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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>BlizzCon Class Panel Information</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2595Id.aspx</link><description>The class panel started with Rob Pardo giving a brief history of the World of Warcraft classes, stating that they were designed with both traditional RPG roots and Warcraft III Heroes in mind. There were some classes that didn&amp;#39;t make the final cut</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>BlizzCon Class Panel Information</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2595Id.aspx#36071</link><pubDate>Sun, 05 Aug 2007 00:09:40 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36071</guid><dc:creator>Jawdisorder</dc:creator><description>&lt;p&gt;Warlocks are the AoE DPS kings
&lt;/p&gt;&lt;p&gt;fixt
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36071" width="1" height="1"&gt;</description></item><item><title>BlizzCon Class Panel Information</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2595Id.aspx#36070</link><pubDate>Sun, 05 Aug 2007 00:09:39 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36070</guid><dc:creator>ecce</dc:creator><description>&lt;p&gt;"Rogues are the single-target DPS kings, and there continues to be an ongoing balance between swords and daggers."
&lt;/p&gt;&lt;p&gt;What??  Well, as long as someone else is debuffing the mobs armor and resists.  *Shrug*  If you take a premade lvl 70 rogue out soloing, and check the dps meter, you'll see what I mean.  Especially compared to a premade fire mage.  My test on the Barrier Hill ogres was: 650dps (best: 750dps) for the rogue and 1000dps (best: 1200 dps) for the fire mage.
&lt;/p&gt;&lt;p&gt;And I agree with Jaw, affliction locks tossing dots around and fearing is way better high end AOE dps than an arcane mage spamming arcane explosion.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36070" width="1" height="1"&gt;</description></item><item><title>BlizzCon Class Panel Information</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2595Id.aspx#36069</link><pubDate>Sun, 05 Aug 2007 00:09:38 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36069</guid><dc:creator>Kody</dc:creator><description>&lt;p&gt;Two comments:
&lt;/p&gt;&lt;p&gt;First, Rogues are designed to be the best single-target DPS. That's straight from Blizzards mouth.
&lt;/p&gt;&lt;p&gt;Secondly, tossing DoTs around is not the same as AEing. Mage AoE spells do more damage than Warlock AoE spells.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36069" width="1" height="1"&gt;</description></item><item><title>BlizzCon Class Panel Information</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2595Id.aspx#36068</link><pubDate>Sun, 05 Aug 2007 00:09:37 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36068</guid><dc:creator>zanzabar4ky7</dc:creator><description>&lt;p&gt;if ur only pulling 750 dps with a rogue u dont know the clas or your using dagger and ur sub or ass, my combat sword rogue dose about 1000-1500 on mid armor targets adn if i blow cool downs i can hit almost 4k dps if i get lucky with some crits
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36068" width="1" height="1"&gt;</description></item><item><title>BlizzCon Class Panel Information</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2595Id.aspx#36067</link><pubDate>Sun, 05 Aug 2007 00:09:36 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36067</guid><dc:creator>qbone</dc:creator><description>&lt;p&gt;"Druids have been moved toward a true hybrid role." 
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36067" width="1" height="1"&gt;</description></item><item><title>BlizzCon Class Panel Information</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2595Id.aspx#36066</link><pubDate>Sun, 05 Aug 2007 00:09:35 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36066</guid><dc:creator>Taldren</dc:creator><description>&lt;p&gt;Priests are easily enveloped and have no means to escape from both melee and being run down. Priests healing ability is easily shut down by both pets and player abilities. The defense of priests due to its magical nature is too easily bypassed by dispel purge. Priest's stat of Spirit is lacking at best. 
&lt;/p&gt;&lt;p&gt;Adding more healing abilities is not going to help if they can't escape from being damaged. Even when priests had spammable prayer of mending they still died because they couldn't escape and eventually ran out of mana if they weren’t owned by Mortal Strike and/or Wounding poison. 
&lt;/p&gt;&lt;p&gt;Priests are a cloth healer or a cloth nuker/mana battery. Not ever both because of how specialized you have to gear up to make one or the other actually effective in high level raids. A Healer isn't going to waste anything to DPS and a DPS spec isn't, or rather, can't heal if it should suddenly become required. Yet priests are penalized for being some sort of Healer / DPS hybrid that can never be realized. 
&lt;/p&gt;&lt;p&gt;Priests mana regeneration method is bottom of the list in effectiveness, their group buffs have become obsolete, Fade doesn't save the priest from agro anymore, and agro mechanics in general is greatly biased against healers.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36066" width="1" height="1"&gt;</description></item><item><title>BlizzCon Class Panel Information</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2595Id.aspx#36065</link><pubDate>Sun, 05 Aug 2007 00:09:34 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36065</guid><dc:creator>Trayventhor</dc:creator><description>&lt;p&gt;"Druids have been moved toward a true hybrid role."
&lt;/p&gt;&lt;p&gt;What would this actually mean. Are we going to be ok at everything and not "the best" at something in particualr? I smell another nerf coming .  &amp;nbsp;: /
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36065" width="1" height="1"&gt;</description></item><item><title>BlizzCon Class Panel Information</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2595Id.aspx#36064</link><pubDate>Sun, 05 Aug 2007 00:09:33 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36064</guid><dc:creator>hamor</dc:creator><description>&lt;p&gt;Please please please please please please please please nerf Warlock and priest fear in PvP!!!!!  I am so sick of dieing before I even get to hit them more than once...
&lt;/p&gt;&lt;p&gt;And again I say:  Why the BLEEP can't they make all the PvP changes affect ONLY PvP and the PvE changes affect ONLY PvE?  They already do it in the arena and with CC, and they have a nice little flag that says you're in PvP, why not use it?
&lt;/p&gt;&lt;p&gt;/PvP rant
&lt;/p&gt;&lt;p&gt;Rogues freaking rock in single target DPS, especially if there is something else keeping the mobs back turned.  Fire mages are a PvP spec really, designed for burst damage, AOE, instant casts, and interrupts/disorients.
&lt;/p&gt;&lt;p&gt;Also, there's a ton more ways for a mage to AOE than arcane explosion...  Making good use of them grants insane AOE DPS.
&lt;/p&gt;&lt;p&gt;Priests need some healing loving, no doubt about that!
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36064" width="1" height="1"&gt;</description></item><item><title>BlizzCon Class Panel Information</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2595Id.aspx#36063</link><pubDate>Sun, 05 Aug 2007 00:09:32 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36063</guid><dc:creator>The_claw</dc:creator><description>&lt;p&gt;"Shaman are going to see scaling problems addressed; the team realizes Shaman lose a lot of their "oomph" at higher levels."
&lt;/p&gt;&lt;p&gt;Our day has come....
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36063" width="1" height="1"&gt;</description></item><item><title>BlizzCon Class Panel Information</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2595Id.aspx#36062</link><pubDate>Sun, 05 Aug 2007 00:09:31 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36062</guid><dc:creator>Hellarion</dc:creator><description>&lt;p&gt;And again I say: Why the BLEEP can't they make all the PvP changes affect ONLY PvP and the PvE changes affect ONLY PvE? They already do it in the arena and with CC, and they have a nice little flag that says you're in PvP, why not use it?
&lt;/p&gt;&lt;p&gt;They are next patch...all snaring,fear,trap,sap etc will be only 10 seconds long..seduce as well...which means the lovely dr on fear will sux but us locks have worked around it before...we'll do it again.....might be wrong bout some of the stuff mention but for the most part any combat "imparing" effect will only last no longer that 10 seconds...and come on..fears not that bad...sap and sheep are far worse but no one runs around screaming nerf sap and sheep like they do with fear
&lt;/p&gt;&lt;p&gt;and it was a shammy who racked out a 25k crit on live servers i believe...thats alota damn oomph if you ask me..but it would be nice to see some of my shammy friends near the top of the dmg meters again
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36062" width="1" height="1"&gt;</description></item><item><title>BlizzCon Class Panel Information</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2595Id.aspx#36061</link><pubDate>Sun, 05 Aug 2007 00:09:30 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36061</guid><dc:creator>aikouka</dc:creator><description>&lt;p&gt;Kody, I think what Ecce is trying to say is that Rogues may have that path in Blizzard's eye, but their implementation of their own vision is poor.  I'm a bit curious why Mutilate gear is best found in PVP when Mutilate doesn't work as well in PVP as a heavier sub/ass build?  You'll notice the same paradox with mages... frost is probably your best bet for PVP as you'll gain a higher level of control and survivability at the loss of heavy burst damage.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36061" width="1" height="1"&gt;</description></item><item><title>BlizzCon Class Panel Information</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2595Id.aspx#36060</link><pubDate>Sun, 05 Aug 2007 00:09:29 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36060</guid><dc:creator>2k9zaziak</dc:creator><description>&lt;p&gt;&amp;quot;Shaman are going to see scaling problems addressed; the team realizes Shaman lose a lot of their &amp;quot;oomph&amp;quot; at higher levels.&amp;quot;&lt;/p&gt;

&lt;p&gt;Shamans lose their &amp;quot;oomph&amp;quot;? Yeah right since every level past 40 shamans get more and more powerful on a much greater scale then any class, hunters become less and less in the same level area. Sure we can still top the damage meter if we go all out, but then we go oom half way through a fight.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36060" width="1" height="1"&gt;</description></item></channel></rss>