World of Warcraft

    Did you miss WWi08 ? 12 videos inside

    Posted Jul 02, 2008 by Merah
    Filed in World of Warcraft

    Hi Curse Network readers,

    I took the opportunity I have living near the WWi08 that happened in Paris and so on getting stables slots to watch and record the live stream. All is uploaded on veoh.com and I have planned to upload so on vimeo as a few peoples requested on mmo-champion, feel free to share your mind about veoh or vimeo.

    What is online:

    day 1

    • Tom Chilton answering exclusives WOTLK questions
    • Blizzard devs answering exclusives Diablo3 questions
    • Nihilum vs Kil'Jaeden first fight
    • Nihilum vs Kil'Jaeden second fight
    • Blizzard devs answering exclusives WoW/WOTLK questions
    • Costume & Dance contest

    day 2

    • Blizzard devs answering exclusives Diablo3 questions
    • Starcraft final
    • Blizzard devs answering exclusives WoW pvp questions
    • WoW arena final
    • Contest results
    • Closing ceremony


    Hope you will apreciate this, took me all the weekend to compute this for you (also me for personal records) and special thanks to Marylin who made the awesome show while playing with teammates and public audience, you're a very smart and cool guy, I'd like to find a guild with roxxors like you, keep it up with Nihilum.

    Note: Remember, to view the full length video you must use the free veohtv beta tool otherwise it's replaced by a 5min preview showable with a web browser and flash.

    D1: Tom Chilton answering exclusives WOTLK questions

    D1: Blizzard devs answering exclusives Diablo3 questions

    D1: Nihilum vs Kil'Jaeden first fight

    D1: Nihilum vs Kil'Jaeden second fight

    D1: Blizzard devs answering exclusives WoW & WOTLK questions

    D1: Costume & Dance contest

    D2: Blizzard devs answering exclusives Diablo3 questions

    D2: Starcraft final

    D2: Blizzard devs on actual and futur WoW pvp system

    D2: WoW Arena final Council of Mages Vs Improved Clicks

    D2: Contest results

    D2: Closing ceremony

    Blizzard Worldwide Invitational 2008 at Veoh.com

    10 New Lich King Screenshots

    Posted May 09, 2008 by Kody
    Filed in World of Warcraft

    While we do have quite a bit to present in textual format, as proven by our recent article, we also wanted to give you a text-free look at ten new screenshots from Wrath of the Lich King, directly from our visit to Blizzard's HQ in Irvine, CA. Check them out below, and enjoy!

    Zul'Drak -- Exterior building shotBorean Tundra -- Looking from the shorelineUtgarde Pinnacle -- Treasure roomHowling Fjord -- Multiple buildingsGrizzly Hills -- River moving downstreamSholazar BasinGrizzly Hills -- River and path crossingHowling Fjord -- Sun shining thru treesHowling Fjord -- Burning treesHowling Fjord -- Snow and forest view

    Curse visits Blizzard HQ to check out Lich King

    Posted May 09, 2008 by Kody
    Filed in World of Warcraft
    Grizzly Hills -- River moving downstream

    It's been a while since Blizzard has talked publicly about Wrath of the Lich King; nearly nine months, to be exact. However, recently they invited a select group of fansites to their headquarters in Irvine, California for a day of everything World of Warcraft -- all pertaining to the game's next expansion, where all ten million players have the opportunity to tango with Arthas in some capacity.

    That said, we were also given a tour of Blizzard HQ -- which is mighty cool for a game development studio, I might add. But really, what you're most interested in is hearing some new juicy info on the expansion, right? Right.

    Sholazar Basin

    The day kicked off with what turned out to be one of the most informative presentations I've sat in on for a game or its expansion thus far in my days at Curse; and it was done in style, in Blizzard's state of the art, high-quality theatre (we're talking leather seats with cup holders here, folks).

    In on the presentation was both Jeffrey "Tigole" Kaplan and Tom "Kalgan" Chilton -- co-Lead Game Designers -- along with J. Allen Brack, the expansion's Lead Producer.

    The march on Northrend

    Howling Fjord -- Multiple buildings

    Kaplan started things off by introducing us to the expansion, its key features, and a general overview of how players will actually get there. It depends totally on which zone you'd like to start your trek to level 80 in; you have the choice of visiting either Howling Fjord in the east, or Borean Tundra in the west -- and you can move between the two fairly easily at a nearby Tuskar camp -- one of the new neutral races being introduced in the expansion. Both Horde and Alliance will be able to befriend this faction, raise reputation with them, and do quests -- ultimately receiving some nice rewards in the process.

    An event will occur prior to the release of Wrath of the Lich King, which will place the Horde and Alliance in a race against time to move their forces into Northrend and battle Arthas at Icecrown Glacier. Vengeance Landing is the name of the Horde camp in Howling Fjord, and will be the first area that is built using Forsaken architecture, rather than the Human/Scourge hybrids the faction borrowed from previously. Yes, that's an example of the new Forsaken architecture in the screenshot to the right. The Forsaken play an important role in not only Howling Fjord, but also the entire Northrend campaign, with both Sylvanas and Varimathras making themselves known.

    Borean Tundra -- Looking from the shoreline

    Once in Borean Tundra, you'll notice a vast contrast to Howling Fjord's lush, forest area; the Tundra is a very rugged, dangerous place in comparison. Both the Horde and Alliance have starting points here; Valiance Keep for the Alliance -- reached via traveling out of Stormwind. As you can see to the left, Valiance Keep is an impressive, epic introduction to Northrend for Alliance players. On the Horde side is Warsong Hold -- a new-look design which houses the Horde's aggressive leader in their assault on Arthas -- Garosh Hellscream, son of Grom Hellscream. "Horde players will have an epic entrance to the expansion as well," said Kaplan.

    Howling Fjord -- Burning trees

    There are entry-level dungeons for players in each starting area; Utgarde and The Nexus. Utgarde -- situated in Howling Fjord -- will have both a level 70 version and a level 80 version. Meanwhile, on the other side of the continent in Borean Tundra, players will immediately have access to a level 70 dungeon in The Nexus, as well as a level 80 wing, and finally, at the top players can enter an Onyxia-style raid instance which is very quick to complete, and will pit the players against Malygos, the Blue Dragon Aspect himself.

    Kaplan described the first encounter in the instance, which will use the expansion's new vehicle technology. Players will fight an interrogator who has captured many drakes of the various dragon flights. Upon freeing the drakes, players will be able to ride them for the remainder of the instance, and with the new vehicle tech in place, gain access to special abilities while mounted.

    The face of raiding changes again

    Howling Fjord -- Snow and forest view

    Aside from the Death Knight information, which you can find in the next section, a major announcement during the presentation was the fact that raiding in World of Warcraft is changing again. No, you're not getting 40-person raids back. Instead, each raid instance introduced in the expansion will use Heroic Dungeon technology, allowing both 10- and 25-person versions. This means that if you prefer the smaller-scale 10-person content, you'll still be able to challenge Arthas in Icecrown Citadel -- the most prestigious raid zone of the expansion.

    Of course, this isn't the only good news. The content will also be tiered just like a 25-person raid progression -- each with their own separate progressions -- ensuring players take on the content they want, and only that content; not having to do 10-person content to unlock 25-person, and vice-versa. Loot will still be better in 25-person raids, but Kaplan assured us that you'll see a clear progression, with multiple tiers of 10-person content, at the same growth rate as the 25-person content.

    Zul'Drak -- Exterior building shot

    Heroic Dungeons are getting some love in the expansion as well, and will be on their own tier of loot progression -- meaning no more blues from Heroics -- it'll be similar to what's seen in Magisters' Terrace, added with the Fury of the Sunwell patch.

    A quick recap of the information we know thus far on the changes to raiding and dungeons in the expansion:

    • Similar to World of Warcraft: The Burning Crusade, all 5-person dungeons will have a Heroic mode
    • All raid dungeons in Wrath of the Lich King will have both 25-person and 10-person versions
      • 25-person raiding progression is not dependent on 10-person raiding; players will not have to obtain keys or attunements in 10-person raids to participate in 25-person raids
      • 10- and 25-person raids both have their own, independent progression paths
    • Players will receive more, higher level rewards for completing the 25-person raid dungeons over the 10-person version

    The Death Knight -- your very own Arthas... well ok, not really, but they're pretty cool

    Howling Fjord -- Sun shining thru trees

    Ah, the illustrious Death Knight. Everyone has been clamoring for information no this since its announcement last year at Blizzcon. Well good news, we have the information you've been waiting for on that front! Players will unlock the Death Knight class as long as they have a level 55 or higher character on their account. From that point forward, you can create one Death Knight per-server; the class starts at level 55, and enters specially created areas where you begin the Death Knight quest chains. Blizzard felt that rather than requiring players to complete a quest to unlock the Hero class, they'd introduce the quest progression after the class is created so that it's not as painful to actually gain access to the class; the journey begins once you create a Death Knight.

    Drak'Theron -- Circular Room

    The Death Knight uses a dual-resource system: Runes -- which there are a limited number of slots of; I saw six on the Death Knight used for the demonstration -- and Runic Power, a resource that fills up as you fight in combat by using a Rune-based ability that requires an enemy target. Runes are used to power your basic abilities; certain abilities require a certain number of that rune to be slotted before you can use them, and then those runes have a cooldown timer before they can be used on another ability. Runic Power on the other hand, is used to fuel what Chilton described as "finishers."

    What kind of spells do Death Knights get? Are they cool? Are they useful? Well, we saw a number of them on the hotbar, and were shown quite a few -- and yes to both questions. The Death Knight looks to be a direct descendant of the Warcraft RTS series; it has a slew of the class' abilities from the games, including Death Coil, Death and Decay, Raise Dead, and a few others.

    A quick description of some of the spells:

    • Death Coil -- Depletes all Runic Power, dealing 600 damage to a non-Undead target, or healing 900 damage on a friendly target.
    • Death Grip -- This is the Death Knight's "taunt" ability. It also pulls the target to the Death Knight, forcing them to attack the Death Knight for a short amount of time. Yes, I said pulls the target; Blizzard is going to allow players to move mobs in the expansion both with Death Grip, and other knockback/pull abilities. This works on players too, so PvP balance ahoy!
    • Chains of Ice -- Roots the target in place. When the spell fades, it places a snare on the target that reduces in potency as the duration runs out.
    • Raise Dead -- Raises a nearby corpse to fight for the Death Knight for 2 minutes. If used on a player corpse, the player has the option to play as the ghoul for the duration -- gaining access to the ghoul's abilities.
      • The ghoul has the ability to do the following:
        • Leap to the target
        • Rend for decent damage-over-time
        • Stun target, and of course more
    • Death Pact -- Sacrifices the raised ghouls to heal the Death Knight.
    • Death and Decay -- Targeted, AoE Damage-over-time which pulses similar to the Paladin spell Consecration. Anyone affected by Death and Decay has a chance to be feared.
    • Frost Presence -- Increases Armor by 45% and allows the Death Knight to generate 25% more threat. Only one presence can be active at any time.
    • Unholy Presence -- Increases Attack Speed and Movement speed by 15%. Only one presence can be active at any time. This was described by Tom Chilton as the "PvP" presence.
    • Anti-magic Shield -- Reduces the damage of the next magical spell cast on the Death Knight by 75%. It also converts the damage reduced into Runic Power.
    • Strangulate -- Depletes all Runic Power, dealing minor damage and silencing the target for up to 5 seconds.
    • Summon Deathcharger -- Allows the Death Knight to summon a Deathcharger mount. This mount is acquired through quests, similar to the Paladin and Warlock land mounts.
    Grizzly Hills -- River and path crossing

    So after taking all that in, and thinking "Holy crap, goodbye game balance," Chilton and Kaplan both assured us that Death Knights aren't the most-loved class of the expansion -- all classes are getting attention and the balance as we know it will change. The class is designed at the base level of the game to be a useful tank or dps class for instances, and at the endgame, to be the spellcaster tank for raids -- and of course offer dps when not tanking via their two-handed-only weapon gameplay. That's right, your Warlocks won't have to tank on the Eredar Twins anymore once you have a Death Knight... or any future encounters similar. As with other classes, the Death Knight will have three talent trees -- Blood, Unholy, and Frost, but the talents were still very much under development still, so sadly we were not shown them.

    A quick recap of the information we were told about the Death Knight:

    • Death knights will be available to all players with level 55 characters
    • Players can create one death knight per realm, per account
    • Death knights can be any of the races
    • Once created, death knights can undertake a series of quests to introduce the player to the new class and its associated lore
    • Death knights utilize a rune system as their resource mechanic
      • Three different rune types are available: Unholy, Frost, and Blood
      • These runes allow death knights to cast spells and abilities; spells can cost any combination of these runes
      • Spent runes automatically refresh after a set period of time, similar to a rogue’s energy bar
      • The death knight will have the ability to customize which array of six runes is currently available
    • As rune abilities are used, the death knight also generates another resource called Runic Power
      • The death knight will have several abilities that cost all available Runic Power, with varying levels of effectiveness based on total Runic Power spent
      • Runic Power decays over time if it’s not spent, similar to a warrior’s rage bar
    • The death knight has three different presences to use: Blood, Frost, and Unholy; each presence grants the death knight a unique buff that will allow him or her to fulfill different roles in combat
    • The death knight can serve either as a tank or as a melee-based damage-dealing class
    • Death knights are designed to be highly viable tanking, magic-using characters
    • Death knights will have the ability to summon undead guardians to fight by their side
    • Death knights will have the ability to summon a Deathcharger mount

    Now that you've been slain by a wall of text the likes of which you'll probably never see again (eh... ok so you will -- the General Forums are littered with them), the good news is this isn't the last article. We'll have another for you tomorrow which covers some of the other zones in the expansion, as well as info on Arthas, Icecrown Glacier, and much more. You can also look forward to an interview a bit later with both Jeff Kaplan and Tom Chilton. We had a lot of questions, and I'm sure you do too after seeing this new information; hopefully the interview will answer some of them.

    2.4 PTR: Kalecgos Preview Video

    Posted Feb 11, 2008 by Kody
    Filed in World of Warcraft

    We have a quick preview of the Kalecgos encounter from 2.4's new raid dungeon, Sunwell Plateau, for you this morning.

    Kalecgos is one of the few surviving blue dragons left on Azeroth, and he's decided to take the fight directly to the Burning Legion as they attempt to bring Kil'jaeden into the world via the Sunwell.

    Unfortunately for him, he's fallen under the influence of one of the demons of the Legion, and so has now become one of their many minions. To avoid spoiling the encounter, let's just say it's a very unique, but also familiar story -- for those of you that have experienced the Vaelastrasz storyline and encounter.

    He can also be found in Human form in Magisters' Terrace. Here he gives the quest Hard to Kill, which provides attunement to the Heroic version of Magisters' Terrace.

    Check out the video below for a preview of the encounter in Sunwell Plateau, and don't forget to click through on the video's title to rate it!

    var FO_270 = { movie:"http://dev.curse-gaming.com/static/flash/flvplayer.swf", width:"500", height:"350", majorversion:"7", build:"0", bgcolor:"#FFFFFF", allowfullscreen:"true", flashvars:"file=http://videos.cursebeta.com/stream2/premium/1100.flv&autostart=true" }; $("#flvplayer_270").click(function(event) { UFO.create(FO_270, "flvplayer_270"); $(this).unbind('click'); });

    Spoiler Alert -- Kalecgos encounter abilities!

    Kalecgos: Dragon form

    Kalecgos' Inner Demon

    Wowhead and IGE's Relationship

    Posted Dec 22, 2007 by Epod
    Filed in World of Warcraft

    WoW Insider is running another story about the company Affinity Media, owners of Wowhead, which was purchased by the infamous gold selling company IGE a little while back. After the acquisition, an interview with Affinity's CEO suggested the relationship was no longer existent, and although many doubted his words at the time, no one could prove it. Wowhead has often been advertised as the one database site owned by fans, not gold sellers. However due to recent litigation being brought before IGE, Affinity Media's relationship once again surfaces. What does this mean? This means all three database sites - Thottbot, Allakhazam and Wowhead - are indeed owned by gold sellers.

    http://www.igeclassaction.com/?p=24

    What's your game?

    Posted Nov 20, 2007 by Kody
    Filed in World of Warcraft

    New videos of World of Warcraft's National Television commercials are available featuring Mr T. and William Shatner (with Verne Troyer coming soon).

    You can download them from the WoW website, or check them out below. Me personally? I hope they scrap the Death Knight class and replace it with the Mohawk -- who needs a Hero Class when you can have a Legendary Class?

    var FO_37 = { movie:"http://dev.curse-gaming.com/static/flash/flvplayer.swf", width:"500", height:"350", majorversion:"7", build:"0", bgcolor:"#FFFFFF", allowfullscreen:"true", flashvars:"file=http://videos.cursebeta.com/stream2/premium/874.flv&autostart=true" }; $("#flvplayer_37").click(function(event) { UFO.create(FO_37, "flvplayer_37"); $(this).unbind('click'); });
    var FO_38 = { movie:"http://dev.curse-gaming.com/static/flash/flvplayer.swf", width:"500", height:"350", majorversion:"7", build:"0", bgcolor:"#FFFFFF", allowfullscreen:"true", flashvars:"file=http://videos.cursebeta.com/stream2/premium/875.flv&autostart=true" }; $("#flvplayer_38").click(function(event) { UFO.create(FO_38, "flvplayer_38"); $(this).unbind('click'); });

    Blizzard Insider: Utgarde Keep Preview

    Posted Nov 01, 2007 by Kody
    Filed in World of Warcraft
    ss22

    Blizzard Insider #25 is now available and includes information on Utgarde Keep - one of the first instances players will enter in Northrend, as well as other great content that the Insider team covers, such as the Zul'Aman patch, StarCraft II updates and more.

    Best of all is the Utgarde Keep piece, though, as it reveals some new information about not only this dungeon, but Blizzard's plans for Heroic instances across the board in Wrath of the Lich King. There are also some new screenshots, concept art, and a "from geometry editor to reality" image series.

    How exactly do you dream up a dungeon? When we started working on Utgarde Keep, we knew from the start that we wanted some sort of “impenetrable fortress in the side of a mountain.” In considering the continent of Northrend’s history and geography, we pretty quickly found a source of inspiration for Utgarde Keep, and to an extent the entire region of Howling Fjord, in a combination of elements from Norse mythology.

    ss20

    Utgarde Keep's design will be heavily themed toward Northrend - breaking away from the otherworldly designs of many of the dungeons found in Outland; returning to Azeroth, if you will. The major inhabitants of Utgarde Keep are the Vrykul - a viking-like race of giants that are fairly unfriendly to anyone who decides to encroach upon their territory. The quests in Valgarde - the Alliance starting keep in Howling Fjord - will tie heavily into the backstory of Utgarde Keep, and will inevitably lead you into the keep itself to do battle with the sinister Vrykul.

    Blizzard learned quite a bit with The Burning Crusade - especially about designing "starter" dungeons for a chunk of content, such as a new expansion. With that in mind, the pacing of Utgarde Keep will be similar to that of places like Hellfire Ramparts - with Utgarde's difficulty being similar to that of its Outland "starter" counterpart as well. Another thing Blizzard learned with Outland's dungeons is that they need to be connected to the player on a level above and beyond simply going there to do the dungeon. Thus, from the moment the player begins adventuring in Northrend, they will be connected to and involved in an overarching storyline for Utgarde Keep, and this will continue through the entirety of the expansion.

    ss15

    So what lessons have Blizzard learned from and built upon with the transition into Northrend? For starters, there are two areas players can begin the expansion in - Howling Fjord or Borean Tundra - with easily accessible transportation between the locales. Heroic difficulty will of course be returning, with better tuning than when The Burning Crusade initially launched, as well as something new for Wrath of the Lich King Heroic dungeons. Heroic versions of some dungeons will contain new bosses and even unlock additional areas within the dungeon, beyond what a player has access to in the normal version.

    To check out the entire preview, head over to the Utgarde Keep Preview page on the Wrath of the Lich King website. You can also see all of the Blizzard Insider #25 images in our gallery.

    Blizzplanet Interviews WoW Comic Writer

    Posted Oct 31, 2007 by Kody
    Filed in World of Warcraft

    Blizzplanet recently had a chance to interview Walter Simonson - legendary comic book writer - who is now working on the World of Warcraft comic from DC Comics' Wildstorm. For those unfamliar with mr. Simonson, he's worked on comics all across the industry - everything from Wonder Woman to Fantastic Four - over a span of more than 30 years now.

    He answers 31 questions in total, and provides some details on the comic, as well as some hints at the characters involved in the Azerothian stories we'll be seeing unleashed in comic form. Walter is part of an award-winning cast of folks working on the comic, including the great Blizzard Art Director Samwise Didier and Jim Lee.

    1. Will the Warcraft comic series be a limited or ongoing series? I've heard that there are plans for at least two story arcs, and after those tales are told will the comic series end or continue? -- by Rowan Seven

    Walter: This Warcraft comic is going to be a 12-issue story, broken into two 6-issue story arcs.

    As far as future Warcraft comics are concerned, that decision is in other hands than mine. Right now, I'm just working to create 12 kickass issues.

    2. Is the amnesic main character some hero from the past, or a character that we already know of? Or is he someone entirely new? The ball was pitched during the San Diego Comic Con asking whether he was the missing King of Stormwind, Varian Wrynn. Chris Metzen and Mickey Nielsen somewhat evaded the question. - by Kenzuki

    Walter: You know, if Chris and Mick-the kings of Blizzard--'somewhat evaded the question', there's NO way I'm going to step into the line of fire!

    -)

    To read the interview in its entirety, head over to Blizzplanet.

    2.3 Engineering Mount Changes

    There have been a couple changes to the Engineering mount models and sounds have also been added. I think the sounds fit perfectly! Couldn't have done a better job. They sound like an old beat-up car. I especially like when it stalls.

    Here are some pics showing the changes.

    Old Engineering mounts
    New engineering mounts


    And the flying reindeer for christmas.

    Flying Reindeer

    New 2.3 Items - Update #18

    Posted Oct 12, 2007 by Kody
    Filed in World of Warcraft

    Here are images of the new 2.3 items - keep checking back; I'll be updating this article each time I add images. We have tons of Heroic loot to sort through, plus lots of other stuff. Badge costs for most of it included!

    UPDATE 18: Added a bunch of new crafting recipes, a low level BoP epic, and the rest of the Arena Librams.

    Zul'Aman Boss Kills

    Zul'Aman Weapons - Graphics and Stats

    Blood of Zul'jin

    The quest results in 10 badges as the reward.

    New Rings

    New Arena Idols, Librams and Totems

    New Heroic Idols, Librams, Totems and PvP Trinkets

    Badge Costs
    Relics: 20 Badges of Justice
    Trinkets: 75 Badges of Justice
    New Heroic Idols - PTR 2.3New Heroic Librams - PTR 2.3New Heroic Totems - PTR 2.3New PvP Trinkets - PTR 2.3

    New Heroic Vendor Items in 2.3

    Badge Costs
    Chest, Pants, Helm: 75 Badges of Justice
    Boots, Belt, Gloves, Shoulders, Cloaks w/ Resilience: 60 Badges of Justice
    Bracers, Off-Hands, Necklace, Tank Cloak: 35 Badges of Justice
    Wand: 25 Badges of Justice
    New Heroic Vendor Loot - PTR 2.3New Heroic Vendor Loot - PTR 2.3

    Zul'Aman Consumables

    New Recipes

    Ritual of Refreshment Item

    New Glove Armor Kit

    Glove Reinforcements - PTR 2.3

    Tier 5 Paladin Healing Set Bonus Changed

    Paladin Tier 5 Bonus Changes

    New Low Level BoP Epics

    Changed Low Level Items

    Low Level Items - PTR 2.3Low Level Loot 1Low Level Loot 2Low Level Loot 3


    Zul'Aman Bosses

    NalorakkAkilzonHalazziHalazzi Close-upJanalaiZul'jin

    Mounts

    Miscellaneous Stuff

    NPC screenshots credited to World of Raids.

    New CE Flying mount confirmed to be...

    Posted Oct 04, 2007 by Xonia
    Filed in World of Warcraft

    Today Bornakk confirmed that the new Cenarion Expedition Flying mount will, in fact, be a...Hippogryph.

    Which means that Horde gets to fly on Hippogryphs, if only Allys could ride bats...

    Source

    Rise of the Lich King Chapter 3 Now Available

    Posted Aug 28, 2007 by Kody
    Filed in World of Warcraft

    The latest chapter of the Rise of the Lich King story - Shattering the Frozen Throne - is now available on the official World of Warcraft: Wrath of the Lich King page.

    For those of you that enjoy the lore of the game, or may not know the history of Arthas and the Lich King, this is definitely a story worth checking out.

    All of Lordaeron rejoiced at Prince Arthas' triumphant return from Northrend, but their elation was not to last. Not long after Arthas knelt before King Terenas, the former paladin thrust Frostmourne into his father's heart. At the Lich King's command, the fallen prince went on to murder his mentor, Uther the Lightbringer, and claim Kel'Thuzad's remains. When Arthas had finished, Capital City, formerly one of humanity's crown jewels, had been reduced to a silent wasteland of death and despair.

    To read more of the story, head over to Shattering the Frozen Throne.

    Wrath of the Lich King in Games for Windows

    Posted Aug 28, 2007 by Kody
    Filed in World of Warcraft

    WoWInsider broke news of Wrath of the Lich King info from Games for Windows magazine, including a zone list, which details all of the zones in the next expansion.

    The zone list is as follows:

    • Howling Fjord (68-72)
    • Borean Tundra (68-72)
    • The Dragonblight (71-75)
    • Zul'Drak (73-76)
    • Grizzly Hills (74-76)
    • Azjol-Nerub (74-78)
    • Sholazar Basin (75-78)
    • The Storm Peaks (77-80)
    • Icecrown Glacier (77-80)
    • Lake Wintergrasp (Outdoor PvP)

    And some more info on the expansion:

    • Sunwell involves the Blood Elves(and probably Kael'thas himself) using energy from the Mana Forges in Netherstorm to power the Sunwell, with the ultimate goal being the summoning of Kil'jaeden. The instance will contain 6-8 bosses, including a not-fully-summoned Kil'jaeden - purportedly the reason you'll even be able to kill him. Kody note: This is pretty weak if true, to be completely honest.
    • Dalaran is going to have at least one, possibly two instanced dungeons similar to Stockades or Ragefire Chasm. It'll have portals(possibly even one to Shattrath), but no Auction House or class trainers.
    • Death Knights will be getting Death and Decay - the AoE spell players can use in Teron Gorefiend, I am... while controlling none other than the Horde's finest Death Knight, Teron Gorefiend. On top of that, there was info shared on what each rune will do. Blood Runes will be damage-oriented, Frost more toward control-based abilities, and Unholy will be for utility and DoT abilities.
    • Inscription will allow players to create scrolls that others can buy - regardless of whether the player has the Inscription skill or not. Additionally, Inscription is only going to work on certain core spells. Mind Vision is a no, Freezing Trap is a yes for what can be enhanced, for example.

    11 New Wrath of the Lich King Screenshots

    Posted Aug 22, 2007 by Kody
    Filed in World of Warcraft

    At Games Convention this morning, Blizzard released 11 brand new screenshots for World of Wacraft's second expansion pack, currently in development, Wrath of the Lich King.

    You can check them out, along with all the other images from GC 2007 in our Leipzig Games Convention Images section, or by clicking on the thumbnails below.

    Be sure to keep an eye out in the coming days as we'll be providing even more coverage from Leipzig, including some exclusive interviews!

    Howling Fjord BridgeHowling Fjord TownHowling Fjord WildsNifflevar Skull CastleSkornUtgarde Keep ExteriorUtgarde Keep StairsVengeance LandingWestguard KeepWyrmskull VillageHowling Fjord

    MMO players not loners

    Posted Aug 16, 2007 by meteo
    Filed in World of Warcraft

    "81 per cent play with friends and family"

    A new study by researchers at Nottingham Trent University, published in the US journal CyberPsychology and Behavior, dispels the myth that online gamers are asocial.

    “This study has revealed many aspects of MMORPGs that were not known before," said Nottingham Trent University professor Mark Griffiths. "Previous research has suggested that gamers are socially inactive, but MMORPGs are actually extremely social games, with high percentages of gamers making life-long friends and even partners.”

    Looking at nearly 1,000 online gamers from around the world, researchers found that three quarters of gamers make good friends with the people they meet online. Almost half have met in real-life situations, and one in ten went on to develop physical relationships.

    According to the study, entitled "Social Interactions in Massively Multiplayer Online Role-Playing Gamers," gamers played an average of 22.85 hours per week. The most popular MMORPG in the study was World of Warcraft.

    The study also determined that more than 30 per cent of gamers found themselves attracted to another player, and that 40 per cent chose to discuss sensitive issues with online friends rather than real-life friends.

    “As well as making good friends online, 81 per cent of gamers play with real-life friends and family, suggesting MMORPGs are by no means an asocial activity, nor are the players socially introverted," said Griffiths.

    “The virtual world that these games offer, allow players to express themselves in ways they may not feel comfortable doing in real life because of their appearance, gender, sexuality, age, or other factors. They also offer a place where teamwork, encouragement and fun can all be experienced.”

    Rise of the Lich King - Chapter 2 Now Available

    Posted Aug 14, 2007 by Kody
    Filed in World of Warcraft

    Rise of the Lich King's second chapter - titled "The Claiming of Frostmourne" - is now available on the official Wrath of the Lich King web page.

    Joined by the legendary paladin Uther the Lightbringer, Arthas and Jaina nevertheless arrived at the gates of Stratholme too late to stop the distribution of plague-ridden grain. Arthas realized that the innocent villagers would inevitably join the growing ranks of undead. He ordered Uther to purge the town and slaughter the civilians before they could become minions of the Scourge. When Uther refused, Arthas accused the veteran knight of treason and disbanded the Order of the Silver Hand. Uther and most of his remaining cavalry left the village in disgust, and Jaina, horrified by Arthas' decision, abandoned the prince as well.

    If you missed out on the first chapter, then you can easily access it by visiting the chapter 1 section: The Curse of Ner'zhul.

    Head over to the Wrath of the Lich King page to read more!

    BlizzCon Wrath of the Lich King Demo Presentation

    Posted Aug 06, 2007 by Kody
    Filed in World of Warcraft

    We have a full, unedited video presentation of Wrath of the Lich King from BlizzCon that we shot on the show room floor. The expansion was talked about for nearly 50 minutes, and there's a ton of information provided by Jeff Kaplan, Tom Chilton and Cory Stockton both on the basics of the expansion and the zones themselves.

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    Northrend Starting Zones

    Posted Aug 03, 2007 by Kody
    Filed in World of Warcraft

    The Howling Fjord

    The Howling Fjord sits high above the Great Sea on the southeastern tip of Northrend. It is said that in ancient times the vrykul, a race of half-giant warriors, inhabited the land, founding a vast and prosperous civilization.

    Then one day, without warning or explanation, the vrykul vanished, leaving behind only deserted villages and abandoned temples.

    Now the Alliance and Horde have come to confront the malefic Lich King and put an end to the Scourge. The Alliance has established a staging area in the settlement of Valgarde, but their presence seems to have sparked off an unforeseen event: the return of the vrykul.

    These formidable warriors have begun attacking Horde and Alliance settlements, and many of the vrykul are pouring out of the fortress of Utgarde Keep, not far from Valgarde. The vrykul's motives and their whereabouts for the past several thousand years remain a mystery. Regardless, there is no doubt that the vrykul's sudden resurgence has touched off an ongoing battle for control of the region.

    Dwarven prospectors, in the meantime, have uncovered mysterious relatives whose skin is etched in strange runes. These iron dwarves may provide the missing link needed for the dwarves to piece together the mystery of their creation.

    On the eastern shore, the Forsaken have arrived, carrying a plague of their own to unleash upon the Lich King. Queen Sylvanas has been methodically and patiently overseeing the formulation of this contagion for several years, and the time has come at last to test its effectiveness against the Scourge.

    Before bringing the battle to the Lich King, both the Horde and Alliance must overcome the immediate threat of the vrykul and answer the questions that the warriors’ reemergence has posed. Where have the vrykul been? What do they want? Most disturbing of all, what if they aligned with the Lich King?

    Perhaps only time will tell. For now, the battle has just begun.


    Borean Tundra

    The sprawling Borean Tundra lies at the far southwestern tip of Northrend, the icy continent also known as the roof of the world. In recent months the Horde has established a dominant presence here as the young and daringly aggressive Garrosh Hellscream has founded the rugged orc fortress of Warsong Hold.

    Shortly upon arriving, the Horde met the tuskarr, a walrus-like race of nomadic fishermen. The two groups have since formed a bond, and the Horde has sworn to aid their new allies in any way possible. Garrosh and his orc forces have also discovered the enigmatic taunka, an ancient offshoot of the tauren race that up until now had been thought lost forever.

    Beyond the Westrift Valley, which separates the tundra from the mountainous region of Coldarra, explorers have recently witnessed increased activity at a magical site known as the Nexus. Nestled within the valley of Coldarra, the Nexus is a column of magical energy surrounded by levitating earth-covered rings. This ancient site was created by the blue dragonflight, and many adventurers attribute the increased activity here to the reemergence of the blue Dragon Aspect, Malygos. Inhabitants of the region have also noted an increased tension among members of the blue dragonflight, especially regarding the use of magic.

    The Alliance has established a smaller presence here as well, and as both factions prepare to launch an offensive against the Lich King and his undead armies, they must first address the more immediate threat: the naga. The sinister serpentine race is using massive generators to melt the surrounding glaciers and ice caps, threatening to flood the entire region.

    The Alliance and Horde have journeyed from far and wide to reach Northrend. Yet for these intrepid pioneers, the true challenges still lie ahead.

    Lore of the Lich King

    Posted Aug 03, 2007 by Kody
    Filed in World of Warcraft

    Chapter 1

    The Curse of Ner'zhul

    The elder shaman Ner'zhul was once among the greatest spiritual leaders of the orcs. Deceived by the demon Kil'jaeden, he set in motion the events that led to the orcs' corruption and the creation of the bloodthirsty Horde. Yet ultimately Ner'zhul refused to give his people fully to the demonic ranks of the Burning Legion.

    The demon lord Kil'jaeden punished Ner'zhul for his defiance, destroying his aging body and torturing his spirit. The demon then offered Ner'zhul a final ultimatum: serve the Legion unconditionally or suffer eternal agony. With little other choice, Ner'zhul pledged to obey Kil'jaeden and was reborn as a terrifying and vastly powerful agent of the Legion – the Lich King.

    Ner'zhul's spirit was magically shackled to a suit of ancient armor and bound to the mighty runeblade Frostmourne. To ensure Ner'zhul's obedience, Kil'jaeden sealed the armor and blade within a specially crafted block of ice collected from the far reaches of the Twisting Nether. This frozen crystal was then cast into the ripe and unsuspecting world of Azeroth, settling in the desolate, snowy wastes of Northrend.

    Among the abilities bestowed upon the Lich King was lordship over death itself. From within his Frozen Throne, Ner'zhul summoned a number of undead to serve him and tested his army against the nerubians of Azjol-Nerub and their mighty spiderlord, Anub'arak. Although the War of the Spider raged for years, many nerubians who fell in battle quickly became bound to the Lich King's iron will. Anub'arak himself was eventually ambushed and slain, rising again to join Ner'zhul's ranks as a fearsome crypt lord.

    The Lich King appeared to be faithfully serving his master, but he had in fact hatched a cunning and subversive plan. To that end, he created a small fissure in his prison, pushed Frostmourne through it, and directed his minions to carry the runeblade away from the Frozen Throne. Ner'zhul intended to use the sword as bait for a mighty champion: a loyal subject who would free him and serve as a vessel for his restless spirit. While Frostmourne was positioned to serve its future purpose, the Lich King dutifully proceeded with his demon master's true agenda...

    Since arriving on Azeroth, the Lich King had been formulating an insidious plague of undeath, a terrifying disease meant to annihilate humanity and create an army faithful to the Burning Legion. To expedite the spread of this contagion, the Lich King recruited a powerful ally in the ambitious mage Kel'Thuzad, a senior member of Dalaran's ruling council.

    Under the Lich King's watchful gaze, Kel'Thuzad created the Cult of the Damned, a group of humans to whom he promised social equality and eternal life on Azeroth. The cultists spread the plague throughout Lordaeron's northern villages, amassing a host of mindless undead. Kel'Thuzad looked upon the growing army and named it the Scourge, for at the Lich King's whim it would surely scour humanity from the face of the world.

    To be continued...

    13 World of Warcraft: Wrath of the Lich King Images!

    Posted Aug 03, 2007 by Kody
    Filed in World of Warcraft

    Continuing in our BlizzCon coverage, we have thirteen new screenshots available from World of Warcraft's second expansion: World of Warcraft: Wrath of the Lich King.

    You can check them out in our BlizzCon Images

    NEW: Wrath of the Lich King Video Trailer

    Posted Aug 03, 2007 by Kody
    Filed in World of Warcraft

    As part of our constant updates from Blizzcon 2007, the trailer for wrath of the Lich King can be found here at Curse for your enjoyment. This video was shown off during the opening seremony at the Anaheim convention center here in LA.

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    Deathwing is alive!

    Posted Apr 19, 2007 by Nimloth
    Filed in World of Warcraft
    Deathwing Lives - Lore

    As you can see from the picture above, it would appear that Deathwing is very much alive still and has plans of his own. The question is, do you think he will appear as a raid target at some point?

    Edit: When the patch goes live, go to the Dragonmaw base camp on Netherwing Ledge (make sure you've done the questline that turns you into a fel orc whenever you're near the Ledge, btw, otherwise you'll probably just be attacked) and stay near Mor'ghor (he's in the main building with an Eredar with him). A "Blood elf" comes up, talks, and then when she leaves, transforms into a black dragon

    Lady Sinestra flying off


    Post your thoughts in the comments section below!