World of Warcraft

3.0.8 Patch Notes

UPDATE: No Demonology Nerfs

This is one example of why datamining patch files isn't always 100% accurate.

Quote from: Ghostcrawler (Source)

There are some patch notes that reference nerfs to Demonic Tactics and Demonic Knowledge.

We are NOT making those changes.

More Warlock Changes Coming (Source)

And yes we have other warlock changes we are working on. Hopefully they will be available on the PTR as well, but no promises. Sometimes changes take time. Believe me, I get impatient too when I know changes to my class are coming.

3.0.8 PTR Notes

I'm not sure what happened to 3.0.4, 3.0.5, 3.0.6, etc. but maybe we should get Harrison Jones on the case!  At any rate, the 3.0.8 patch notes for the PTR are listed below.

 

World of Warcraft PTR Patch 3.0.8

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General
     
    • Players may now create death knights on any realm once they reach level 55.
    • Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
    • Racial restrictions on mounts have now been lifted. Night elves on mechanostriders? Tauren on raptors? You’re not seeing things.
    • Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
    • A new mailbox is now available at the Crows Tavern in the Dalaran Sewers.
    • We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
    • The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at 75% speed.
Achievements
     
    • The Loremaster of Kalimdor ( ) Achievement has had its quest amount reduced.
    • The Winds of the North has had its requirements changed. This achievement is now earned by getting Exalted with the Alliance Vanguard or Horde Expedition.
PvP  
  • Arenas
    • All rage and runic power are set to 0 when an Arena begins and the preparation period is over.
  • Battlegrounds
    • Lake Wintergrasp
      • Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!
      • Elementals should now always despawn when the battle begins.
      • Wintergrasp now extends further south so that more revenants can be reached.
      • There are now three ranks in Wintergrasp: Recruit, Corporal, and First Lieutenant.
      • Players will be eligible for participation rewards after two honorable kills.
      • Players will receive increased honor with increased rank.
      • Players will receive additional Marks of Honor at Corporal or higher rank.
      • Players will receive corporal rank at 5 honorable kills instead of two.
    • Strand of the Ancients
      • Antipersonnel Turrets will now gain vehicle immunities, use falloff damage, and damage increased to 4000 + 200 per level to compensate for falloff.
      • Seaforium charges have been moved closer to the graveyards on the 2nd tier.
Death Knights
  • All multi-rune abilities generate 15 runic power.
  • Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
  • Blood Aura now grants 2/4% instead of 1/2% healing.
  • Blood Presence now grants 2/4% instead of 1/2% healing.
  • Bloody Strikes will receive extra bonus damage from Pestilence.
  • Bone Shield: The mitigation has been reduced from 40% to 20%.
  • Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
  • Dark Command: Range increased to 30 yards.
  • Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen.
  • Death Pact now grants 40% instead of 20% healing.
  • Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
  • Heart Strike no longer has a haste debuff but will now be able to strike two targets.
  • Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
  • Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
  • Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
  • Outbreak will no longer receive bonus damage from Pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
  • Pestilence no longer has a 10 seconds cooldown.
  • Raise Dead has now been split into two spells:
    • Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
    • Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.
  • Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
  • Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
  • Shadow of Death: The duration has been changed from 45 seconds to 25 seconds.
  • Unholy Blight has had its cost reduced from 60 to 40 runic power.
  • Wandering Plague will now properly reset after being cast.
  • Vampiric Blood: In addition to its current effects, also adds 20% health temporarily.
  • Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,
Druids
  • Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
  • Remove Curse and Abolish Poison can now be used in Moonkin form.
  • Genesis: Now works with Tranquility and Hurricane.
  • Growl: Range increased to 30 yards.
  • King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled.
  • Nature's Grace - Now also effects Revive.
  • Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
  • Protector of the Pack: No longer changes value based on party size.
  • Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
  • Starfall will now be cancelled by any shapeshifting.
  • Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
  • Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
  • Wild Growth now has a 6 second cooldown.
Hunters
  • All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
  • Aspect of the Wild - This aspect is now raid-wide.
  • Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
  • Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
  • Improved Tracking(Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
  • Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
  • Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
  • The coefficient of Rake (Cat) and Scorpid Poison (Scorpid) has been lowered.
  • Readiness: No longer resets the cooldown on Bestial Wrath.
  • Steady Shot: Now gains 10% of attack power as damage instead of 20%.
  • Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
  • Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
  • Viper Sting: Now drains a percentage of maximum mana.
  • Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).
Mages Paladins Priests Rogues
  • Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.
  • Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.
Shaman Warlocks Warriors Professions Quests Dungeons and Raids
  • The Obsidian Sanctum
    • Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.
User Interface Items World Environment Bug Fixes
  • Death Knight: Corpse Explosion: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
  • Druid: Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
  • Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran.
  • Paladin: Repentance: Avenger’s Shield no longer breaks Repentance, but unfortunately, Seal of Vengeance and Corruption damage will break it again. This will be corrected in a future patch.
  • Paladin: Shield of Righteousness now properly shares a cooldown for both ranks.
  • Priest: Mind Flay - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling.
  • Shaman: Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
  • Shaman: Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.
  • Shaman: Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
  • The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.

   

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  • PBH said 
    Tue, Jan 6 2009 9:27 AM ()

    DK - Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).

    This is a huge nerf.  Along with weaker bone shield....Bliz wants us to all go blood now?

  • Talon21 said 
    Fri, Jan 2 2009 4:28 AM ()

    Whatever kills the current hunter retard spec that permates WoW is fine by me. As well as the Volley hunters who use volley as their only attack. Wow, hunters might actually have to show some skill and competance again.

    And DK's needed to be buffed so people will stop using the half and half crap. But I disagree with the HERO thing. All the classes in the game are considered 'Heroes'. They aren't the average joe. These are exceptional individuals, otherwise they'd get 25 Stormwind guards to down the Lich King.

  • Tue, Dec 23 2008 5:33 AM ()

    Why is everyone complaining about DKs getting buffed? why should they be nerfed? THE'RE A HERO CLASS """HERO"""CLASS""" i do agree its harder to beat a geared dk, possible cure would be nerfing them in bgs and arenas. or put them in a bg of there own. but please, stop complaining about dks. its old and tiresome. so many complaints about dk's till you take one with you into a raid or heroic! i dont hear compaints then!?!?

  • Thu, Dec 18 2008 3:36 PM ()

    So... now the difference between Divine protection and Divine shield will be...? The penalty of Divine Protection is what? the 100% time between attacks? nerfing Divine shield from 100% to 50% and removing the attack time, Are they now going to be the same or what?

  • Titanjrr said 
    Tue, Dec 16 2008 6:13 PM ()

    Seriously, Hunter nerf....SERIOUSLY? Ha GG Blizzard you make me not want to play my hunter EVEN MORE!

  • Lunestar said 
    Tue, Dec 16 2008 11:10 AM ()

    YES...Bliz did it again to the Hunters..They actually had an AOE that was viable...Now they go and NERF every freaking ability that made the Hunter nice to have in a group...Come on BLIZ quit screwing with the Hunters...The DKs are now way OP as it is and you Buff them more..get real.

  • Dreeza said 
    Tue, Dec 16 2008 10:51 AM ()

    # Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.

    I don't understand what I'm supposed to do with Deterrence now. What, stand there and make sure I face the enemy (while getting blasted from behind), while I wait for my Disengage CD to expire? This significantly reduces my melee abilities, and makes it impossible to get away from anything without Disengage. I'll have an instant Counterattack if I'm Survival, but I can't even use that 'til I'm getting smacked after Deterrence is done. It was nice to at least be ABLE to kill something at melee range. I can dual-wield swords, but they just look pwetty...

    Hunters are MAINLY ranged, not ONLY ranged. And melee was hard enough as it was!

  • Tue, Dec 16 2008 8:08 AM ()

    Is this worded properly ?

    Shaman: Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.

    Meaning if i dual wield Maces i can not use my lava lash ability that i am specced for. Thats just silly.

    To all those who cant seem to post with no profanity Good job I'm sure Blizz will make the game exactly what you want it to be if you use vulgar words to express your feelings. To put it bluntly GROW UP!!!!!!

  • Tue, Dec 16 2008 7:43 AM ()

    I already have a god damn hard time trying to fight Dks but now their getting more OP and im getting nerfed? this is fukin ridiculous.

  • Tue, Dec 16 2008 7:41 AM ()

    Hunters getting nerfed? what the hell.

  • Malystra said 
    Mon, Dec 15 2008 10:51 PM ()

    well isn't this just great... two of my favorite classes, hunter and death knight, get steamrolled by the nerf brigade.

  • Ampd said 
    Mon, Dec 15 2008 8:41 PM ()

    Every 2 minutes 60% health and 60% mana... i like... Mages FTW

  • ReconExe said 
    Mon, Dec 15 2008 8:07 PM ()

    Wow Great We Get A Little Buff In 3.03 Now In 3.08 We Get Nerfed Again!

    Buff Hunters Tbh.

  • Mon, Dec 15 2008 7:55 PM ()

    how about less nerfing hunters in every patch ?

  • xtoq said 
    Mon, Dec 15 2008 3:21 PM ()

    I second the Blessing of Kings problem, although it seems like it still does the larger amount, just doesn't show it on the tooltip.  Hotfix maybe?

    I'm sooooo glad to be getting a better summoning ritual as a warlock; I'm sick of going into low level raids with guildies and having to bring 2 bags of shards just to survive after all the summonings.

  • Mon, Dec 15 2008 2:05 PM ()

    Pretty ridicolous, im playing a warlock nothing wrong here for warlocks, though DKS is... rofl they are even getting BUFFS on this patch, and hunters wtf??? nerfing hunters more??? hunters is the most underpowered class in WoW

  • p0w311 said 
    Mon, Dec 15 2008 11:19 AM ()

    why havnt they fixed blessing of kings it still has a bug for 2% and wont go any higher

  • tobytt said 
    Mon, Dec 15 2008 8:58 AM ()

    I dont see what he problem is

    Its all a new challenge the way i see it just because priests got 6 sec cd on Coh , retries have not been nerfed below sisternicky is right.

    and shamans.................!!!

  • Sun, Dec 14 2008 4:40 PM ()

    I wouldn't call it a real nerf for retries. well, the judgement of wisdom is a nerf, but: you can fire divine shield 30 seconds after avanging wrath! not 3 minutes as it is now

  • vladimer said 
    Sun, Dec 14 2008 9:14 AM ()

    No titan grip penalty?  WOW!  Warriors will love that!

    Nerf Ret Pallies even more....ouch.  

    Cool down on healing spell for priests, but no cool downs on the spam-a-fear locks?  Obviously someone on the team has a warlock....don't need to buff the most powerful class in the game.

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