<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>BlizzCon PvP Panel: Battlegrounds</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2598Id.aspx</link><description>The PvP panel saw both Jeff Kaplan and Tom Chilton provide insight into the history of PvP design in World of Warcraft, as well as some things we can expect to see in the future - both on new and old battlegrounds. It started off with Tom Chilton giving</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>BlizzCon PvP Panel: Battlegrounds</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2598Id.aspx#36046</link><pubDate>Sun, 05 Aug 2007 04:16:18 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36046</guid><dc:creator>ecce</dc:creator><description>&lt;p&gt;"Anti-afk measures are being put in.
&lt;pre&gt;   * Players will be able to report someone that is AFK by right clicking on their name on the map.
   * If enough players report someone, the reported player receives a countdown debuff.
   * If the player doesn't enter combat before the countdown debuff fades, another debuff is applied.
   * While the second debuff is active, honor gain for that player is halted completely. The only way to remove this debuff is by entering combat."
&lt;/pre&gt;
&lt;p&gt;This is going to be abused left and right.  Everyone will be looking for people who aren't where they think they should be:  What are you doing in the mine or on defense.  Get on offense or I'll keep debuffing you.
&lt;/p&gt;&lt;p&gt;And their comments are contradictory:  They want to weight honor gains to winning, but they also don't want people get significantly less honor for losing - because you still spent 30 minutes in the BG.  If they'd played enough bf1942, bf2, and bf2142, then they'd realize that people should be rewarded for their contribution, as well as the objectives that they gain/win.  This means honor for kills, heals, damage, flag caps, etc.  When points are awarded - at the proper ratios - for all of your contributions, then people will gravitate to head on gameplay - because head on game play will be what's rewarded.
&lt;/p&gt;&lt;p&gt;I'm sorry, but they aren't being honest - they aren't seeing the flaws in their designs, and they aren't giving us an end-result - a real solution that gets to great pvp - this is more like patch notes.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36046" width="1" height="1"&gt;</description></item><item><title>BlizzCon PvP Panel: Battlegrounds</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2598Id.aspx#36045</link><pubDate>Sun, 05 Aug 2007 04:16:17 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36045</guid><dc:creator>sibbor</dc:creator><description>&lt;p&gt;Future changes sounds good. Hopefully destroyable buildings comes to AV too. That would rock.
&lt;/p&gt;&lt;p&gt;I like the guild feature. It sounds like a nice twist for sure. Can be cool with certain guild rewards, and will perhaps make BG's more attractive for PvE players too...
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36045" width="1" height="1"&gt;</description></item><item><title>BlizzCon PvP Panel: Battlegrounds</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2598Id.aspx#36044</link><pubDate>Sun, 05 Aug 2007 04:16:16 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36044</guid><dc:creator>Kody</dc:creator><description>&lt;p&gt;Note that it says a bulk - not all of the honor. Losing sides will still receive honor, but actually &lt;strong&gt;trying&lt;/strong&gt; to win will result in a lot more honor than losing, unlike right now.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36044" width="1" height="1"&gt;</description></item><item><title>BlizzCon PvP Panel: Battlegrounds</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2598Id.aspx#36043</link><pubDate>Sun, 05 Aug 2007 04:16:15 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36043</guid><dc:creator>Hellarion</dc:creator><description>&lt;ul&gt;&lt;li&gt;Map differences in terrain and base design can be very cool, but at the same time can be a nightmare for balancing.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;yea..we all know Ally access to Frostwolf is far easier than Horde's to Stormpike...plus Ally bowmen hit a hell of alot harder than Horde....but my money is on nothing happening in this aspect
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
Anti-afk measures are being put in.
&lt;pre&gt;   * Players will be able to report someone that is AFK by right clicking on their name on the map.
   * If enough players report someone, the reported player receives a countdown debuff.
   * If the player doesn't enter combat before the countdown debuff fades, another debuff is applied.
   * While the second debuff is active, honor gain for that player is halted completely. The only way to remove this debuff is by entering combat
&lt;/pre&gt;
&lt;p&gt;So......most afkers are bots anyhow...not too hard to hit bloodrage and cancel that buff. Ive seen healing/hybrid classes pull wolves to some secluded part of av and bot heal themselves while the wolf keeps them in combat. Feel really crappy right now cause as a lock i don't remember if hellfire puts u in combat...but if it does...rank 1 hellfire will be exploited like crazy
&lt;/p&gt;&lt;p&gt;hopefully blizz puts more thought into their afk killing process...they're not even here and i can see alota different ways to combat them
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36043" width="1" height="1"&gt;</description></item><item><title>BlizzCon PvP Panel: Battlegrounds</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2598Id.aspx#36042</link><pubDate>Sun, 05 Aug 2007 04:16:14 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36042</guid><dc:creator>Kody</dc:creator><description>&lt;p&gt;Blood Rage won't place you in combat anymore after 2.2.&amp;nbsp;:)
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36042" width="1" height="1"&gt;</description></item><item><title>BlizzCon PvP Panel: Battlegrounds</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2598Id.aspx#36041</link><pubDate>Sun, 05 Aug 2007 04:16:13 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36041</guid><dc:creator>Hellarion</dc:creator><description>&lt;p&gt;oh yea..ur right...sry bout that
&lt;/p&gt;&lt;p&gt;still i see alot of wolve and ram botting
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36041" width="1" height="1"&gt;</description></item><item><title>BlizzCon PvP Panel: Battlegrounds</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2598Id.aspx#36040</link><pubDate>Sun, 05 Aug 2007 04:16:12 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36040</guid><dc:creator>hamor</dc:creator><description>&lt;p&gt;I would very much like to see honor gain based on contribution.  Not caps, per say, as that will get people really upset, but damage done, healing done to injured targets, time spent in a contested objective, that kind of thing.
&lt;/p&gt;&lt;p&gt;All in all, it looks like they've acknowledged most of the issues I've seen, let's hope they can find a good way to deal with them!
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36040" width="1" height="1"&gt;</description></item><item><title>BlizzCon PvP Panel: Battlegrounds</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2598Id.aspx#36039</link><pubDate>Sun, 05 Aug 2007 04:16:11 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36039</guid><dc:creator>koicho</dc:creator><description>&lt;p&gt;I would like that 2 minutes before kicked out of queue to be limited to 30 seconds. Witn 2 mins and all noobs pressing hide all the time too many spots stay open in BGs
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36039" width="1" height="1"&gt;</description></item><item><title>BlizzCon PvP Panel: Battlegrounds</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2598Id.aspx#36038</link><pubDate>Sun, 05 Aug 2007 04:16:10 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36038</guid><dc:creator>poopdonkey</dc:creator><description>&lt;p&gt;Blizzard keeps making the fundamental mistake of thinking the people who play AV understand how it works. IMO, the #1 problem = ~50-75% of people in a given AV don't even understand how the bg works. They think turtling on D is the best way to get honor because they don't understand diminishing returns. I fail to see how pushing more of the honor to the endgame will help when the people who're screwing the matches up are doing so because *they don't want the matches to end* so they can keep farming kills they don't realize are worthless. And their failure to even acknowledge the issue of "well it's been an hour and I stopped getting honor 40 minutes ago, but I need to stay here for at least another 30 minutes if I want my token" as a problem tells me how much faith I should be putting in their solutions.
&lt;/p&gt;&lt;p&gt;Oh and ya, I'm sure it'll be incredibly difficult for the people who're afk'ing (with a bot or otherwise) to kill some rams to keep their honor. Wow. What an amazing solution.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36038" width="1" height="1"&gt;</description></item><item><title>BlizzCon PvP Panel: Battlegrounds</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2598Id.aspx#36037</link><pubDate>Sun, 05 Aug 2007 04:16:09 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36037</guid><dc:creator>nolannn</dc:creator><description>&lt;p&gt;I think it would be cool if they made it so you could go against your own faction as a big bg, or 2 guilds in the same faction goin against each other that would be cool.
&lt;/p&gt;&lt;p&gt;for the whole anti bot issue i think they should do the vote thing, and if they enter combat in like 2 min they are ok, if not they get kicked out. or if they get votes, then enter combat, then get votes again they should just get kicked.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36037" width="1" height="1"&gt;</description></item></channel></rss>