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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Patch 2.0.10 PTR Notes</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N962Id.aspx</link><description>- World of Warcraft PTR Patch 2.0.10 The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html General
- Some logic was fixed in the &amp;quot;Natural Remedies&amp;quot; quest so that Pathaleon the Calculator&amp;#39;s</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N962Id.aspx#40204</link><pubDate>Sat, 24 Feb 2007 03:32:48 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:40204</guid><dc:creator>dakinfrost</dc:creator><description>&lt;p&gt;Can you say NERF. Everyone listed above got chopped down some, except warriors, they got showed some love. About time. This will help them keep agro off me. More rage they have the more they can hurt when they attack.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=40204" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N962Id.aspx#40203</link><pubDate>Sat, 24 Feb 2007 03:32:47 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:40203</guid><dc:creator>Skippert</dc:creator><description>&lt;p&gt;Shamans have gotten only buffs as well.
Pretty good ones I must say!
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=40203" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N962Id.aspx#40202</link><pubDate>Sat, 24 Feb 2007 03:32:46 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:40202</guid><dc:creator>Deathstorme</dc:creator><description>&lt;p&gt;Druids got over nerfed, I really don't think they will be able to hold aggro at all now.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=40202" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N962Id.aspx#40201</link><pubDate>Sat, 24 Feb 2007 03:32:45 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:40201</guid><dc:creator>Guillotine</dc:creator><description>&lt;p&gt;Well, there goes bear form tanking&amp;nbsp;:(
&lt;/p&gt;&lt;p&gt;At least cat form wasn't nerfed *too* much. I don't like the reduction in crit bonus, but I suppose thats ok.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=40201" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N962Id.aspx#40200</link><pubDate>Sat, 24 Feb 2007 03:32:44 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:40200</guid><dc:creator>Rogakk</dc:creator><description>&lt;p&gt;" "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck. "
&lt;/p&gt;&lt;p&gt;Yeeeeeeeeesssss.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=40200" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N962Id.aspx#40199</link><pubDate>Sat, 24 Feb 2007 03:32:43 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:40199</guid><dc:creator>Fujiwara</dc:creator><description>&lt;p&gt;People that think druids wont be able to hold aggro as good as before know little about game mechanics. First of all mangle is indeed nerfed 30% and you haft to include the fact that the crit bonus has been reduced but on the same time we get more rage. Using the right attack combos you'll be able to hold aggro just fine. 
&lt;/p&gt;&lt;p&gt;Constantly using Maul and the Mangle + Swipe + Swipe combo. We've also got Lacaret. The 50% armor reduction wont make that much difference, armor isnt as importent as it used to be to druids. Sure it does ofc make a difference but it shouldnt have an huge impact in damage migartion. The move from 25% total hp to only 25% stamina will result in what? around 5-7% less hp depending on gear. Yet again nothing huge. What will determin the future of the druid tank is the gear that will dropped in the instances after Karazhan and not this nerf.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=40199" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N962Id.aspx#40198</link><pubDate>Sat, 24 Feb 2007 03:32:42 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:40198</guid><dc:creator>Maximaeros</dc:creator><description>&lt;p&gt;good post, thanks.
Nothing for rogues tho, are we finally 'imba'&amp;nbsp;?
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=40198" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N962Id.aspx#40197</link><pubDate>Sat, 24 Feb 2007 03:32:41 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:40197</guid><dc:creator>Zidomo</dc:creator><description>&lt;p&gt;Mother&amp;*^*&amp;#, yet more priest nurfs. Don't remember a single patch where there has been--other than the recent talent overhaul for all classes--anything other than priest nurfs. No bonuses, only nurfs.
&lt;/p&gt;&lt;p&gt;Shadow is already pulls up the rear in BC instance parties compared with virtually all other DPS classes. Reducing the effectiveness of Vampiric Embrace makes Shadow priests even more useless overall, except in limited circumstances in PvP. As well as making it even more difficult than it already is solo. Anyone at Blizzard ever play a Shadow priest--with no AOE, no survival capabilites, etc.--in BC?
&lt;/p&gt;&lt;p&gt;Removing Shadow spells from the Disc threat reduction talent (Silent Resolve)? Thus forcing Shadow priests to spend yet more money to respec in order to take the Shadow-only threat reduction talent (Shadow Affinity) as well as making it useless for when they have to switch to Holy spells/healing? It turns Silent Resolve into being totally useless in all circumstances.
&lt;/p&gt;&lt;p&gt;Not to mention the old Holy priest problem (even after the BC talent changes) of being a poor third in effectiveness to Holy Paladins &amp; Resto Druids.
&lt;/p&gt;&lt;p&gt;Why don't they just get rid of the priest class instead of continually torturing paying customers? Its this sort of dev crap--devs making continual negative changes to classes/enviroment/etc. and then laughing at paying customers--that destroyed Asheron's Call 1. Sorry to see that WoW is continuing the tradition.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=40197" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N962Id.aspx#40196</link><pubDate>Sat, 24 Feb 2007 03:32:40 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:40196</guid><dc:creator>Silversteel</dc:creator><description>&lt;p&gt;Ehm.. what are you talking about? Silvermoon EU is full of trigger happy shadow priests and half the groups are running with them all over the place. If you think you get nurfed in every patch then what could warriors say about that? The talent revamp made you insanely good and overpowerd in most circumstances in case you haven't noticed... If a shadowpriest being top in healing and damage meters in a 5 man instances sounds fair and balanced to you then stop reading here. 
And about survivability, being a healer is already a survival skill, both direct holy healing and through vampiric embrace. Now, if you don't know when to switch forms and land a heal on yourself that's your own problem, but I rly doubt that you have big problems soloing and farming, from what I've seen from fellow shadow priests who can easily "out-farm" mages and warlocks nowadays.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=40196" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N962Id.aspx#40195</link><pubDate>Sat, 24 Feb 2007 03:32:39 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:40195</guid><dc:creator>Sparr0w</dc:creator><description>&lt;p&gt;AHAHAHHAHAHHAHAH
&lt;/p&gt;&lt;p&gt;Shamans get screwd over again. GG blizz
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=40195" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N962Id.aspx#40194</link><pubDate>Sat, 24 Feb 2007 03:32:38 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:40194</guid><dc:creator>Salsa</dc:creator><description>&lt;p&gt;To quote a druid friend of mine when he tanked for us in the 5mans we do together: "I have trouble using all my rage when tanking"
&lt;/p&gt;&lt;p&gt;And now they buff rage generation to compensate for other nerfs to them...
&lt;/p&gt;&lt;p&gt;Erm...
&lt;/p&gt;&lt;p&gt;Whatever...
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=40194" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N962Id.aspx#40193</link><pubDate>Sat, 24 Feb 2007 03:32:37 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:40193</guid><dc:creator>Fujiwara</dc:creator><description>&lt;p&gt;"I have trouble using all my rage when tanking", sure it's difficult to use all your aggro when having multiple mobs or a hardhitting boss but that's not the question here. We're talking about Initial Aggro here, making it easier to generate it in the beginning. I can almost promise you if you know what you're doing you wont have any problems even after the patch.
&lt;/p&gt;&lt;p&gt;I'm also speculating that this isnt really a nerf but rather a prolgue to possible new tanking gear. This is indeed a nerf on my current gear but it will possibly be the oppoite with gear from higher instances such as the Black Temple.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=40193" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N962Id.aspx#40192</link><pubDate>Sat, 24 Feb 2007 03:32:36 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:40192</guid><dc:creator>calekum</dc:creator><description>&lt;p&gt;The priest info above is outdated.  They also added a 20 sec cooldown to Prayer of Mending, based on this AM.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=40192" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N962Id.aspx#40191</link><pubDate>Sat, 24 Feb 2007 03:32:35 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:40191</guid><dc:creator>persheal</dc:creator><description>&lt;p&gt;"Charge", "Intercept", and "Intervene" now remove all snaring effects. --&gt; this change wasn't ready to be pushed in the 2.1.0 patch it will have to wait a little longer... (saw it on blue tracker)
http://blue.cardplace.com/newcache/us/78517913.htm
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=40191" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/wow-en-news/archive/2008/09/17/N962Id.aspx#40190</link><pubDate>Sat, 24 Feb 2007 03:32:34 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:40190</guid><dc:creator>alincoln</dc:creator><description>&lt;p&gt;and yet, as with the BC release and follow-on releases, nothing with hunters is fixed.  What are we up to now, 40, 42 fixes?  Is the threshold 100 before anything gets done?  Oh wait, the credits need fixing first... yeah.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=40190" width="1" height="1"&gt;</description></item></channel></rss>