World of Warcraft

Instance Performance Balancing, Mana Regen Changes, Blue Posts

19/02 Instance Performance Balancing

This only appears to be in effect on EU realms at the moment.  As soon as Blizzard announces it for the US as well I'll post something.

Quote from: Wryxian (Source)

To ensure stable and positive performance in raid and dungeon instances, an instance performance balancing feature was implemented which limits the total number of instances that can be created on a realm. Prior to this change, we were seeing serious issues in instances which greatly degraded instance performance, and in some cases, caused them to crash entirely.

This update instituted a load check that limited opening of additional instances. This will result in throttling of some instance creation where users receive the following message: "Additional instances could not be launched. Please, try again later." Ultimately, we felt that some wait time for players attempting to create a new instance was better than causing bad performance for all players in instances.

We are continually monitoring the realms affected by this, and use the data we gather to implement further optimisations. Our ultimate goal is to work toward the removal of the limit.

More on Mana Regen Changes

Yesterday Ghostcrawler posted more information on the mana regen changes coming in 3.1.  While this would normally fall under the blue post recap since it's not an announcement, this is a fairly important piece of info to a large majority of players.

Quote from: Ghostcrawler (Source)

The goal is to have mana last about the same for all healers. We don't think many players would be that interested in a style where you heal crazy good for a short period and then run OOM. How classes manage their mana varies a lot, and we are making tweaks to it for 3.1 to try and keep them in line. For example, the shadow fiend needs to be more reliable.

I am still not following the logic that Int now trumps Spirit by even more. It may have been a better stat already, but these changes shouldn't affect it that much unless you A) skip Meditation and Intensity, or B) relied a whole lot more on OOFSR regen than the average raid healer of reasonable skill.

I will break from our normal practice and go ahead and provide the numbers, just to make sure nobody is guessing about the details when doing their estimates:

-- The amount of base mana regen granted has been reduced 40%. We called this "Spirit" in the notes, since most players associate OOFSR regen with Spirit, but in reality Int factors into the equation as well and we only lowered the constant, not the relative contributions of Int or Spirit. In retrospect, this probably caused more confusion than it alleviated, but mana regeneration is a fairly technical concept.

-- The effects of talents that provide mana regen while casting have been increased by 67%. This includes: Arcane Meditation, Improved Spirit Tap, Intensity, Mage Armor, Meditation, Pyromaniac, and Spirit Tap. For example, Intensity and Meditation are now 17/33/50% mana regen while casting (up from 10/20/30%). For most dps classes who never got much mana from OOFSR in the first place, the results should not be noticeable. Boomkin may be a possible exception because of Innervate, and we'll take a look at that.

-- This should leave mana regeneration while casting (even the contribution of Spirit) relatively unchanged, but reduce mana regeneration while not casting by 40%. (If you don't understand our logic, I suggest you re-read the excellent post I quoted above.)

-- Since paladins don't rely on any of those abilities for mana regeneration, we lowered the healing penalty of Divine Plea to -50%. We are also likely to make Spiritual Attunement provide less mana for non-tanking paladins. We are not touching Illumination for the moment. Nor are we lowering the effects of Replenishment (though as I have suggested, it would be our likely next target if we aren't happy with the results of these changes).

Blue Posts

New Glyphs Coming Soon (Source)

Yes, we'll be adding new glyphs soon.

Brewfest Mount Acquisition (Source)

Currently there are no changes planned to the mount drops. Have your friends level up your alts and be ready to beat him up for the mount you deserve!

Be Mine! Achievement: Was it actually fun? (Source)

I enjoyed myself... to a degree, I wouldn't say the event or specifically this achievement went as smoothly as I/we would like it to.

Raids & Dungeons

Flame Leviathan will not be optional (Source)

The challenge of this boss is not planned to be optional. Are you prepared for it?

5 Hardest Raid Bosses (Source)

In no specific order some that come to my mind are C'Thun, C'Thun's trash, M'uru pre-nerf, Sartharion 3drake, and old school 4 Horsemen.

Ulduar Attunement (Source)

I don't believe there is any attunement currently planned for Ulduar. Instead you can head straight into the dungeon and enjoy it instead of running around somewhere and getting ready only to find that two of your main healers didn't do the attunement yet.

Why AQ40 mounts can't be used elsewhere (Source)

They were never intended to be mounts used in the outside world aside from the Black Scarab Lord one and so far we don't see a reason to change this. They do count toward the mount achievement so enjoy some free mounts as you pile them up to 100, or 101 really.

2009 Arena Tournament

Character cap on tournament realm is 3 (Source)

You may only have 3 characters at any given time. This means that if you have 3 characters and want to change, you have to delete one before creating a new one.

No crab pet choice on Arena Tournament Realm (Source)

Seriously, we'll get this fixed. With the new design, you should be able to pick any pet for the tournament. We might not be able to change this right away though.

 

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  • Mantrhax said 
    Sun, Feb 22 2009 7:08 PM ()

    What i think about this ? BullShit

    Blizzard has enough money to use more servers and computer power to make all instances working... they are just GREEDY

  • Sun, Feb 22 2009 11:56 AM ()

    Corellius, why should we have to pay to transfer. In fact why should we have to transfer at all. Only the most populated servers get free transfers yet most have instance troubles.

    Blizzard has done a very poor job with instances latency in Wotlk. It has improved but rolling dc's still happen on my server. Queues mean your guildies who are on a time schedule (work, school, parents girl friend aggro) can not use the few hours they had to raid. Real lame!

  • Sat, Feb 21 2009 8:34 PM ()

    I'm with nyxtyr on this. Blizz should do more to cap the amout of people entering a server. No one should have to transfer out because of this. They shouldn't have let so many people into each server to begin with. Also, they really could and should upgrade servers. It's not like they dont get enough money each month...

  • Sat, Feb 21 2009 7:36 PM ()

    @ Nyxtyr

    Maybe if you are having trouble entering instances, you should transfer to a less populated server instead of whining about Blizzard not doing anything

  • nyxtyr said 
    Fri, Feb 20 2009 2:53 AM ()

    "Quote from: Wryxian (Source)

    To ensure stable and positive performance in raid and dungeon instances, an instance performance balancing feature was implemented which limits the total number of instances that can be created on a realm. Prior to this change, we were seeing serious issues in instances which greatly degraded instance performance, and in some cases, caused them to crash entirely.

    This update instituted a load check that limited opening of additional instances. This will result in throttling of some instance creation where users receive the following message: "Additional instances could not be launched. Please, try again later." Ultimately, we felt that some wait time for players attempting to create a new instance was better than causing bad performance for all players in instances.

    We are continually monitoring the realms affected by this, and use the data we gather to implement further optimisations. Our ultimate goal is to work toward the removal of the limit."

    ^^ that is on my US realm i've had to at times wait over 40+ minutes of trying to get into a instance because of the cap.. i think this is kinda bullshit imo upgrade your servers and find alternative ways to fix this imo i wanna play on my time not one when it's best for the servers time i reported the issue on a second night after waiting nearly an hour and they said to visit the suggestion forums for changes that there isn't anything they can do just play another time

  • Drazzard said 
    Thu, Feb 19 2009 7:26 PM ()

    Argent Dawn EU gets it on most weekends in the evenings, and i had wondered why it happens. The reason is perfectly ok to me, I'd rather wait 5 mins and get a nice lag-free instance than have laggy boss-fights that would be more frustrating than waiting because they may cause wipes.

    Just nice to know why they happen :)

  • Wowza1 said 
    Thu, Feb 19 2009 5:59 PM ()

    The above post is the first I've seen so how have they repeatedly posted about it..?? Or does the blue tracker used here get selective on its own..

    We know that instance lag exists, but I don't believe they ever did officially state why it was happening.. If I recall, 3.0.8 was meant to fix that lag but did not. We've seen this message off and on for well over a month for something that is "just announced now"..

  • Thu, Feb 19 2009 3:48 PM ()

    What do you mean they won't admit it? They've repeatedly posted about its existance and implementation. We know it exists, we know that several realms hit it often. I will agree that it is an annoyance, it would be better if they would make an instance queue. (Please don't start listing all of the realms affected, it's useless)

  • Wowza1 said 
    Thu, Feb 19 2009 3:20 PM ()

    Eonar(US) is quite often getting the "Additional instances cannot be created. Please try again later" messages so the instance "balancing" is already on-going on US servers.. Blizzard just won't admit it.. All this does is cause people to continually move back, try again, back, try, etc... its an annoyance.

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