<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Upcoming AE DPS and Paladin Changes, Blue Posts</title><link>http://my.curse.com/blogs/wow-en-news/pages/352710.aspx</link><description>Information on upcoming AE DPS and Paladin changes, as well as a recap of the day&amp;#39;s blue posts.</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title /><link>http://my.curse.com/blogs/wow-en-news/pages/352710.aspx#358449</link><pubDate>Tue, 02 Dec 2008 20:13:55 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:358449</guid><dc:creator>onesickpuppy</dc:creator><description>&lt;p&gt;feral druid cat needs a aoe swipe be cool but if it cost to much engery like most of there ablites u only get like 3 or 4 moves then u out of engery and your dps sucks (thats why i resto)they need better energy gain back and not cool downs to get it new talent in tree be good &lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=358449" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/pages/352710.aspx#358157</link><pubDate>Tue, 02 Dec 2008 14:02:37 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:358157</guid><dc:creator>goamer</dc:creator><description>&lt;p&gt; aint used CC yet. feral, retadin, healadin, hunter, hunter. Badge SSC geared with some upgrades from WotLk.. &lt;/p&gt;
&lt;p&gt;Have tried other group make ups that didnt work out as well.. Good tank Good healer is all ya need for an AE romp through heroics. &lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=358157" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/pages/352710.aspx#358049</link><pubDate>Tue, 02 Dec 2008 10:36:56 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:358049</guid><dc:creator>SizqoX69</dc:creator><description>&lt;p&gt;wait wat about the buff from blessings of kings it only does 2% and not the improved blessing of 10%&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=358049" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/pages/352710.aspx#358043</link><pubDate>Tue, 02 Dec 2008 10:24:32 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:358043</guid><dc:creator>InvisibleRain</dc:creator><description>&lt;p&gt;Grilly Hills was the best place to lvl. LOL&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=358043" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/pages/352710.aspx#357655</link><pubDate>Mon, 01 Dec 2008 22:35:49 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:357655</guid><dc:creator>Kody</dc:creator><description>&lt;p&gt;FYI: The &amp;quot;shared cooldown&amp;quot; is not the same as a cooldown. &amp;nbsp;It works similarly to trinkets; i.e. using one triggers a temporary 30-second cooldown on the others; their natural cooldowns remain the same.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=357655" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/pages/352710.aspx#357342</link><pubDate>Mon, 01 Dec 2008 14:24:53 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:357342</guid><dc:creator>smartz85</dc:creator><description>&lt;p&gt;&amp;quot;3) Avenging Wrath, Divine Shield, Divine Protection, and Hand of Protection have a shared, 30-second cooldown. The Forbearance effect is no longer triggered by Avenging Wrath. &amp;quot;&lt;/p&gt;
&lt;p&gt;Umm....wasn&amp;#39;t the point of such a long cooldown was to prevent continuous use of such protective spells? I mean, with this they can basically be invincible every 2 minutes as soon as the debuff time is over, instead of every 4 minutes when the cooldown ends. I believe this is gonna be abused very much in PvP, and to the bane of almost every class. I mean, they increased the cooldown of Rogues&amp;#39; Cloak of Shadows from 1 minute to 1 and a half minutes because of the extremely helpful advantage against classes who rely on debuffs and spell damage. And as a rogue I can definitely say that like some of the posters here have said that Rogues&amp;#39; DPS is hardly at the top anymore; Fury Warriors, Hunters and magic classes like Mages and Warlocks have been out-DPSing us for a while. Everyone cries about &amp;quot;Rogues are overpowered&amp;quot; and such, and I admit Killing Spree and Dismantle gives us slight advantages, but having to rely on nearly only melee damage and low armor and limited defensive skills (Evasion only against physical DPS, Cloak for magic, and Vanish works well as long you are not in a AoE zone)with relatively long cooldowns, no one should complain about US being overpowered.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=357342" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/pages/352710.aspx#356655</link><pubDate>Sun, 30 Nov 2008 14:54:41 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:356655</guid><dc:creator>Torgrimson</dc:creator><description>&lt;p&gt;&amp;quot;3) Avenging Wrath, Divine Shield, Divine Protection, and Hand of Protection have a shared, 30-second cooldown. The Forbearance effect is no longer triggered by Avenging Wrath. &amp;quot;&lt;/p&gt;
&lt;p&gt;Oh yeah! Bringing divine shield&amp;#39;s cooldown from 4 minutes to 30 seconds really is going to rock the house, as that is one of the most usefull abilities when in a tight spot.....now we can keep penetrating even more tight spots! Thanks blizz! =P&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=356655" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/pages/352710.aspx#356595</link><pubDate>Sun, 30 Nov 2008 12:47:44 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:356595</guid><dc:creator>InsidiousSATAN</dc:creator><description>&lt;p&gt;And guess what, its all being discussed on US servers again...&lt;/p&gt;
&lt;p&gt;Does everyone really has to go out and buy a US server subscription, just so their voice will be heard on the forum?&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=356595" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/pages/352710.aspx#356532</link><pubDate>Sun, 30 Nov 2008 10:11:59 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:356532</guid><dc:creator>Yukio_dan</dc:creator><description>&lt;p&gt;sry, forgot to add: and i doubt they can increase the stamina that much to make up for the loss&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=356532" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/pages/352710.aspx#356531</link><pubDate>Sun, 30 Nov 2008 10:10:32 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:356531</guid><dc:creator>Yukio_dan</dc:creator><description>&lt;p&gt;2) Sacred Duty: This Protection talent no longer affects the attack penalty of Divine Shield and Divine Protection, but grants additional bonus Stamina. &lt;/p&gt;
&lt;p&gt;it must be a joke! seriously... paladin tanks need the divine protection, like warrior&amp;#39;s need shield wall. i agree, that it is overpowered a bit, 4 min cd on -50% dmg taken, but we lose nearly half of our tps while taking less dmg... nerf paladins ftl&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=356531" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/pages/352710.aspx#356261</link><pubDate>Sat, 29 Nov 2008 21:22:52 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:356261</guid><dc:creator>Chrome67</dc:creator><description>&lt;p&gt;For 4 years now all I&amp;#39;ve heard is folks wanting more dps. &amp;nbsp;In a previous post about holy priests I explained the mentality base where the need for damage dealing comes from but now the problem is exacerbated by the dev&amp;#39;s not thinking &amp;quot;out of the box&amp;quot; so to speak. &amp;nbsp;Instead of focusing on &amp;quot;who does the most damage&amp;quot; as the primary chest-thumping boast, a new direction might need to be included in what&amp;#39;s seeming to be a group-think environment at Blizz. &amp;nbsp;Personally I would like to see someone bragging about how they can keep a boss from doing any damage at all, or laid them out on their backs over and over, kinda like folks used to brag about stun-locking from a rogue. &amp;nbsp;I am always more impressed by folks coming up with creative ways to address situations with skills usually thought of as unusable or trite. &amp;nbsp;Mind-control was originally like this until everyone started running opponents off cliffs. &amp;nbsp;Combo effects such as rogues reducing armor to less than 0 perhaps and increasing crit chances for others w/ melee weapons would be something encouraging (I know it sorta already exists, but it needs a bit more I think). &amp;nbsp;Stuff like that...&lt;/p&gt;
&lt;p&gt;An even more fun way to make lil things effective is to keep the &amp;quot;Bag of marbles&amp;quot; from a 7th lvl Elwynn Forest quest and use it against tough bosses later on. &lt;a rel="nofollow" target="_new" href="http://www.wowdb.com/item.aspx?id=1191"&gt;www.wowdb.com/item.aspx&lt;/a&gt; :)&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=356261" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/pages/352710.aspx#355917</link><pubDate>Sat, 29 Nov 2008 11:39:59 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:355917</guid><dc:creator>turbare</dc:creator><description>&lt;p&gt;&amp;quot;I can understand rogues feeling left out when so many groups are AE&amp;#39;ing their way through the lower level 5-player instances at the moment. We don&amp;#39;t expect that strategy to continue to Naxx however.&amp;quot;&lt;/p&gt;
&lt;p&gt;To get to Naxx you need a bit of crafted gear and a bit of badge gear. Good luck running heroics as a rogue though.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=355917" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/pages/352710.aspx#355879</link><pubDate>Sat, 29 Nov 2008 10:12:53 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:355879</guid><dc:creator>Aaberg</dc:creator><description>&lt;p&gt;&amp;quot;Why does Grizzly Hills suck so much?&amp;quot;&lt;/p&gt;
&lt;p&gt;I don&amp;#39;t get this at all. It was/is my favourite zone of all in WoW. But then again; I might just be a sucker for idyllic redwood forests.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=355879" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/pages/352710.aspx#355840</link><pubDate>Sat, 29 Nov 2008 08:15:01 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:355840</guid><dc:creator>mexam123</dc:creator><description>&lt;p&gt;how do i add qh to wow account&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=355840" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/pages/352710.aspx#355839</link><pubDate>Sat, 29 Nov 2008 08:15:00 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:355839</guid><dc:creator>mexam123</dc:creator><description>&lt;p&gt;how do i add qh to wow account&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=355839" width="1" height="1"&gt;</description></item></channel></rss>