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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>WotLK -- Beta Build 8788</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N12760Id.aspx</link><description>Rewards for the Amphitheater of Anguish questline (similar to Ring of Blood) have been added to the game. De-Raged Waraxe (2h Axe) Wodin&amp;#39;s Second-Best Shanker (1h Dagger) Icied Barbed Spear (Polearm) Chilly Slobberknocker (Staff) Screw-Sprung Fixer</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>WotLK -- Beta Build 8788</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N12760Id.aspx#16505</link><pubDate>Thu, 14 Aug 2008 19:58:13 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:16505</guid><dc:creator>Panmunda</dc:creator><description>&lt;p&gt;hmm, that Downranking would be way to bad, i will force you allways to wait till a surtain amount of dmg done on your target to heal it up to his max, or take the loss and overheal bigtime&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=16505" width="1" height="1"&gt;</description></item><item><title>WotLK -- Beta Build 8788</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N12760Id.aspx#16504</link><pubDate>Thu, 14 Aug 2008 19:58:12 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:16504</guid><dc:creator>Bladderhead</dc:creator><description>&lt;p&gt;The point of the matter is down ranking was given the shaft in tbc, anyone who downranks notices that they get a fraction of their spell damage/healing. It was something that they implemented once bc was brought out, this is just the death of down ranking&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=16504" width="1" height="1"&gt;</description></item><item><title>WotLK -- Beta Build 8788</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N12760Id.aspx#16503</link><pubDate>Thu, 14 Aug 2008 19:58:11 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:16503</guid><dc:creator>Zyuu</dc:creator><description>&lt;p&gt;Indeed, downranking is bad, glad they are killing it off.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=16503" width="1" height="1"&gt;</description></item><item><title>WotLK -- Beta Build 8788</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N12760Id.aspx#16502</link><pubDate>Thu, 14 Aug 2008 19:58:10 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:16502</guid><dc:creator>someguyuknow</dc:creator><description>&lt;p&gt;Is warlock&amp;#39;s haunt healing ability based on every1s dmg, or just yours? Cause if its every1 then thats an insane amount of healing.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=16502" width="1" height="1"&gt;</description></item><item><title>WotLK -- Beta Build 8788</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N12760Id.aspx#16501</link><pubDate>Thu, 14 Aug 2008 19:58:09 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:16501</guid><dc:creator>Zeriphal</dc:creator><description>&lt;p&gt;It does say &amp;quot;all damage&amp;quot; so I would think it counts everyone&amp;#39;s damage.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=16501" width="1" height="1"&gt;</description></item><item><title>WotLK -- Beta Build 8788</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N12760Id.aspx#16500</link><pubDate>Thu, 14 Aug 2008 19:58:08 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:16500</guid><dc:creator>teknomuffin</dc:creator><description>&lt;p&gt;icied barbed spear hehe&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=16500" width="1" height="1"&gt;</description></item><item><title>WotLK -- Beta Build 8788</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N12760Id.aspx#16499</link><pubDate>Thu, 14 Aug 2008 19:58:07 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:16499</guid><dc:creator>ephydias</dc:creator><description>&lt;p&gt;Sorry but for certain use it was very helpful.&lt;/p&gt;

&lt;p&gt;On my Shaman I was using the Rank1 of my shocks to interrupt, slow down to save up mana and using Rank1 healing wave to keep the healing bonus on my target.&lt;/p&gt;

&lt;p&gt;I don&amp;#39;t know why they keep all the ranks if they don&amp;#39;t want us to use then...&lt;/p&gt;

&lt;p&gt;And now they are completely useless...&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=16499" width="1" height="1"&gt;</description></item><item><title>WotLK -- Beta Build 8788</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N12760Id.aspx#16498</link><pubDate>Thu, 14 Aug 2008 19:58:06 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:16498</guid><dc:creator>Jahover</dc:creator><description>&lt;p&gt;Why is down ranking bad? The only people it was hurting was people who weren&amp;#39;t doing it = morons in most of those cases, why balance it around them?&lt;br /&gt;In arena I always use Entangling Roots Rank 1, because the damage it does is pathetic anyway + breaks fast, who hurts from that other then druids who uses max rank?&lt;br /&gt;I also use down ranking on my paladin when grinding, rank 1 crusader gives the +3% crit + rank 1 SoCommand gives the same damage on proc as max rank, so of course I use those instead, who did that hurt?&lt;br /&gt;The down ranking change is ***, it is a change who only helps people who are to stupid to figure out when to do it...&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=16498" width="1" height="1"&gt;</description></item><item><title>WotLK -- Beta Build 8788</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N12760Id.aspx#16497</link><pubDate>Thu, 14 Aug 2008 19:58:05 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:16497</guid><dc:creator>hamor</dc:creator><description>&lt;p&gt;You just answered exactly why downranking needed to be removed.  True, it was a nice thing for healing and the like to preserve a bit of mana, but there was desperate need to change things like shaman&amp;#39;s being able to interrupt you every 4.5 seconds for 2 seconds at a cost of 25 mana.  You also gave excellent examples like the entangling roots and seal of command.  Shaman ancestral healing (spam rank 1 3 times then a max rank) is another good one.&lt;/p&gt;

&lt;p&gt;I would prefer if they still allowed partial downranking for healing/damage spells that have no extra effect, but this way everything gets simplified and certain classes can&amp;#39;t exploit it.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=16497" width="1" height="1"&gt;</description></item><item><title>WotLK -- Beta Build 8788</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N12760Id.aspx#16496</link><pubDate>Thu, 14 Aug 2008 19:58:04 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:16496</guid><dc:creator>Jeremyz0r</dc:creator><description>&lt;p&gt;&amp;quot;What is this?!?! MY INFINITY MANA IN ARENA, NOOOOOO!!!!&amp;quot;&lt;br /&gt;..!.,&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=16496" width="1" height="1"&gt;</description></item><item><title>WotLK -- Beta Build 8788</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N12760Id.aspx#16495</link><pubDate>Thu, 14 Aug 2008 19:58:03 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:16495</guid><dc:creator>Rukien22</dc:creator><description>&lt;p&gt;Insane either way.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=16495" width="1" height="1"&gt;</description></item><item><title>WotLK -- Beta Build 8788</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N12760Id.aspx#16494</link><pubDate>Thu, 14 Aug 2008 19:58:02 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:16494</guid><dc:creator>nightfalcon</dc:creator><description>&lt;p&gt;all spells cost a defined % of your base mana - ???&lt;br /&gt;This means with every lvl you &amp;quot;pay&amp;quot; more mana for the SAME spell - does this makes sense?????&lt;br /&gt;That means (not included gear effects):  e.g. You can only cast a defined NUMBER of spells.&lt;/p&gt;

&lt;p&gt;What is intended with this modification and what was so bad on the former mechanic?&lt;br /&gt;I always thought getting more proficient with a skill should make it easier to use - in quality AND quantity.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=16494" width="1" height="1"&gt;</description></item><item><title>WotLK -- Beta Build 8788</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N12760Id.aspx#16493</link><pubDate>Thu, 14 Aug 2008 19:58:01 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:16493</guid><dc:creator>Gamashinoch</dc:creator><description>&lt;p&gt;Ya this is a little messed up.&lt;/p&gt;

&lt;p&gt;No more rank 1 consecration to try to find stealthy&amp;#39;s in BG.&lt;/p&gt;

&lt;p&gt;But also no more use a spell that does 500dmg to save mana when a mob has 500HP left. Might as well just burn them for the big dmg big mana spell.&lt;/p&gt;

&lt;p&gt;So there goes a pvper/arena guy bitchin&amp;#39; and pve gettin&amp;#39; screwed again. And that is exactly what it is ...there&amp;#39;s 2 pvp whiners in here alone.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=16493" width="1" height="1"&gt;</description></item></channel></rss>