World of Warcraft

World Of Warcraft Labeled Highly Addictive and Compared to Cocaine

"World of Warcraft labeled highly addictive "crack cocaine of the game world" when teenager collapses after 24 hours of non-stop playing."

This was a recent story we found on Digg.com. I think there are several titles we could actually give this article; "Poor parenting results in teenager being able to play games for 24 hours non-stop", is a good example, and the fact is 11,000,000 gamers play this game for entertainment purposes, 99.999+% without incident. This article is clearly intended to bring a rain cloud on something that millions of people enjoy and a very small minority take to an extreme. I think your average WoW or MMORPG player would find this article laughable at best; so with that in mind enjoy the laugh:

Originally posted here:

 

An internet computer game has been condemned as being as addictive as cocaine after a teenager who played it 24 hours non-stop had convulsions.

World of Warcraft has been hugely successful in capturing the imagination of players by drawing them into a virtual universe of battles and quests.

However, it is at the centre of a growing problem of computer game addiction.

 


"Highly addictive: World of Warcraft has been described by experts as the crack cocaine of the gaming world"

 

Many players will sit alone in their rooms for hours at a time, immersed in the lives of their fantasy character creations - or Avatars.

Some 11milion around the globe play World of Warcraft - making it the world's most successful 'MMORPG' - massively multi-player online role-playing game.

However, a report from Sweden's Youth Care Foundation describes it as 'the most dangerous game on the market'.

The report's author Sven Rollenhagen said: 'There is not a single case of game addiction that we have worked with in which World of Warcraft has not played a part.

'It is the crack cocaine of the computer game world. Some will play it till they drop.'

The Swedish National Institute of Public Health has backed the report, adding: 'Computer game addiction is becoming more widespread across the world.'

The warning comes after a Swedish boy of 15 collapsed after playing it for for 24 hours earlier this month.

Hospital doctors diagnosed an epileptic-type seizure brought on by sleep deprivation, lack of food, and too long a stretch of concentrated game playing. He has made a full recovery.

 

The American Academy of Pediatrics recommends no more than one to two hours per day of 'screen time'.

Psychiatrist Dr Richard Graham of London's Tavistock Centre said: 'Some of my clients will discuss playing games for 14, 16 hours a day at times, without breaks and without attending to their physical needs.

'For those, the consequences are potentially severe.

'Such prolonged gaming can produce a sort of socially withdrawn figure who may be connecting with people in the game, but is largely dropping out of education and other social opportunities.'

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  • Arauka said 
    Sun, Mar 1 2009 12:06 PM ()

    I love how hes starting a campaign to warn parents about this "problem" when infact he himself is the problem. What a joke.

  • Beeuuhh said 
    Sun, Mar 1 2009 11:31 AM ()

    Absolutly true, i used to be addicted to alcohol, sitting in bars etc..., since i know WOW, i have no time for that anymore. So, thank God for that !

  • Sun, Mar 1 2009 10:28 AM ()

    This actually reminds me of when they tried to ban EQ back in the day... too bad I can't edit my first comment.

  • 2_0 said 
    Sun, Mar 1 2009 10:22 AM ()

    I've played 26hrs out of a 27hr period one weekend when I was in high school a few years ago.  Afterwords I slept like a baby and went to school the next day and now I'm in college.

    This is a good laugh indeed.

  • Ladylori said 
    Sun, Mar 1 2009 9:43 AM ()

     Ihave to agree with the first person my Husband and I and the kids play he works 10 to 12 hours a day and the kids work and go to school and still play . It is not the game it is the parents we make sure the youngest one that plays and he is 14 only plays for a certian amount of time and yes i know if he plays that long a stay at home mom.. Also i have a life outside the game taking care of a husband kids and a house is a full time job in its self. What has happened is they have to find something else to ban since they have run out of other things .

  • Sun, Mar 1 2009 9:31 AM ()

    Please people, quit blaming everything on MMORPG or other computer games. I am a mother of 2 kids and I am WoW player as well. We have never experienced this issues everyone keeps talking about, we have family where everyone gets to play WoW including my sister and her family we all do quests, raids, or dungons together my son, neice's are straight A students, and my hubby as well as my sister hubby both work everyday and no one has suffered. What the problem is that parents allow there kids to have computers in there room so when they are suppose to be in BED asleep they wait until parents go to sleep than get up and play. It is a parents reponsibity to take care of kids. If they think there kid has a problem, put a password on Compture or create an account where they can not access internet. Only the child play when he can be supervised. Blame the kids, and parents not makers of a game.

  • Creaps said 
    Sun, Mar 1 2009 9:14 AM ()

    tsk tsk. Always blaming the game instead of blaming the parents, who's responsable for their own child. This is just another case of parents not being mature enough to take responsability for their own faulty opbring and instead blaming in on a product, which has none of the dangers with are mentioned. Shame really. Guess they will hunt computer games when they are done with hunting smokers and fat people.

  • Sun, Mar 1 2009 9:13 AM ()

    If this is pertaining to Youth only. This is easily not the games fault at all, but the fault of both parents and possibly the result of social issues already with the "clients" involved. I sometimes play this game for more than 6 hours in a day and I can gladly say "I have a job, a girlfriend, and a social life outside of the game."

    All these studies do is point the fingure at something when its clearly not the root cause of the problem.

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