World of Warcraft

Patch 3.2 - What We Know So Far

It's probably a good time to recap for everyone what we know is coming in 3.2 so far, as well as potential changes based on Blizzard comments. Keep in mind that 3.2 isn't even on the PTR yet, so anything announced so far or those possible changes may not make it into the final 3.2 build. We saw this with the ammo changes and 3.1.

Patch 3.2 - What We Know

General

  • The mount system will be changed to allow training of mount skills at lower levels. This applies to class-specific travel abilities as well. (Source)
  • A new zeppelin between Orgrimmar and Thunder Bluff will be added. (Source)
  • Portals to the Stair of Destiny in Hellfire Peninsula will be added to Orgrimmar and Stormwind City. (Source)
  • Players will receive the flight path from the Stair of Destiny to Shattrath City automatically. (Source)
  • More changes to the Argent Tournament will be made, and new rewards added. (Source 1 | Source 2)

Raids & Dungeons

  • A new instance, called Crusaders' Coliseum is added for 5, 10 and 25-player groups and raids. This is an instance similar to the Ring of Blood. (Source)
  • Ironbound / Rusted Proto-Drakes will be removed from the Ulduar achievements. New rewards will be added with an Argent Coliseum achievement. (Source 1 | Source 2)

Player versus Player

  • Arena Season 7 will begin after the release of 3.2, with new rewards. (Source)
  • Isle of Conquest, a new battleground similar to Alterac Valley and Arathi Basin, will be added. (Source1 | Source 2)

Professions

  • Jewelcrafting
    • Dragon's Eye gems will no longer be considered "Prismatic," and qualifying jewelcrafters who have cut Dragon's Eye gems will be compensated with Dalaran Jewelcrafter Tokens.

Druid

Paladin

  • Changes will be made to improved Holy gameplay in terms of healing. (Source)
  • Exorcism will be changed. (Source)

Shaman

  • Base health will be increased to be similar to other classes. (Source)

What Might Be Coming

General

Player versus Player

  • The ability to level via battlegrounds. (Source)

Professions

  • Engineering
    • Nitro Boots may be changed again (this time positively though). (Source)
  • Fishing
    • Changes to fishing; an "overhaul" possible. (Source)

Druid

  • Balance DPS rotation improvements, including a possible Brain Freeze-like mechanic. (Source)

Hunter

  • PvP improvements to increase their Arena representation. (Source)

Paladin

  • Changes to make MP5 a more desirable stat for Paladins. (Source)
  • A new cooldown for Protection Paladins and tanking. (Source)
  • Retribution changes to remove frontloading reliance and smooth out DPS rotations. (Source)

Shaman

  • A new totem placing system that allows 4 totems to be dropped at once. (Source)
  • "Totem Stomping" macros will be disabled, forcing pet classes to target a totem to destroy it the same way other classes need to. (Source)
  • Low-level Shaman will be able to trade in their totems for a single totem that can be equipped in the relic slot. (Source)
  • The range of totems will be evaluated to ensure their usefulness on raid bosses. (Source)
  • Buff totems replaced with normal spells. (Source)
  • More totems merged together. (Source)
  • Chain Heal improved. (Source 1 | Source 2)
  • PvP mobility addressed. (Source)
  • Comments

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  • Thu, Jun 18 2009 9:13 AM ()

    I run mainly as a Tankadin but have dual spec for a Shockadin...ANY improvements on the Holy side will be great!!!  Now, the CD that was mentioned about for the Protection side...as long as it's a shorter CD timer on most spells! Wouldn't that be nice?

    Now, leveling through PvP play?  There's going to be sooooo many more lvl 80 toons running around now!!! Especially Death Knights!! As a healer, those guys are tough to keep alive! And having more might be good to a point, but I hope they get their Blood spec revamped then!

    Jaikadi lvl 80 Paladin

    First Officer of <Might and Honor>

    Dawnbringer server

  • Tue, Jun 16 2009 2:27 PM ()

    I play a healadin, and I welcome any changes made that will better my healing abilities. If the changes let my heal through HoL without any tears on my part I'll be very pleased. :)

  • Tue, Jun 16 2009 11:53 AM ()

    i think they are going very well till now in patches except thayt thing of jc i think in compensation of removing the prismatic characteristics of those dragon eye gems they should remove the cap limit of carrying 3 to carrying maybe 5 or 6 also they should make an AH in both dalaran and shattrath for the places of horde and alliance.

    Mages arcane blast should be returned to normal as in previous pach 1 where they had no mana cost increase and same crit hit increase.

    Yisera

  • Tue, Jun 16 2009 3:32 AM ()

    You have that crab. Thats a pvp pet.

  • traveye said 
    Tue, Jun 16 2009 2:57 AM ()

    actualy i have no problem with my hunters pvp he just doesnt do it. b cause i know its a lost cause. when u fight a pc youre pet doent hold thier aggro like a npc. so the pet does u no good. maybe if they made it where the hunter can combine with his pet in some shapeshifting way that would help but then again i know nothing. besides it would b very hurtfull to druids lol

  • Wyveryx said 
    Mon, Jun 15 2009 11:01 AM ()

    Engineering

    Nitro Boots may be changed again (this time positively though). (Source)

    Might as well forget about this one. They haven't done anything positive for Engineering for over 6 months, they're not about to start now.

    Then again, I could say since TBC.

  • Dood said 
    Mon, Jun 15 2009 9:17 AM ()

    Atleast shams are getting buffed abit again :/ so damn boring to play a shaman nowadays imo

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