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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>PTR 2.3 Changes</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3588Id.aspx</link><description>There was another update to the 2.3 PTR last night, this one containing some new changes for Rogue Subtlety talents, as well as an update to the patch notes to reflect the latest changes Blizzard has made to the 2.3 patch. You can check out the changes</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>PTR 2.3 Changes</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3588Id.aspx#33322</link><pubDate>Sun, 04 Nov 2007 02:06:13 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33322</guid><dc:creator>Enaress</dc:creator><description>&lt;p&gt;So one less badge for mech and one more for ramparts. It felt wrong not getting a badge from the Nazan fight anyways. It also felt wrong getting a badge from the mech minibosses, not that I didn&amp;#39;t like getting them.&lt;br /&gt;/cheer for Crashin Trashin robots. I have one on me at all times but there are never any engineers around to fight with. Now that everyone can use em, it&amp;#39;ll be funner. I might make 20 of em, hand em out to everyone in my raid, and record the epic robot battle.&lt;br /&gt;/cheer for gas clouds on minimap.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33322" width="1" height="1"&gt;</description></item><item><title>PTR 2.3 Changes</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3588Id.aspx#33321</link><pubDate>Sun, 04 Nov 2007 02:06:12 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33321</guid><dc:creator>aikouka</dc:creator><description>&lt;p&gt;&amp;quot;Free Action Potion: The buff from this potion can no longer be dispelled or taken via Spellsteal.&amp;quot;&lt;/p&gt;

&lt;p&gt;That ought to make them more popular in WSG (than they already were) :P.  I assume this also counts for LAPs (Living Action Potion) even though they aren&amp;#39;t in the list.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33321" width="1" height="1"&gt;</description></item><item><title>PTR 2.3 Changes</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3588Id.aspx#33320</link><pubDate>Sun, 04 Nov 2007 02:06:11 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33320</guid><dc:creator>ZekeTheSquirrel</dc:creator><description>&lt;p&gt;&amp;quot;The gas clouds in Netherstorm are now always visible. Abilities on goggles that previously allowed the player to detect these invisible gas clouds will now show all gas clouds on their minimap instead. This will stack with other tracking types.&amp;quot;&lt;/p&gt;

&lt;p&gt;I like the tracking ability. I&amp;#39;ve been wanting something like this for a long time.&lt;/p&gt;

&lt;p&gt;The robots being BoU is nice too. And since they don&amp;#39;t require engineering I think I know what my guild is getting for Xmas&lt;/p&gt;

&lt;p&gt;I want to see that battle Enaress! I&amp;#39;ve been contemplating how they would react with more than just 2 robots around...&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33320" width="1" height="1"&gt;</description></item><item><title>PTR 2.3 Changes</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3588Id.aspx#33319</link><pubDate>Sun, 04 Nov 2007 02:06:10 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33319</guid><dc:creator>mikeus</dc:creator><description>&lt;p&gt;Righteous Defense: The chance for this ability to hit should be increased by spell hit rating rather than hit rating becouse protection paladins build threat by spells and not melee attacks.&lt;/p&gt;

&lt;p&gt;For pulling I use spell (avanger&amp;#39;s shield), most usefull ability for building single target threat if I don&amp;#39;t count consecration is judgement of rightneousness or judgement of vegeance, which are also spells affected by spell hit rating.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33319" width="1" height="1"&gt;</description></item><item><title>PTR 2.3 Changes</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3588Id.aspx#33318</link><pubDate>Sun, 04 Nov 2007 02:06:09 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33318</guid><dc:creator>Trayventhor</dc:creator><description>&lt;p&gt;dont you thin Natural Perfection should get the same + healing as Focused Will? just a thought&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33318" width="1" height="1"&gt;</description></item><item><title>PTR 2.3 Changes</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3588Id.aspx#33317</link><pubDate>Sun, 04 Nov 2007 02:06:08 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33317</guid><dc:creator>helraider</dc:creator><description>&lt;p&gt;&amp;quot;Misdirection: If a Hunter attempts to use this ability on a target which already has an active Misdirection, the spell will fail to apply due to a more powerful spell already being in effect. This will not trigger the cooldown or cost any mana.&amp;quot;&lt;/p&gt;

&lt;p&gt;yay, finally can stop having to watch all of the MT&amp;#39;s buffs for when previous misdirection has finished =D&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33317" width="1" height="1"&gt;</description></item><item><title>PTR 2.3 Changes</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3588Id.aspx#33316</link><pubDate>Sun, 04 Nov 2007 02:06:07 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33316</guid><dc:creator>KLHunter</dc:creator><description>&lt;p&gt;Does the gained elixir cancel an already present elixir?&lt;br /&gt;i.e. I drink Major Agility before fight, during fight, I take Mad Alchemist pot and gain Major Strenght, does that remove the Major Agility?&lt;br /&gt;If not, does Major Agility gained stack with Major Agility drank?&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33316" width="1" height="1"&gt;</description></item></channel></rss>