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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Resilience to counter DoT effects</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2410Id.aspx</link><description>Eyonix made a post on the WoW forums last night about an upcoming change to add additional functionality to the Resilience mechanic. It will now reduce damage from damage-over-time spells as well as its current functionality. In the next major content</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2410Id.aspx#36774</link><pubDate>Wed, 11 Jul 2007 20:30:27 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36774</guid><dc:creator>Abyss111</dc:creator><description>&lt;p&gt;The basically keeps warlocks, and shadow priests in checks since they completely bypass resilence while every other class in the game has to deal with it fully.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36774" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2410Id.aspx#36773</link><pubDate>Wed, 11 Jul 2007 20:30:26 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36773</guid><dc:creator>Guysun</dc:creator><description>&lt;p&gt;Yeah, it will certainly scale back the two classes it was meant to nerf - warlocks and priests.  But it may also have spillover effect into many other classes.  It will almost certainly affect Fire mage DoT effects,  which are already modified by resistances. Will it modify Bleed effect DoTs from warriors, one of which (Deep Wounds) is already affected by Resilience?  Will it affect rogue poisons, druid moonfires, or hunter DoTs?  I don't think any of those were particularly in need of an adjustment, and afaik not all of those were scaling up with better gear (rogue poisons, for example).
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36773" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2410Id.aspx#36772</link><pubDate>Wed, 11 Jul 2007 20:30:25 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36772</guid><dc:creator>pablo1551</dc:creator><description>&lt;p&gt;you guys are forgetting pallys Seal of Vengence effect....but no one ever counts pallys when they consider anything in the game...
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36772" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2410Id.aspx#36771</link><pubDate>Wed, 11 Jul 2007 20:30:24 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36771</guid><dc:creator>Kamisutra</dc:creator><description>&lt;p&gt;Lacks details, but looks like a good change Shadow Priests and Locks were slightly overpowered in the 2v2 and 3v3 brackets, with their dot stacks ignoring resilience.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36771" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2410Id.aspx#36770</link><pubDate>Wed, 11 Jul 2007 20:30:23 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36770</guid><dc:creator>Kody</dc:creator><description>&lt;p&gt;The thing people are overlooking here is this actually benefits warlocks as well. Imagine how difficult a warlock is going to be to kill now with a ton of resilience + soul link.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36770" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N2410Id.aspx#36769</link><pubDate>Wed, 11 Jul 2007 20:30:22 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36769</guid><dc:creator>Jasil7th</dc:creator><description>&lt;p&gt;Sure other classes along with warlock have been dealing with Resilience since it's inception.  It was designed to deal with Burst damage, ie crits. From a warlocks pov this came from out Shadow Bolts or Searing Pain type spells.
&lt;/p&gt;&lt;p&gt;Melee dealt with resilience in the form of Crits also it has never effected there White damage. there basic attacks.
&lt;/p&gt;&lt;p&gt;Now your saying that not only will it effect Crits but non crit damage. So yes if this is the case it should also effect Melee White damage and Shadow Bolt, Fireball, Frostbolt, Moonfire and so on.
&lt;/p&gt;&lt;p&gt;OR....
Give Dots the chance to crit each tick, so then the resilience has the same effect for us all.
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