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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Upcoming Changes to Mana Regeneration</title><link>http://my.curse.com/blogs/wow-en-news/archive/2009/02/05/upcoming-changes-to-mana-regeneration.aspx</link><description>News of drastic changes to the Mana Regeneration mechanic in patch 3.1.</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title /><link>http://my.curse.com/blogs/wow-en-news/archive/2009/02/05/upcoming-changes-to-mana-regeneration.aspx#408098</link><pubDate>Tue, 24 Feb 2009 11:21:34 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:408098</guid><dc:creator>nyhok</dc:creator><description>&lt;p&gt;Isn&amp;#39;t this going to cause an aggro problem during PvE combat as more healers will try to go for smaller heals which have cast times to regen mana? And with the only threat reducing ability being Fade (I long to see the day that Priests have a Feign Death) there will be a lot of dead priests around, therefore reducing their numbers even more.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=408098" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/archive/2009/02/05/upcoming-changes-to-mana-regeneration.aspx#403904</link><pubDate>Tue, 17 Feb 2009 23:18:09 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:403904</guid><dc:creator>Ralonweb</dc:creator><description>&lt;p&gt;Being that im not into the hardcore details in this game like a lot of people. Maybe im just missing something, but would it not make more sense to bring the mana cost back up on the spells rather than to make people sit around longer between fights. Especially when they are wearing cloth and got respawns going on all around them?&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=403904" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/archive/2009/02/05/upcoming-changes-to-mana-regeneration.aspx#399990</link><pubDate>Wed, 11 Feb 2009 17:40:05 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:399990</guid><dc:creator>DigitalSorceress</dc:creator><description>&lt;p&gt;Ok, I&amp;#39;m REALLY miffed. Blizzard DELETED the original thread (50 or so pages of replies) and made a new one in Healing.&lt;/p&gt;
&lt;p&gt;What the hell kind of Orwellian crap are they trying to pull? delete the 50 pages (and not one death threat amongst em from what I could see) and pretend they never happened. Everything is double plus good. No unmutual remarks were made as the people are happy with Big Blizzard&amp;#39;s latest decrees.&lt;/p&gt;
&lt;p&gt;Yeah.&lt;/p&gt;
&lt;p&gt;I hope they get another 50 pages worth of mostly criticism and delete that too... it will make it obvious that Blizzard intends the official forums for important announcements and useless idiots. Actual reasoned feedback and criticism will be disappeared.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=399990" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/archive/2009/02/05/upcoming-changes-to-mana-regeneration.aspx#399926</link><pubDate>Wed, 11 Feb 2009 15:49:45 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:399926</guid><dc:creator>DWSR</dc:creator><description>&lt;p&gt;What I want to know is why all the other powers (runic, energy, rage), are all infinite, and mana isn&amp;#39;t.&lt;/p&gt;
&lt;p&gt;Increasingly insane amounts of raid damage would be fun. Do that instead of nerfing mana regen.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=399926" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/archive/2009/02/05/upcoming-changes-to-mana-regeneration.aspx#399269</link><pubDate>Tue, 10 Feb 2009 14:16:52 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:399269</guid><dc:creator>Desgaard</dc:creator><description>&lt;p&gt;I don&amp;#39;t mind these changes. It&amp;#39;s true that druids and priests have too high mana regen. Paladins and shamans have worse mana regen and they made it even worse for paladins. That I don&amp;#39;t understand. Perhaps it has something to do with pvp.&lt;/p&gt;
&lt;p&gt;But anyway; how about Blizz knows how to play their game and you don&amp;#39;t? Ever thought of that? And besides, no matter what they do, half of the people will always complain :)&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=399269" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/archive/2009/02/05/upcoming-changes-to-mana-regeneration.aspx#399266</link><pubDate>Tue, 10 Feb 2009 14:10:07 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:399266</guid><dc:creator>hamishami70</dc:creator><description>&lt;p&gt;Hmmm as a serious resto shammy I dont know whether to be exited or appalled at this idea. As the other post have said Shammys wont be effected as much by this change. From the blue notes they seem to be correct. But as a healer shammy, I utilized this class more for PVP then raids especially in the BC era. In WOTLK up to now I was unable to keep the mana mitigation like priests and druids and that kept me from most end game 5 mans as the only healer but, I consider this class especially helpful in larger raids (as the totems and tank friendly buffs bring alot to the fight). It will be interesting to see how the raid dynamics will change after this. Maybe I won&amp;#39;t hear &amp;quot;whatta mean you have to drink again!!! Lets go!!&amp;quot;&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=399266" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/archive/2009/02/05/upcoming-changes-to-mana-regeneration.aspx#399216</link><pubDate>Tue, 10 Feb 2009 12:04:22 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:399216</guid><dc:creator>Kreppy</dc:creator><description>&lt;p&gt;May be ive been doin something wrong but so have all the other holy pallys i talk to that are healers, its hard enough now sometimes tryin to keep up with the overexcited tank runnin his health down and keep ourselves alive and keep a good source of mana comin in. ive been told im pretty good at healing but im still tryin to learn all the little tricks that i can tweak out of my character and now they wanna change things again. Another thing is the pvp i/we holy pallys (that i talk to) suck at pvp, were good for healing then go to play against others and get mobbed first for healing and they want to make healing harder lets rethink that one&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=399216" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/archive/2009/02/05/upcoming-changes-to-mana-regeneration.aspx#397869</link><pubDate>Sat, 07 Feb 2009 22:46:34 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:397869</guid><dc:creator>DigitalSorceress</dc:creator><description>&lt;p&gt;2 days since post, 38 FULL PAGES of replies, the overwhelming majority of which sum up to &amp;quot;EPIC FAIL, BLIZZARD&amp;quot;.&lt;/p&gt;
&lt;p&gt;What amazes me the most is how many replies were well-reasoned, intelligent assessments (because I&amp;#39;m used to seeing a lot of hyperbole and drama on official forums).&lt;/p&gt;
&lt;p&gt;The big issue is that Blizzard&amp;#39;s stated goal with many raid changes is &amp;quot;bring the player, not the class&amp;quot;, and yet the original blue post says that they assume that even 10-mans will have replenishment which is currently only available to three classes... and even then, on specific specs of three classes. This totally flies in the face of &amp;quot;bring the player, not the class&amp;quot;.&lt;/p&gt;
&lt;p&gt;I&amp;#39;m Still waiting for the &amp;quot;Early April Fools!&amp;quot; blue followup post.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=397869" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/archive/2009/02/05/upcoming-changes-to-mana-regeneration.aspx#397387</link><pubDate>Sat, 07 Feb 2009 01:23:24 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:397387</guid><dc:creator>dreamingxashley</dc:creator><description>&lt;p&gt;Why? Because Blizz is stupid. I seriously doubt they play the game as much as we do. So like administrators in a board meeting, they hand down redunant and completely useless rules that make work harder for the underlings.&lt;/p&gt;
&lt;p&gt;I kind of understand their thinking, but when they claim they are making the game easier for new players, and then go off and pull nonsense like this, it makes me scratch my head and go huh?&lt;/p&gt;
&lt;p&gt;Blizz has the a new pet class to dote on, so like the Druids way back before TBC, us healers are the new whipping-boy.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=397387" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/archive/2009/02/05/upcoming-changes-to-mana-regeneration.aspx#397113</link><pubDate>Fri, 06 Feb 2009 16:00:39 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:397113</guid><dc:creator>DigitalSorceress</dc:creator><description>&lt;p&gt;Back in TBC days, I specced my priest holy/disc for the Divine Spirit buff, and I itemized with mana regeneration higher on my list than spellpower... I did this because my role in the raid was to be the healer still going strong when everyone else was OOM. &lt;/p&gt;
&lt;p&gt;WOTLK came and I started going OOM on stuff. I did my research and saw that Bliz was hitting us with the nerfhammer, so I started stacking a ton of Int and Spellpower. Now that my priest finally has fairly decent raiding gear (almost all lvl 200 stuff), I&amp;#39;ve been fiddling with numbers to get my mana regen back up a bit higher as I STILL go OOM during Sapphron (of course, maybe the fix to the frost aura will make this less of an issue) and other healing-intensive fights.&lt;/p&gt;
&lt;p&gt;Still, my point is that I feel that I sacrificed a lot to stack up significant mana regen back in TBC days... it was a CHOICE, and I think I contributed a lot to the raids by my teammates KNOWING that at least one of our healers would have mana enough to keep casting when a fight drew out way longer than normal.&lt;/p&gt;
&lt;p&gt;Looks like Blizz is once again making life harder for us healers. I agree with Spritpixie ... why on earth do they want to make an already scarce role (those who LIKE healing) even scarcer by so constantly beating them down with the Nerf Hammer?&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=397113" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/archive/2009/02/05/upcoming-changes-to-mana-regeneration.aspx#397076</link><pubDate>Fri, 06 Feb 2009 15:13:41 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:397076</guid><dc:creator>spritepixie</dc:creator><description>&lt;p&gt;&amp;quot; I really preferred the days when running something meant thinking about what you were doing, not spamming buttons.&amp;quot;&lt;/p&gt;
&lt;p&gt;If you already know what you&amp;#39;re doing there&amp;#39;s little reason to need to stop and think.&lt;/p&gt;
&lt;p&gt;My annoyance stems from two areas. &lt;/p&gt;
&lt;p&gt;one: Mana WAS a problem when we all first hit 80. Especially for healers who use spirit due to the huge difference in the spirit to regen coefficient at 80. Mana only became a non-issue as we began to over-gear the encounters. Once Ulduar hit, whether it&amp;#39;s actually harder or not, we aren&amp;#39;t going to over-gear the encounters anymore. Mana is likely to become an issue again even with our current gear and no regen nerf.&lt;/p&gt;
&lt;p&gt;Second irritation: Why on earth make one of the least played roles in the game more of a nuisance? We need more healers in the game, not fewer.&lt;/p&gt;
&lt;p&gt;Well that and the fact that Shaman are the only ones not affected by this list so it makes me even happier I&amp;#39;m leveling a Shaman to replace my Priest. :) Nevermind all her best in slot gear and titles and such...&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=397076" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/archive/2009/02/05/upcoming-changes-to-mana-regeneration.aspx#397055</link><pubDate>Fri, 06 Feb 2009 14:42:58 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:397055</guid><dc:creator>Ishmael</dc:creator><description>&lt;p&gt;&amp;quot;Should be o.k in 5 mans as long as the tank slows up on pulling (currently healers kinda have little chance to break due to tanks being somewhat impatient)&amp;quot;&lt;/p&gt;
&lt;p&gt;I would say that is exactly what they are trying to address here. &amp;nbsp;All I see in dungeons now is &amp;quot;Gogogogo.&amp;quot; &amp;nbsp;With the WotLK current model people can just run frenticly through an instance with almost no stopping. &amp;nbsp;Now I am not a huge fan of downtime, but I am not at all fond of this new experience. &amp;nbsp;I really preferred the days when running something meant thinking about what you were doing, not spamming buttons.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=397055" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/wow-en-news/archive/2009/02/05/upcoming-changes-to-mana-regeneration.aspx#396941</link><pubDate>Fri, 06 Feb 2009 09:09:44 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:396941</guid><dc:creator>Drazzard</dc:creator><description>&lt;p&gt;50% is gonna hurt, even with wing up thats still a 30% debuff.&lt;/p&gt;
&lt;p&gt;Should be o.k in 5 mans as long as the tank slows up on pulling (currently healers kinda have little chance to break due to tanks being somewhat impatient)&lt;/p&gt;
&lt;p&gt;10 Mans will be where this gets the big hit, as many groups tend to take 2 healers to bring in extra dps. If healers are going oom too quick (bearing in mind we dont have pot spam anymore) than an extra healer will be necessary in most cases to alleviate pressure on mana pools.&lt;/p&gt;
&lt;p&gt;25 man will see a similar effect i think, though not as bad as 10 man imo, as 5-7 healers should be o.k between themselves.&lt;/p&gt;
&lt;p&gt;I may be off the mark, but its just my 2 cents. It will all come out in the wash, I&amp;#39;m sure&lt;/p&gt;
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