World of Warcraft

The new PvE system.

Hello all curse-gaming.com fans. This is my article I promised to write when submitting “TBC Attunements” guide. This shows how the PvE world in TBC will/has changed. Hope you enjoy it :)

Regards,

Kamikazeelf

NOTE: THIS ARTICLE IS TALKING ONLY ABOUT PEOPLE/GUILDS THAT ARE DEDICATED TO PVE.


Along with The Burning Crusade, Blizzard came up with a way to neutralize the so called “hardcore PvE guilds”. Through that I mean more 5-man groups content of greater importance and reducing the amount of people needed to complete a raid-dungeon. This, however, may cause problems that the game designers might not have thought about.

First of all, let’s make it clear how World of Warcraft end-game content has changed. To even enter (!) a 25-man dungeon an attunement is needed. And to acquire that, tons of quests have to be done. Let’s give an example: The Eye, a wing of Tempest Keep and probably the most difficult dungeon in the game currently with Kael’thas Sunstrider being the last boss, requires an attunement, or more precisely The Tempest Key, which is awarded from a quest. The quest for the key has 3 parts where you have to enter other attunement-needed-dungeons, for which you need to enter other attunement-needed-dungeons etc. etc…which ends up in following results. To become attuned to The Eye you have to have done: 3 long quest lines and 3 level 70 dungeons which will take you a really long time to have it done. So where is the end with the hardcore gaming? Of course this might be seen as a good thing as Blizzard makes it impossible to skip the enormous amount of PvE content prepared for us but maybe it’s just a bit too much.

Secondly, just imagine that after 20+hours spent on the “getting attuned” you have done these quests. However, then you finally realize “Wait a minute…I have an alt!!”. What now? Are you going to grind that whole thing again for your alt? Or maybe you are going to dedicate your alt to PvP? Hmm…tough one isn’t it?

Another thing is that not everyone in a normal guild will have done these in the same pace and more and more people will get frustrated waiting for the “slow people”. At that point there are two choices, where the hardcore guilds come in again. You are going to wait as you are casual (well if you have done them before other people that would mean differently most of the times) or you are friendly OR you are going to join/create a hardcore guild where all the people will get the quests done quickly.

Now we know that hardcore guilds will exist at least in the beginning of the Burning Crusade and will probably extinct as the players on the server progress with their attunements. However, another problem arises for PvE guilds. What are the recruitment criteria going to be like? Gear? Experience? …or Attunements? Until TBC that was the order (from most important to the least important) in which people were recruited. Now it’s probably going to be more like Attunements? Gear? Experience? where gear and experience are going same important (why? Read on).

However, the changes in the game might result in more good than bad. The first and most important thing that is going to come with the attunement system is something we wanted to happen for a long time. By that I mean “NOOB EXTINCTION”. Just think: which noob will to survive the challenges ahead of him when trying to complete the attunements. They will either “morph” into very good and experienced players, dedicate themselves to PvP or quit WoW. This might seem like impossible and idyllic to most of us but now it is very (!!!!!) probable. Some people might thing that this is a catastrophe as the world (of warcraft) will be boring, predictable and will just become simple routine but to most of us it means no more frustration when trying to do something serious and some “unexperienced player” makes the whole raid fail.

Finally, now the PvE content is designed in such way that we progress smoothly through the harder and harder dungeons, which also means smooth gear upgrade. In addition, the fact that gear drops as tokens which you exchange for the actual armor makes it impossible to have too much of one class drops and too little of another.

To sum up, the Burning Crusade will come along with some negative features which are, however, completely neutralized by the positive ones. Moreover, the PvE system is actually much better than it was before the expansion was released. Good Job Blizzard :).

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  • Nimloth said 
    Thu, Jan 25 2007 7:25 AM ()

    I don't think the "keying" up for zones will impact hardcore guilds at all actually. Most the older guilds that came from games such as Everquest are all used to this kind of requirements, and have been asking for the implementation of this since the release of Blackwing Lair!

    Good read though :)

  • Thu, Jan 25 2007 7:25 AM ()

    Having read your "article", this merely confirms that most "Hardcore" players are idiots with zero time or interest in ENJOYING the game and accepting the wipes as well as the wins. It is a real pity that Blizzard doesn't work out a PvE system that would encurage elitist fools like you to go play Guild Wars instead.

  • Pjotrd said 
    Thu, Jan 25 2007 7:25 AM ()

    Nice article, would be interested to see a flow chart to show the attunement process. Where to start where it finally leads to.

  • Akir said 
    Thu, Jan 25 2007 7:25 AM ()

    Just because getting into hardcore raid instances is now harder, you will still not see anything near the scope of "noob extinction" that you mentioned. There will still be plenty of 70's who either continuously run 5-man's and PvP, and only do the easy raid instances. Really the only thing you are saying is that hardcore raiding will have one more obstacle so that it is reserved for... hardcore raiders. Even when BWL attunement was easy, most casual players never saw the inside because it requires 39 other members to get in. It won't make much of a difference.

  • net said 
    Thu, Jan 25 2007 7:25 AM ()

    Good Article, bumped!

  • Thu, Jan 25 2007 7:25 AM ()

    Love the article mate :)

    I agree to the point that Blizzard made the attunements a little to demanding of the players, we all have our individual schedules with work and school, which leads to different phases. I would not wish to test the patience with my fellow guildmates, and I'm sure they wouldn't want to do the same to me.

    Easy speaking, Blizzard made a great expansion, but demanded alot more effort from the previous half-hearted end-gamers. Although I've not done any of the attunements, I'm sure that you will be half-hearted when you're done, even as a former pure-hardcore end-gamer.

    Best Regards Demoncrusher

  • Dusan2 said 
    Thu, Jan 25 2007 7:25 AM ()

    Nice, but I definitely do not agree with you that people who play PvP or 5-man instances are "Noobs", first of all, no matter how proud are you PvE hardcore veterans, I think that both aspects of the game are done very good and insulting people who play PvP will only lead to you being insulted from them and mass whining on forums when Blizzard advances any of the systems. Two: “NOOB EXTINCTION” will only happen when you harcore raiders try to help those "noobs", so you take part in "NOOB EXTINCION". Hey, is it my fault that most people who play WoW don't even know what internet connection they have? I know several players on my server to which I explained basic things and they entered top raiding guilds of my server. Conclusion: Don't wait for Blizzard to do "NOOB EXTINCION", do it yourself! Thanks.

  • Akumo said 
    Thu, Jan 25 2007 7:25 AM ()

    Like it, Bumped.

  • Sarnat said 
    Thu, Jan 25 2007 7:25 AM ()

    You can raid 25man without *any* keys - Gruul's Lair. And you ain't gonna be going to the next one any time soon, if you move to the next after gearing up a bit. We're just practicing on the first boss at the moment and it's not that easy.

    Well written maybe, but I don't agree with most of it, except that BC made WoW a much better game - in all aspects.

  • Piccione said 
    Thu, Jan 25 2007 7:25 AM ()

    Nice article but i do not agree on few points. First of all Wow before tbc was something really near a "Nerd race". It did not count how you were able to play the game. It did not count the gear you had. The only thing the Hardcore guilds were looking for was the time you were able to play. And pvp was even worse. I have seen a lot of Noobs inside hardcore guilds with a full tier2 and a lot of noobs at rank14. They were just playing 24/h a day. But this is a normal thing for an Mmorpg. The attunement thing only prevents ppl from jumping from Uldaman to Naxxranamas. I have seen a lot of greenies (friends of guild masters) jumping the whole Scholo/strath experience progress and coming to Mc. Personally i don't think that completing all the istances is something different from what someone should have done before TBC.

  • Wiseguy said 
    Thu, Jan 25 2007 7:24 AM ()

    Great article and i agre on that the new changes are made for the better, but tbh some quest chains are to long and take to long for any regualr player to complete them within a resonable timelimit..

    And btw, its Mt. Hyjal in Caverns of time thats the hardest instance to get attuned for :)

    You have to clear both coilfang and tempest keep raidinstances to get in :)

  • Thu, Jan 25 2007 7:24 AM ()

    Great article. I love the Noob extinction thing, as I am sure many people are too.

  • fiilt said 
    Thu, Jan 25 2007 7:24 AM ()

    Good article. One major problem I have with this whole lots of five-mans thing is..

    Joy, I get to tank a WANK load with my warrior. I wanna DPS... QQ...

  • Morfcake said 
    Thu, Jan 25 2007 7:24 AM ()

    tbh I like this

    I will never forget that i farmed my shitty blue tanking gear in scholo/dm/ubrs for ages than one of my friends was lucky to join a pve guild doing MC and while i was crapping myself to get those blue stuff he went to MC with ST/ZF gear just cuz he had more time to play

  • Sanju said 
    Thu, Jan 25 2007 7:24 AM ()

    To be completely honest, thats alot of BS. I just love this part:

    "They will either "morph" into very good and experienced players, _OR_ dedicate themselves to PvP or quit WoW."

    Haha, really, I've been what some would call a hardcore raider, always restoration specced, raiding 5-6 days per week, cleared all instances in the game pre-TBC. And if I should mention the 10 best players I know, atleast 7 or 8 of those 10 would be GM's (Rank 14's).

    I've seen rank 14's join our PvE guild, and completely rape everyone on the dmgmeters.

    it, this aint worth my time. You're way too narrow-minded dude. Quit the hating, and start accepting that people play WoW to have fun - And not everyone have fun by doing the same. To me it looks like you made this post because you're frustrated with the amount of noobs in your guild, but you're just a normal member, and cant do jackshit about it.

  • Thu, Jan 25 2007 7:24 AM ()

    To be honest, this article is that person's personal opinions and he is free to comment on how he see the game developing since BC. One point I would comment on is the noob extinction. In my opinion if you have inexperienced person in your raid group, it must be PuG group or I would blame you and the raid leaders for not taking the time to review the raid strategy with entire raid group before the run. To blame a noob for wiping a raid, shows YOU have not done your job as raid leader/experienced raider to ensure all members understand what is going to happen.

    In this artcile all you have shown me is that you are a person, I would never choose to lead a raid. since selfish tendencies are shown in this article.

    Btw we are all NOOBs at some point in time when playing this game, so you remember that when you make a mistake.

    Last point this guild is one of the best in the game http://www.risen-guild.com/ and look at their recruitment requirements. Hey do not want hardcore players, Hmmm

    WoW is a game, play it as one and have FUN!!

  • Drift3r said 
    Thu, Jan 25 2007 7:24 AM ()

    This article is garbage. People in hardcore guilds have plenty of time jump through all the hoops Blizzard puts up. This will not neutralize hardcore guilds but encourage them and promote their growth. All of this instance jumping and quest jumping will be a breeze for hardcore players who have the time to do all of this and kill smaller and more casual raiding guilds. In the end this article makes a lot of broad and unproven opinions. If anything this article proves the direct opposite.

  • Salsa said 
    Thu, Jan 25 2007 7:24 AM ()

    I've seen alot of bad players in MC, Onyxia, BWL and even Naxx.

    All places that require Atunement.

    What was your point again?

  • Thu, Jan 25 2007 7:24 AM ()

    World events such as the Ahn'Qiraj war effort and opening are always fun and a good change of pace :)

  • Thu, Jan 25 2007 7:24 AM ()

    Honestly...not to overtly flame but take a step back and think about what is actually being said in this article.

    This is going to do NOTHING to eradicate noobs, if anything, BC is pushing the noob player back into the spotlight by forcing the running of 5-man instances at level 70.

    Let me point this out through two simple points: 1) By having many more high level (66-70) dungeons than original WoW did, casual and less skilled players have more non-raid content to work through before they get bored and follow out the either/or sequence proposed in this article. More easily accessable content = more time invested.

    2) The reason that many casuals and noobs were unable to raid past ZG for the most part is the so-called time sink that is required to gather a raid of 40 people, and experience the learning curve of a raid instance. What the author here simply seems to miss is that just because there are now MORE hoops to jump through does not mean they are more difficult. I know many people that were attuned for Onyxia that rarely raided her because their guild did not have the numbers. This simply will not be a problem in BC and will allow lesser quality players to access more content over time.

    I hate writing flaming posts, but I think this article is crap. Tokens do not mean that it is "impossible" to get duplicate loot. If you happen to get unlucky and get multiple identical leg tokens every time you raid a certain boss, several classes will not get their new legs...this new system simply reduces the chance that this will occur. It by no means eliminates it.

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