World of Warcraft

Patch 2.0.10 PTR Notes


- World of Warcraft PTR Patch 2.0.10


The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

General - Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual. - Goliathon and his shardlings can no longer be pulled to nearby areasthat have guards. - More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking. - The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage. - The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds. - Battle of the Crimson Watch: Illidari Mind Breaker has been weakened. Illidari Highlords can now be CC'ed but not Charmed.

PvP - Arenas

  • The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
  • The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
  • The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
  • The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
  • The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
  • The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
  • The cost of the "Libram of Justice" has been decreased to 1000 arena points.
  • The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.

Druids - The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation. - When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed. - "Feral Charge" now removes all snaring effects. - "Bear Form" now grants 25% increased stamina instead of 25% increased health. - "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%. - The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio. - "Savage Fury" no longer affects "Mangle (Bear)". - "Savage Fury" no longer applies to "Maul" or "Swipe". - The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%. - "Improved Leader of the Pack" can no longer get critical heals. - The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).

Paladins - The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

Priests - The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals. - "Silent Resolve" no longer reduces threat generated by Shadow spells.

Shaman - The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit. - The shaman will no longer generate additional threat when "Unleashed Rage" triggers. - The free Lightning spell cast from "Lightning Overload" will now cause reduced threat. - "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.

Warlock - "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage. - Fixed a bug where the stealthy bonus was not getting applied to the "Eye of Kilrogg."

Warriors - The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation. - All warriors had their critical strike chance adjusted upward slightly (about 1%). - "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat. - The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy. - "Charge", "Intercept", and "Intervene" now remove all snaring effects. - "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.

Items - The threat generated from the spell effect on "Thunderfury" has been substantially reduced. - The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10. - "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions. - The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats. - Corrected many items that had incorrect stat values assigned to them. - The rewards from the "Fel Embers" quest are now superior items as intended. - Reduced the damage dealt by "The Lightning Capacitor". - Corrected the level requirement of the "Fist of Reckoning". - "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance. - "Burnoose of Shifting Ages" can now be disenchanted. - "Nethershrike" now has the proper sell value and can be disenchanted. - Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards. - The "Marksman's Bow" now has the proper damage range. - "Hourglass of the Unraveller" will now properly increase ranged attack power. - Corrected the socket bonus for "Soul-Collar of the Incarnate". - Corrected a typo in the set bonus of "Warbringer Armor". - "Ruby Slippers" now properly have a cast time. - Corrected the min use level of "Terokk's Shadowstaff". - "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating. - "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased. - "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done. - "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done. - "Aldor Guardian Rifle" now has a range correctly set on it. - The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip. - The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating. - The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes. - The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.

Raids and Dungeons - Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly. - Shadow Labyrinth Reduced the chance of a Cabal Assassin ambush. - Shattered Halls: Removed a problematic chest.The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone. - Serpentshrine Cavern Boss creatures have received additional tuning and polish. - Arcatraz Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn. Protean Spawn now deal less damage. - Tempest Keep Mechanar Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode. - Caverns of Time: Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded. A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot. Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers. Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time. - Karazhan: Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her. Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit. Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance". Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse. Nightbane's Restless Skeletons are now immune to non-holy magical damage. Restless Skeletons no longer have immolation. Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect. Some minor issues with the Library Tomes have been corrected.

Bug Fixes - Fixed the credits to display properly.

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  • Moros said 
    Fri, Feb 23 2007 9:32 PM ()

    To make it short: This Patch sucks mightily. As a Druid I really don't like to get nerfed this much. It seems as if the whiners were victorious against all reason once again. Well, the Nerf of Mangle and some other things might be acceptable to some degree, but the extreme nerf of the swipe ability makes me shiver when I think of tanking larger groups like the trashies before the second boss in the Shadow Lab. I doubt that the aggro generation against groups will be sufficient to get through. Furthermore it might have been acceptable to see the feral Druids nerfed a bit, since we were doubtlessly a bit overpowerd, but of courese no one thought about the Restoration Druids. At the moment I might try to act as a support tank and use the bear form to kill the tougher mobs when farming. But since the bears damage has been effectively reduced by about 46 % according to tests on the PTR it will be the endless "no damage and a lot of heal" game until the mobs die of boredom - once again. So much for being a hybrid class. Thank You, Blizzard. You really got me pissed this time.

  • nelly514 said 
    Fri, Feb 23 2007 9:32 PM ()

    Maybe bllizard think druids are too strong when they could defeat a mage ,a warlock or a rogue.

  • Nehla said 
    Fri, Feb 23 2007 9:32 PM ()

    "nerfed to much" its not that much guys, take it as it is, i do that!

  • Daylos said 
    Fri, Feb 23 2007 9:32 PM ()

    I find it interesting that they chose to increase the usefulness of warriors by dialing down feral druids instead of a direct buff to the warrior class. The Clap change may be useful depending on how much aggro it generates, but this is just another example of addition by subtraction rather than applying fixes directly to a busted class.

  • SoSure said 
    Fri, Feb 23 2007 9:32 PM ()

    very well, the warrior get buffed BUT the feral druid´s will get a nerf - why ?

    otherwise lets wait what Blizzard will plan in the future for the rest :p

  • Wraien said 
    Fri, Feb 23 2007 9:32 PM ()

    "it will be the endless "no damage and a lot of heal" game until the mobs die of boredom"

    Welcome to the world where warrior tanks have always lived.

    A warrior must choose whether he wants to be capable of tanking, or able to deal damage. Choosing one makes him ineffective at the other, and it costs gold to change between them. Druids had it all in one tree: huge aggro generation *and* huge damage.

  • Zmidponk said 
    Fri, Feb 23 2007 9:32 PM ()

    'A warrior must choose whether he wants to be capable of tanking, or able to deal damage. Choosing one makes him ineffective at the other, and it costs gold to change between them. Druids had it all in one tree: huge aggro generation *and* huge damage.'

    ...and now have NEITHER. They used to have a threat modifier, but that got removed - due to the fact the damage in Bear went up so much. Now that damage has been nerfed again, where's the threat going to come from?

    Goodbye, Druid tanks, it's been nice having you whilst we did. Thanks to not only having damage and aggro generation nerfed, but ALSO armour and health, once this patch hits, I doubt we will have you any more.

  • Granker said 
    Fri, Feb 23 2007 9:32 PM ()

    Not fond of the TF change.

    Oh well.

  • Fri, Feb 23 2007 9:32 PM ()

    Un-fu*king-believable... I just don't get those guys at blizzard? Why do they hate druids so much and freaking love those wanking Palas? "Uh look at me :S I'm a wanking paladin I can make a bubble and heal and wear plate and suck co*k in hell!!" And if warriors are out dated fine give them some more dps in talents or whatever you freaking want... STUPID STUPID STUPID BLIZZARD U MAKE NO SENCE!!! Only restoration spec left :)) I know it's not THAT bad but still it makes no sence to slaugther a class so much in 1 freaking patch... Makes me wanna become a terroist and do some cat-form damage on blizzard!! Good luck all dr00ds! Hope you'll all keep ganking those wanking whiners from hell...

  • mrwuss said 
    Fri, Feb 23 2007 9:32 PM ()

    Please stop playing the game.

  • mrwuss said 
    Fri, Feb 23 2007 9:32 PM ()

    No they didn't

    Not a single Shaman nerf.

  • Faerlun said 
    Fri, Feb 23 2007 9:32 PM ()

    wonderful, warpscale leggings are now worthless for a hunter, and I have successfully wasted a leg enchant worth over 100g. I hope to god theres some way to get the enchant back or something. I love blizzard's mistakes fucking me over... its wonderful.

  • Salsa said 
    Fri, Feb 23 2007 9:32 PM ()

    Just noticed this: ""Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased."

    So....

    The only item I've found yet in outlands with perfect combination of hunter stats gets one of the stats removed.

    Why?

    Hunters are not allowed to get the stats they would prefer on items?

  • Taldren said 
    Fri, Feb 23 2007 9:32 PM ()

    What I don't understand is how people are bitching about druid nerfs and completely ignoring the fact that the entire priest class is being made as useless as a dictionary for george bush.

    So what, druids tanking won't be as good as a warriors ... it is still pretty decent.

    Priests however have nothing to really offer pvp group, 5/10/15 man instances outside of a Fort Buff that other classes can't offer better.

    Priests have been nerfed just about every patch for the last year, either directly or indirectly (as it was intended to nerf warlocks).

    Priests are by far the least played class in the game according to all the census sites and their PvP presense is far FAR below all other classes.

    Get off the druid thing and support your local priest foundation before they disapear forever.

  • Fri, Feb 23 2007 9:32 PM ()

    first: dudus are not nerfed anough, they do more dmg than any rouge, they can stealth, they tank better than any warri, probably best heal clas in game, can run off and they pretty much never have any mana probs, why in heavens name are u dudus complaining and bitching, thats taking the piss look at warries they have become useless, if i have the choice i take a dudu over a warri as tank or dd any day (am dw shaman) and dudu is the only class capable of REALLY holding aggro. In pvp the duds are really hard to down(except may be for shadows), example: in av stealth dudu, one hit from behind 50% life gone (4.5kon 4k armor) dudu goes tank impossible to get down, worth than any rough

    second: palas suck co..

  • Nocode said 
    Fri, Feb 23 2007 9:32 PM ()

    I dont understand why durids are whining... Since hunters got Nerfed really bad a time, and i was hunter that time... Seriously, i understand why Blizzard is nerfing the Druids, since their Feral Charge is just too overpowered against hunters... Sad that mages dont got any updates =(, but whatever....

    -Nocode 70 Mage...

  • hamor said 
    Fri, Feb 23 2007 9:32 PM ()

    I just love how the only thing ever mentioned on forums about patches is how such and such got nerfed (yes I know some people actually see the positives, but that's rare). Think about it logically people!

    Druid's were beyond godly as tanks before this! After the last patch which reduced the swipe multiplier I'll admit their usefulness as overall tank went down a notch, but there was still nothing better against a boss. Warriors, who's class is almost entirely about tanking, couldn't do crap.

    Finally, warriors got thrown a bone and will be able to play their class again.

    Finally, one of the aspects of a druid got reduced to where it should be: a possible tank, but not a great one. Balance is in that situation already. I can't speak to cat or resto though, as I have little experience with them. It's a HYBRID class people, it's not supposed to be awesome at each aspect!

    As for priests, unfortunately our guild doesn't even have one at higher than 50 (except 1 level 70 that got there in like a week then stopped playing...). I've encountered many a battle that we would've been able to handle MUCH easier, had we only had a priest. My main is a pally and plays main healer role for the guild, and let me tell you I need to know every nuance of that class in order to pull it off in the higher instances! We can be good, but priests are where it's at. (Note to all you healers out there, get Healbot! The amount of smarts in that addon is incredible!)

    Anyway, for the love of the light people, please stop complaining about every change just because you can't play the way you have been. Look at it logically and live with it. If you don't like it, make USEFUL and LOGICAL arguements on the appropriate Blizzard forums!

    -Ham - Paladin, Druid, Mage

  • Fri, Feb 23 2007 9:32 PM ()

    where did that eye of kilrogg change come from? it isn't there on the official list.

  • Wraien said 
    Fri, Feb 23 2007 9:32 PM ()

    ""Druids had it all in one tree: huge aggro generation *and* huge damage." ...and now have NEITHER. They used to have a threat modifier, but that got removed - due to the fact the damage in Bear went up so much. Now that damage has been nerfed again,"

    The constant "no more dwood tanks!" whining is actually getting amusing. From the horror and wailing cries, you'd think bear druids were getting their damage nerfed to, oh, say, the miniscule damage a Prot warrior does. "Oh noes, we won't be able to outdamage the rogues *and* keep aggro on every enemy at once in ways 0/0/51 warriors can never hope to!" they all cry...

    Guess what? This just means bear druids actually have to learn to tank, and prioritize targets... just like warrior tanks have always had to do, what with the complete lack of anything remotely resembling area threat in Defensive.

    Here's a hint: Going from "by an ungodly margin the best tanks in the game" to "second best, behind the type intended from the beginning to be tanks" isn't the end of the world.

  • Fri, Feb 23 2007 9:32 PM ()

    Okay, I just read everyones comments. Wraien by far is the smartest cookie here. Hybrids should be able to do the classes they were intended to replace but not all of them cause a druid after all still has its own abilities. I wish there were more priest because most tank/dps druids who carry around healing gear suck. They tank and dps well but suck at healing. (I had to repeat that) Now I ve seen one person do it right but then he respeced to full heals and can out heal almost every priest i know. My biggest peev is a druid who can tank and out dps me, a rogue with 15% chance to hit and 2700 AP. Thats sucks.

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