World of Warcraft

Sunwell details from Swedish magazine Level

Swedish magazine Level has released their annual WoW issue, and there are some juicy tidbits in there about patch 2.4, which as you probably know will feature the last expected instance before the next expansion, the Sunwell. Jeff Kaplan did the deed in an interview, and let us know that:

  • Sunwell Isle will be off the north coast of Silvermoon.
  • Magister's Terrace will be the 5-man instance, and the Sunwell Plateau will be the 25-man raid, designed to close off the Burning Crusade storyline (although Kaplan admits there are a few more stories in progress in case they need to delay Wrath at all)
  • There will be quests outside the dungeons, too, and they will tell the story of Tempest Keep
  • And with those quests, there will be a new faction, called the "Shattered Sun Offensive."
  • Finally, the limit of daily quests will raise in 2.4, from 10 to a whopping 25 (which is all the quests in your log. Money money money!)

There are a few more good story notes, but those are spoilers, so we'll put them after the break. If you don't want to know what you'll find in the Sunwell, don't click the link below. But if you're fine with hearing about it ahead of time, feel free to hit the link and move on.

Serious Spoiler Alert! Do not read on if you don't want to know what's in the instances.

  • The town outside the instance will start as a camp, and as more quests are done, it will grow into a full town, with some buildings being "retaken." Kaplan says it'll work just like the opening of the AQ gates, but on a smaller scale.
  • Some bosses in the dungeons will be inaccessible without reputation, and will be "unlocked" as the rep comes along.
  • One of the bosses in the 5-man will be none other than... Kael'thas. He's back. And apparently Kaplan says he'll have a large green crystal attached to his chest. Keeping him alive, maybe?
  • Kil'jaeden will feature in the 25-man instance, and Kaplan says it'll be a fight on par with Illidan. Other bosses in the 25 man: A pit lord named Brutalicus, the blue dragon aspect Kalecgos himself (who is enslaved under Kil'jaeden), a Fel Dragon (!), female Eredar twins, and a Dark Naaru (!!)
  • The Sunwell dungeon will be on par with the Black Temple, and all the drops will be above Tier 6.

Wow. Sounds incredible-- not just the stuff in the dungeon, but the events and quest hubs outside of it as well. Patch 2.4 is scheduled to drop sometime in 2008. Should be amazing.

Update: There's more:

  • "Balancing" for PvP coming.
  • Blizzard is extremely happy with daily quests, so expect to see more of those to encourage players to visit places they might not have.
  • Big plans for Arenas, especially in terms of "e-sport acceptance." Your guess is as good as ours as to what their plans are.

Written by Mike Schramm from Wowinsider : http://www.wowinsider.com/bloggers/mike-schramm

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  • Thu, Jan 24 2008 7:05 PM ()

    i don't see how a daily quest encourages people to go to places they normally wouldn't. it's sort of the opposite, actually, because you do them on a daily basis, and soon you'll be able to do 25 of them, which will probably take a good chunk of an afternoon to do, so really you'll just be going to the same places every day...

    at least there'll be new ones to do i guess :)

  • dietx said 
    Thu, Jan 24 2008 7:05 PM ()

    WTB Heroic Deadmines, i dun go there anymore >.> .... TAKE THE DAMN HINT BLIZZARD!

  • Aceada12 said 
    Thu, Jan 24 2008 7:04 PM ()

    Awsome this should SHOULD be the last major patch till Wrath of the Lich King. The extra content if Blizz has to would be cool to.

  • Thu, Jan 24 2008 7:04 PM ()

    Grrr.. Now they raise the daily cap... Could have used that months ago. Disappointing.

    Maybe I'm being picky, but Kalecgos is certainly not an aspect. Is that a translation issue?

    Looks to be interesting at least though. I really hope that they choose against forward with Arenas... Such a TERRIBLE aspect of the game. Please WotLK... save us from our cubicles and give us REAL PvP...

  • Fujiwara said 
    Thu, Jan 24 2008 7:04 PM ()

    Let's just hope that "e-sport acceptance." brings us WoWTV, possiblilty to record Arena games AND posibility to setup Skrimish/Custom Arena games.

  • h41fgod said 
    Thu, Jan 24 2008 7:04 PM ()

    Real PvP. RIIIIIGHT.

    And Neltharaku, the big dragon in the Mordenai/Netherwing questchain mentions Kalecgos as an aspect. He also mentions that he was captured by Zuluhead.

  • cocukoo said 
    Thu, Jan 24 2008 7:04 PM ()

    hope that will happen.^^
    http://Spiele.mysite.cx

  • Thu, Jan 24 2008 7:04 PM ()

    I'm really liking the 25 dailies jump. However, the reason Blizzard lists is a total cover-up. In my opinion, the daily cap was raised to help discourage people from buying gold online. When you have 250g+ readily available each day from questing alone, why take the risk in buying gold?

    This will really benefit those that have had a hard time getting the cash for their epic flight skill. But for those of us that already have it, it will give us a TON of money to carry over to WotLK.

  • Thu, Jan 24 2008 7:04 PM ()

    I figured with the ability to put chants on items would come balancing in PvP battle zones. Now I suppose it becomes a decision based on chants as well as items found in the new patch. So yeah, we can find new items and maybe they're more powerful but we cannot be expected to be able to use them "effectively" against our adversaries as we can now. I think the reverse should apply to the rep based boss appearance. The more rep one has the less the boss would want to hang around to meet you. I know if I knew a famous bunch of adventurers were on their way I certainly would let my generals handle it and I'd be far gone. Just like in real life military intel. Also I'd like to see an adventuring group of NPCs that one can meet up with (because of rep) and actually give them orders and have them fight along with one in an instance that way people who don't have a bunch of RL friends online and do not trust PUGs can still do 5-25 man raids the other players would just happen to be AI controlled. Guilds have become a poor resource of people that can be trusted and seem to only benefit when real life friends are involved. Who isn't in a guild or has been in a guild that when one looks around at the peoples characters who have the "best" loot they find that they are for the most part all real life friends.
    I am still awaiting direct flight routes without the meandering flight routes we have now. Also I'd like to see a proffesion that can make teleportation devices that go from where one puts it down to where they have gone before as in IF,SW,Org...etc. Why make the trip longer than the mission? Some flights are so long that one is considered AFK by the time one arrives at the destination. I just made an observation the other day, seems we are having an extreme amount of 19th level characters taking engineering.lol

    His Excellency,
    Earl Lothar Loc'Nar

  • Thu, Jan 24 2008 7:04 PM ()

    Most of the reason people will buy gold is because of either laziness, in that they want all the benefits, but are unwilling to put in the time to earn it, or the lack of time available to be able to spend hours grinding, or doing repetitive daily quests to earn money towards rather excessively priced in-game items such as the skill for the flying mounts.
    If Blizzard wants to stop people buying gold, then they need to reduce the demand by reducing the cost of those "in-demand" items such as epic flying riding skill.
    I feel the idea of a skill-up for the riding skill would be a nice idea, with maybe some variation on the racing quests such as those for the Netherwing Faction, maybe even as a daily quest.
    I like the idea of the daily quest cap being raised, as at times I did comfortably manage to complete 10 daily quests, and was having to pick and choose which ones to complete.
    On a side note, its pretty obvious that the spam filtering that is supposedly meant to be in place isn't working, so its time that was fixed. Perhaps setting a limit on new character creation will curb the goldsellers somewhat if they cant just create a new character immediately to replace the other one.
    At least that way blizzard could have time to take action on spam reports, and ban an account instead of having 30 characters or more spamming us before something is done.

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