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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Hunter Dead Zone Goes Byebye</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3367Id.aspx</link><description>Hunters, prepare to say goodbye to your Dead Zone. The changes in the 2.3 Patch Notes aren&amp;#39;t the last of what you can expect. Kalgan has been posting a bit today about more changes that are going to be coming for Hunters, including the possibility</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Hunter Dead Zone Goes Byebye</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3367Id.aspx#33871</link><pubDate>Sat, 13 Oct 2007 07:59:37 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33871</guid><dc:creator>joebobusa22</dc:creator><description>&lt;p&gt;i &amp;lt;3 Hogger! maybe its time to start lvling my dwarf hunter&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33871" width="1" height="1"&gt;</description></item><item><title>Hunter Dead Zone Goes Byebye</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3367Id.aspx#33870</link><pubDate>Sat, 13 Oct 2007 07:59:36 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33870</guid><dc:creator>BH5432</dc:creator><description>&lt;p&gt;Sweeet&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33870" width="1" height="1"&gt;</description></item><item><title>Hunter Dead Zone Goes Byebye</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3367Id.aspx#33869</link><pubDate>Sat, 13 Oct 2007 07:59:35 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33869</guid><dc:creator>Storm08</dc:creator><description>&lt;p&gt;rofl..gotta keep hogger elite, stay with tradition. u gotta have somethin besides chuck norris jokes.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33869" width="1" height="1"&gt;</description></item><item><title>Hunter Dead Zone Goes Byebye</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3367Id.aspx#33868</link><pubDate>Sat, 13 Oct 2007 07:59:34 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33868</guid><dc:creator>Monstercloud</dc:creator><description>&lt;p&gt;I&amp;#39;m not going to be surprised if 2.3 ends up reunbalancing everything, and the flame war of which class is overpowered/underpowered/overnerfed/barely touched goes to a new hight... but I&amp;#39;ll wait and see.&lt;/p&gt;

&lt;p&gt;....Just leave my damn addons alone.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33868" width="1" height="1"&gt;</description></item><item><title>Hunter Dead Zone Goes Byebye</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3367Id.aspx#33867</link><pubDate>Sat, 13 Oct 2007 07:59:33 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33867</guid><dc:creator>blitz1988</dc:creator><description>&lt;p&gt;Finally. We were the only class WITH a deadzone.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33867" width="1" height="1"&gt;</description></item><item><title>Hunter Dead Zone Goes Byebye</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3367Id.aspx#33866</link><pubDate>Sat, 13 Oct 2007 07:59:32 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33866</guid><dc:creator>spritepixie</dc:creator><description>&lt;p&gt;with all the bufffs that hunters are getting in 2.3... with stupid things like a dispell and maybe a mortal strike effect when they were already the class that tended to dominate... yeah. OP much?&lt;/p&gt;

&lt;p&gt;and yeah, i think there would have been a firestorm of sorts is Hogger wasn&amp;#39;t left elite.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33866" width="1" height="1"&gt;</description></item><item><title>Hunter Dead Zone Goes Byebye</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3367Id.aspx#33865</link><pubDate>Sat, 13 Oct 2007 07:59:31 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33865</guid><dc:creator>blitz1988</dc:creator><description>&lt;p&gt;@spritepixie&lt;/p&gt;

&lt;p&gt;There is no Mortal Strike, we&amp;#39;ve only been given the new and improved Arcane Shot, but as all hunters agreed, that&amp;#39;s not what we need... Arcane Shot would definitely not help hunters because it&amp;#39;s not the main problem hunters encounter in them&lt;br /&gt;The main problem is deadzone/LoS and it can&amp;#39;t be overcome once an enemy figures out he can simply run around pillars...&lt;br /&gt;For example a druid runs around the pillar, he is resto specced. If a hunter runs for him, he can&amp;#39;t do *** because he&amp;#39;s either in deadzone or melee range once he gets to him. If it&amp;#39;s a rogue/mage, he can normally dps the resto druid.&lt;br /&gt;Also, if you say this is gonna make hunters overpowered, then you got no clue about hunter problems in arena... The deadzone renders us totally useless... Have you even seen the top arena team charts? Hunters are the LEAST REPRESENTED CLASS IN 2 OUT OF 3 ARENA SEGMENTS!...&lt;br /&gt;If that doesn&amp;#39;t tell you something..&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33865" width="1" height="1"&gt;</description></item><item><title>Hunter Dead Zone Goes Byebye</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3367Id.aspx#33864</link><pubDate>Sat, 13 Oct 2007 07:59:30 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33864</guid><dc:creator>trysor</dc:creator><description>&lt;p&gt;blitz,&lt;/p&gt;

&lt;p&gt;Everybody got &amp;quot;deadzones&amp;quot;, it is just in a different way than hunter&amp;#39;s deadzone. If a rogue is about 30 yards away from a hunter, what could the rogue do but vanish / sprint?&lt;/p&gt;

&lt;p&gt;What can the hunter do in the deadzone? Yes, a hunter can lay a trap, shatter shot (marksman), Intimidation (beastmastery), bestial wrath (removes whatever made you be in the deadzone) or attack with the pet. I wouldn&amp;#39;t call that &amp;quot;nothing you can do&amp;quot;.&lt;/p&gt;

&lt;p&gt;Hunters&amp;#39; new dispel effect on arcane shot can help them alot. Think of dispelling a druid&amp;#39;s rejuvenation or a priest&amp;#39;s renew, or a mage&amp;#39;s frost shield, or.. whatever buff that help your enemy. And if you consider the mortal strike-aimed shot, healers would suffer even more, as they heal 50% of normal, and get their HoTs dispelled. (in PvP situations.)&lt;/p&gt;

&lt;p&gt;for raiding, i gratulate hunters, as in 2.3 new quivers and ammo poaches will be availbile (24 slots) and the improvement will help them to aid their raidgroup, but in pvp hunters will be too overpowered.&lt;/p&gt;

&lt;p&gt;(atleast remove the stealth + pet bug! i hate when i stealth and i still get followed by a pet)&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33864" width="1" height="1"&gt;</description></item><item><title>Hunter Dead Zone Goes Byebye</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3367Id.aspx#33863</link><pubDate>Sat, 13 Oct 2007 07:59:29 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33863</guid><dc:creator>blitz1988</dc:creator><description>&lt;p&gt;@trysor&lt;/p&gt;

&lt;p&gt;I totally understand what you mean, but Blizzard has to do something, hunters obviously have/had too much trouble in arenas, with deadzone causing pretty much all of them. Also, Vanish and Sprint are both trainable skills, whilst the only hunter trainable skill you mentioned (for use in the deadzone) was the trap, and traps don't have such a radius (it's been decreased long ago, it won't trigger on 5yds).&lt;/p&gt;

&lt;p&gt;The only change that'd cause the same effect as deadzone removal would be making scatter shot a trainable skill, but Blizzard has chosen to remove the deadzone (I'd be satisfied with scatter shot, seeing as I'm not a MM hunter).&lt;/p&gt;

&lt;p&gt;About the stealth + pet "bug", if I recall correctly Blizzard confirmed it's working as intended, only the vanish + pet bug was actually a bug.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33863" width="1" height="1"&gt;</description></item><item><title>Hunter Dead Zone Goes Byebye</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3367Id.aspx#33862</link><pubDate>Sat, 13 Oct 2007 07:59:28 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33862</guid><dc:creator>h41fgod</dc:creator><description>&lt;p&gt;I smell a hunter hotfix incomming after this, I am however not screaming nerf until I see what happens with them. And yes, hotfix, not rebalancing next patch. Im a warlock, so I wont be comming in screaming nerf on your forums, I know how that feels like.&lt;/p&gt;

&lt;p&gt;I dunno, removing the deadzone seems fine, maybe even the dispel, but the aimed shot, dont think so.&lt;/p&gt;

&lt;p&gt;Is it counterspellable/spellockable btw? Its not right?&lt;/p&gt;

&lt;p&gt;Oh well, blizzard usually knows what they are doing, except for their attempts at balancing SL/SL, nerfing affliction ftl.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33862" width="1" height="1"&gt;</description></item><item><title>Hunter Dead Zone Goes Byebye</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3367Id.aspx#33861</link><pubDate>Sat, 13 Oct 2007 07:59:27 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33861</guid><dc:creator>healjunky</dc:creator><description>&lt;p&gt;&amp;quot;....Just leave my damn addons alone. &amp;quot;&lt;br /&gt;all i really care about lmao&lt;br /&gt;on a side note i do think ranged attacks need thier min range to be reduced i vote 5 yards since thats where melee ends. then either MS effect or dispell but not both i play a resto druid i would hate this&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33861" width="1" height="1"&gt;</description></item><item><title>Hunter Dead Zone Goes Byebye</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3367Id.aspx#33860</link><pubDate>Sat, 13 Oct 2007 07:59:26 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33860</guid><dc:creator>Salsa</dc:creator><description>&lt;p&gt;&amp;quot;Everybody got &amp;quot;deadzones&amp;quot;, it is just in a different way than hunter&amp;#39;s deadzone. If a rogue is about 30 yards away from a hunter, what could the rogue do but vanish / sprint?&amp;quot;&lt;/p&gt;

&lt;p&gt;Now, rogue isn&amp;#39;t &amp;quot;everybody&amp;quot;, you know. And before you start saying &amp;quot;but but, warrior!&amp;quot; to try and pull out the &amp;#39;trumph&amp;#39; I would point at the other classes called shaman, druid, priest, warlock, mage.&lt;/p&gt;

&lt;p&gt;Notice anything? All these classes I pointed at have equal range as hunters on skills, yet got no deadzone on them.&lt;/p&gt;

&lt;p&gt;You can stick your comparison of range issues between a melee class and a ranged class up where the sun doesn&amp;#39;t shine, and try and actually make comparisons that matter instead. Namely that being comparisons between ranged classes, and the hunter were the only ranged class with a deadzone.&lt;/p&gt;

&lt;p&gt;Add to this almost nonexistant burstdamage in TBC compared to other dps-classes, weaker CC abilities than other classes and less utility as well, and you start seeing a class that is almost broken in arena. When people get to choose which classes they want in their team, hunter is usually far far down the wish-list of what the team wants to be ablt to compete with other teams.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33860" width="1" height="1"&gt;</description></item><item><title>Hunter Dead Zone Goes Byebye</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3367Id.aspx#33859</link><pubDate>Sat, 13 Oct 2007 07:59:25 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33859</guid><dc:creator>Rhaeven</dc:creator><description>&lt;p&gt;&amp;quot;Now, rogue isn&amp;#39;t &amp;quot;everybody&amp;quot;, you know. And before you start saying &amp;quot;but but, warrior!&amp;quot; to try and pull out the &amp;#39;trumph&amp;#39; I would point at the other classes called shaman, druid, priest, warlock, mage.&amp;quot;&lt;/p&gt;

&lt;p&gt;Most of these classes have what we call &amp;quot;casting times&amp;quot; and &amp;quot;silence/interrupt&amp;quot; that is the &amp;quot;deadzone for those classes. You try long casting spells when you have people in your face. Yes, we do have instant cast spells for those purposes...like you have a pet, wing clip, scatter shot, traps, etc.&lt;/p&gt;

&lt;p&gt;Lack of deadzone will fix one or two peoplems hunters had against rogues, but as per usual, that &amp;quot;fix&amp;quot; will totally overpower them against alot of other classes.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33859" width="1" height="1"&gt;</description></item><item><title>Hunter Dead Zone Goes Byebye</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3367Id.aspx#33858</link><pubDate>Sat, 13 Oct 2007 07:59:24 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33858</guid><dc:creator>Hellarion</dc:creator><description>&lt;p&gt;WOOOOOT!!!&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33858" width="1" height="1"&gt;</description></item><item><title>Hunter Dead Zone Goes Byebye</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N3367Id.aspx#33857</link><pubDate>Sat, 13 Oct 2007 07:59:23 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33857</guid><dc:creator>BlasterShot</dc:creator><description>&lt;p&gt;Haha.  I wondered how long it would take for the crying to start on this..  lmao&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=33857" width="1" height="1"&gt;</description></item></channel></rss>