing. (yes it does take some skill but in the end its just gear, a 70 warrior with kara epics is gonna get pwned by a 70 war in SSC epics, same as any other class.)

  • Wed, Jan 16 2008 4:40 PM ()

    omg why isnt pirate of the carribean online up there? i think their 1000 players will beat wow down, and MAY even attract the children away and maybe get 1012 players! its free!
    (i saw commercial on T.V. earlier)
    ok but seriously.
    1 i dont know much about AoC so i cant say much here.
    2 pirates? cmon guys... ninjas > pirates. always. (pirate mmo, what type of content will you have to keep people playing?)
    3 warhammer ftw, pvp is awesome, they are making pvp the main thing in the game, even have pvp pve encounters, such as fighting raid bosses while pvping (friend told me that, he may be wrong but it sounds awesome), they already have a large base of fans from the warhammer RTS and tabletop games, and... its warhammer.
    WoW will continue to be the top dog in the MMO industry for awhile, but when it goes down i think WAR will be the one to take its place. WotLK will bring many things, but if it does something else in WotLK like BC did to pvp, then they will be losing subscribers. ( yes i do know a few people that quit because of the pvp change, and i laugh at them for being that... whats the word? >.> oh, retarded , selfish (in a way) and.. childish that others get gear as fast as they do.)

  • Woohaa said 
    Wed, Jan 16 2008 4:40 PM ()

    yes i noticed alot of players that get to raid the higher 25 mans were rather upset about the arena gear. even though damage wise the arena gear doesn't come close as far as using it to raid. they were upset because pre-bc they basically ran over the bg's with their tier 3. and now when they go into the arena's with their tier 5-6 they get owned. I will admit that they did make it alittle too easy to get the arena gear because let's face it...if your arena team is anywhere near 2000 rating you get your 5 of 5 and your weapons pretty damn quick compared to the time it takes for someone raiding weekly to finish off their set. However, i think the effort in arenas is more then many raids. You do the same thing every time you raid. but arenas are always different due to the fact you don't know who your fighting. i like the change to the pvp since i don't get to experience raiding due to timezone difference.

  • wowup said 
    Wed, Jan 16 2008 4:40 PM ()

    @Falreyn
    No surprise then that Blizzard will be announcing it's new MMO sometime this year.
    welcome to my blog http://wowup.blogspot.com

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