World of Warcraft

The Isle of Conquest Battleground Preview

The Isle of Conquest details, until this point, were very skim. Today however, Blizzard has shared a preview of the new battleground coming in patch 3.2!

Quote from: Vaneras (Source)

An island somewhere off the shores of Northrend. A rock, hardly worth a second look. But as insignificant as it may seem, this is no ordinary place. A sound of thunder as waves crash endlessly against rocky cliffs; a sound of fury as swords clash on the blood-stained fields of this island on the edge of forever.

Welcome to the Isle of Conquest.

The ongoing struggle between Horde and Alliance has turned many once peaceful (and some not-so peaceful) places into theaters of constant war. The Isle of Conquest is the latest such place, set to be the location of a battle of epic proportions over the island's precious resources.

An Alliance and a Horde general are fighting for dominance, overseeing the action from the safety of their keeps. Whichever side manages to eliminate the enemy general first will triumph on the island; failure to protect your leader will bring shame, dishonor, and defeat. There is no peace accord here, and it’s an all-out war between the factions.

Once More into the breach...

Isle of Conquest, a new battleground scheduled to make its debut in the upcoming content patch, Call of the Crusade, will pitch teams of up to 40 players against each other in a massive battle over this small island off Northrend's northern coast. To win, your team will need to make use of the island's unique strategic locations including an oil derrick, a siege workshop, and a fully equipped airship hangar. You will deploy devastating siege weaponry on the field; Light have mercy on anyone caught between you and your ultimate target, the general holed up in the enemy keep.

There are five points of interest on the Isle of Conquest for the factions to battle over. Each one offers its own benefits and strategic value. Which one will you claim for your side, and will it be enough to ensure victory?

Capture Locations

Consider your options before storming out of your keep to confront the enemy head-on. Spread throughout the Isle of Conquest are several capturable locations (as seen on the map), each granting a unique strategic advantage to your team.

The Oil Derrick: Located on the northwestern end of the island, this smudge in the Frozen Sea produces enough black gold to run a thousand siege engines. Taking this resource garners precious reinforcements and a continuous flow of honor to the side that controls it.

The Cobalt Mine: This snow-covered assembly, located on the southeastern end of the island, hides untapped supplies that must be harvested. Taking this resource grants reinforcements and a continuous flow of honor to the side that controls it.

The Docks: The western shore's docks will further expand your selection of siege weapons with the devastating new Glaive Thrower and the Catapult. Unleash the destruction of the Glaive Thrower upon the walls of the keep, or launch your invading party over the walls to assault the keep from within.

The Airship Hangar: This sturdy steel structure stands on the peak of Mt. Conquest overlooking the eastern side of the island, allowing players to board the airship docked there. This devastating weapon of war is capable of raining death upon the heads of your enemies and destroying enemy defenses. Once onboard the airship, players will find it comes equipped with parachutes enabling a strike team to drop into the enemy keep from above.

The Siege Workshop: Situated right between the Alliance base and the Horde base, this siege workshop occupies a strategic hot spot. Seizing it grants the controlling party the ability to utilize an arsenal of siege vehicles perfectly suited to reducing the enemy keep’s walls to dust and ashes.

Graveyards: There are five graveyards in the Isle of Conquest that are attached to different points of interest on the map: the Horde base, the Alliance base, an oil spill island in the center of the map (attached to the siege workshop), the northeast corner (attached to the airship hangar), and the southwest corner (attached to the docks).

Main Objectives

The Keeps: The Horde and Alliance keeps sit at opposite ends of the island. These citadels host four easily accessible defensive cannons set on the ramparts, capable of unleashing hot fury onto oncoming attackers. Additional explosives sit safely stowed in the base of the keep along the back wall. At least, they’re safe as long as they don’t fall into enemy hands. If they do, though, they can be employed to bring the stone walls down from within.

The General: Holed up behind the keeps' massive walls, the generals command their forces from a position of relative safety. Should the keep fall and the general be slain, the Isle of Conquest will fall to the victor.

Reinforcements: Isle of Conquest uses a reinforcements system similar to that of Alterac Valley. The clock is ticking and every individual counts. If too many of your comrades fall to the enemy the battle will end in defeat. Killing enemy players will reduce their reinforcements by one for each kill, Once your faction’s reinforcements reach their limit, so too does your bid for control of the island and the wealth of resources you’ve fought so hard over.

An island somewhere off the shores of Northrend. A rock, hardly worth a second look. A test of strength. A chance to prove your might, to crush your enemies, to make a difference, a chance for endless glory and conquest.

Will you seize it?

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  • Invrlose said 
    Tue, Jun 16 2009 12:49 PM ()

    souliisoul said  

    06-15-2009 10:02 PM (14 hours, 43 minutes ago)

    Hi All,

    It seems to me Blizzard have added new content that already old and many people are not excited by its entry into the game. Not only this site but many other sites are discussing the lack of Blizzard actually getting it right. Blizzard why don't you add some more quests that will allow us to enjoy the game while we are not raiding. Daily quests are BORING!! even though I know there are very useful for raiders requiring money to buy consumables etc.

    Are we setting are standards too high or is it Blizzard has become overconfident in their reign as NO.1 MMO  and need a kick up backside! I presume the latter.

    Soul

    ----------------------------------------------------------------------------

    Agreed. The updates have had less and less taste each time, at level 60 WoW had some point to it now every update is pretty much the same, guilds were pretty much done Ulduar the first week it came out (The good guilds) and all the raids lack interest... Karazhan was really original and so was MC and all the other 60 and 70 raids... Blizzard has just gotten lazy and it's starting to ruin the game... They're running out of ideas.

  • happles6 said 
    Tue, Jun 16 2009 9:18 AM ()

    Hi Everyone,

    This seems like a fun place adding air warfare, but with all the gear needing arena rating and if you dont have deadly you get your face kicked in. I really think they sould bring back titles for BGs and you get get the Deadly / Furious (like the old days) because most the players in WoW hate arena now-a-days + you could get those titles that always made you feel like a BA. Thats just my two copper.

     Happles

  • Mon, Jun 15 2009 10:02 PM ()

    Hi All,

    It seems to me Blizzard have added new content that already old and many people are not excited by its entry into the game. Not only this site but many other sites are discussing the lack of Blizzard actually getting it right. Blizzard why don't you add some more quests that will allow us to enjoy the game while we are not raiding. Daily quests are BORING!! even though I know there are very useful for raiders requiring money to buy consumables etc.

    Are we setting are standards too high or is it Blizzard has become overconfident in their reign as NO.1 MMO  and need a kick up backside! I presume the latter.

    Soul

  • Mon, Jun 15 2009 3:29 PM ()

    great - its AV for Wrath now....sigh*

  • Sat, Jun 13 2009 8:43 AM ()

    Yeah, the current state of WoW pvp is quite sad. Does the gear matchmaking check even still function? For those of us who enjoy larger-scale pvp (no arenas, please), there are very few rewards to encourage us to play. Time-to-kills are also extremely short. Blizz may need to make a pass on the way their pvp functions at the moment. When I feel like pvping, I quit WoW and load up Team Fortress 2.

  • Sat, Jun 13 2009 7:29 AM ()

    Meatpie, it will be another pug run with bad pvpers. New content is nice but imagine if your guild leaders said you are not good enough in a raid you don't deserve gear. They loot it all for themselves. No one would raid! This is today's pvp as we know it. Real sad, I remember the good old days.

  • Sat, Jun 13 2009 7:11 AM ()

    Vector, Blizzard destroying pvp as we know it because they (Blizzard) could not stop Botting is a very weak argument. It loses with the fact arena is dieing and bg's are empty now as a result. Gear requirements should be by skill which penny pinching Blizzard would not figure into the mix. Try making a premade now a days for a BG; you will sit out side for hours. Now, two strong premades against each other is uber pvp action. Something 2v2 and 3v3 can't match. Blizzard dropped the ball with pvp and new content will not regain it!

  • Dathrill said 
    Sat, Jun 13 2009 3:18 AM ()

    im looking forward to it, i love AV and this should help alot... lets hope

  • Sat, Jun 13 2009 2:17 AM ()

    they went to the honor/arena points/rating gear to keep people from just botting in bg's and honor farming.

  • Sat, Jun 13 2009 1:58 AM ()

    yeah more ways to gain honor and yet no more gear, where is the Strand gear, and another new BG to get a mark to trade-in with 4 others for hnr.

    new content is good, maybe i can trade my marks for arean points to use towards arena gear seeing there in no straight hnr weapons or tokens and hnr for weapons/armour...( i also don't do Arenas)

  • Fri, Jun 12 2009 6:18 PM ()

    Angel, its new content, which is always good. This looks like, SoTA + AV = ???. Might get confusing, it would be battlefield, with everyone whoring the aircraft xD

  • dch48 said 
    Fri, Jun 12 2009 2:54 PM ()

    Sounds like fun. A combination of AV and Strand with some new elements thrown in. I'm looking forward to it.

  • Fri, Jun 12 2009 2:47 PM ()

    Does it give arena points. No. To get battleground pvp gear you have to arena now which most of us don't. Might be fun but what is the point/gains? Why would I waste my time?

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