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Group O Matic

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Last Update: July 13, 2008 (1 week ago)
Category: PvP and Raids & Encounters
Tags: arrange, automatic, group, groupomatic, and raid
Project Manager: Amavana
Current Version: Group O Matic 1.11.2
(for World of Warcraft 2.4.2)
Downloads Today: 20
Downloads Total: 3,008
Favorites: 14
Comments: 29
  • About Group O Matic
  •  

Group O Matic is a tool for raid leaders. It does the following:

  • Gives you the ability to save and restore raid member positions
  • Gives you an auto-arrange command, which tries to find the best group arrangement based on class/spec, and then automatically arranges the raid to match it.
  • Adds slash commands to swap raid members' groups (for macros to move people on the fly)
  • Auto-arrange template for AB/EotS which will move people at the same node into the same group.

NOTE: If you want to configure GOM while not in a raid, use /gom active


  • Macro Commands:

/rs Name1 Name2 (Swaps two people)

/rm Name Group# (Moves Name into Group#)

/rgs Group#1 Group#2 (Swaps two groups with each other)

  • Raid Save and Restore:

Restore will try to get the current raid as close as possible to the saved raid. By default, if there are people missing they will be ignored, and if there are extra people they will be auto-arranged -- these settings can be changed in the "Manage Saves / Restore Options" pane.

  • Auto Arrange:

Will scan the raid's talents (if a player is out of range, GOM will still see their talents if they are running GOM also) and use them to automatically set up the raid. If GOM can't find someone's talents (because they're offline, etc) it will use their last known talents. Anyone whose talents are completely unknown will have defaults filled in by class.

  • Auto Arrange Templates:

GOM supports user-created templates to modify how the auto-arranger behaves. If you want to create one, see the EZ Templates tab or templates.lua. I've included an Alterac Valley template in addition to the default PvE raid template which is built-in.

  • AB/EotS template:

Note that using the auto-arrange with this template will probably only be useful to you if you're in an AB/EotS game that is in-progress. It scans all raid members' current sub-zone ("mine", "stables", etc) and groups people at the same place together. Remember that GOM can't work while *you* the raid leader are in combat, but it doesn't matter if other people are, and you can macro /gom auto and hit it when you have a few seconds OOC.

  • Group Exclusions:

You can exclude any/all groups from being saved/restored/arranged. Excluded groups will not be modified at all by the addon (the exception is the AB/EotS template, which intentionally ignores this setting).

  • MVPs:

You can create a list of MVPs which the auto-arrange will look at first when arranging groups. Class and spec are valued over MVP status, but among players with the same class and spec, MVPs will be placed in the top groups first.

  • Downloads (5)
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  • Screenshots (5)
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  • July 2, 2008, 04:03AM (3 weeks, 1 day ago)

    Could you add resilence checks for each player in the raid and then allow this to be used when arranging them. I request this because I set my AV raids up like this and like to put low resilence raid members in groups that don't typically run into PVP situations in AV. It would also be nice to know how you can display the player information in the raid window like some of your sreenshots. I would love to add resilence to this display also so I could see the resilence right in front of each persons name in the raid. Thanks and this is a great addon.

    One last thing, if you need help pulling in the resilence info for everyone in the raid let me know, I addded this feature to IOP for my guild use.

  • July 3, 2008, 01:14PM (2 weeks, 6 days ago)

    If you mean the "bear" "shadow" etc. names for raid members; the release version of the addon can't do that. I use it for testing and to show something of how the included auto-arrange templates act. I may not put that functionality into release GOM ever, because I'm thinking of making a separate addon for easily manually arranging groups where it would prolly work better.

    What sort of functionality exactly would you want with resilience? I guess you mean you want to create an auto-arrange template that uses that information, but what sort of checks would you like to be able to make against it?

  • June 6, 2008, 07:33AM (1 month, 2 weeks ago)

    Will this ever be able to move people while Id be in combat? Looking to macro this with heroism in raids to get the full effect on all the dps then swap back in seconds.

  • June 9, 2008, 12:56PM (1 month, 2 weeks ago)

    http://www.curse.com/downloads/details/12539/

    is the best you can do. group movement functions are locked down in combat.

  • April 26, 2008, 07:00PM (2 months, 4 weeks ago)

    Just a note on the 1.7 restore options menu:

    "Smart" means that if there are people in the saved raid that aren't in the current raid, try to fill in their spots with "extras" (people in the raid that aren't in the saved raid) that have the same general talent build as the missing person.

    "Separate" means to not auto-arrange extras into the raid, instead try to push them into the lower groups (so that you can add them manually). "Merge" does what it's done up until now, which is run the extras through the auto-arranger to find where they should be placed.

    Note that the "Smart" vs. "Dumb" distinction won't have any effect on any given player unless GOM has already cached their roles, which it does when you auto-arrange with them close enough to scan (or every 5 minutes OOC if you have the option on).

    OTOH, "Merge" vs. "Separate" works even if the addon doesn't have any talent data for anyone.

    "Dumb - Merge" will behave exactly the way 1.6 does.

  • April 11, 2008, 01:37AM (3 months, 2 weeks ago)

    1.5 adds an MVP list for the auto-arrange. You can put players in it who you want to be picked before others with the same roles.

  • April 8, 2008, 05:39PM (3 months, 2 weeks ago)

    Sweet thanks:) yeah raidrestore has never DCed me and I used it ALOT lol.

  • April 8, 2008, 05:52PM (3 months, 2 weeks ago)

    Awesome, good to know that it's safe. :)

    I have been playing with it set to 20 and so far it's been working fine, except that sometimes it spams you with "Group is full." (Which is annoying but doesn't break anything).

    I'll be posting a fix for that tonight hopefully (a real fix, not just turning off the system messages, although that works too).

    Edit: 1.4.2 fixes this.

  • April 8, 2008, 02:29AM (3 months, 2 weeks ago)

    1.4 allows you to change the number of moves sent to the server at a time (which can make the arranges almost instant).

    It also doesn't de-select the AB/EotS template if you try to do a raid restore with it selected (now it just ignores it).

  • April 6, 2008, 10:54PM (3 months, 2 weeks ago)

    One thing I have noticed is that the group moving is quite slow. Not that it really matters just thought it was odd since raidrestore does it immediately. But working good now:)

  • April 6, 2008, 11:21PM (3 months, 2 weeks ago)

    The difference is that RaidRestore requests every move at the same time, GOM requests one move at a time and waits for the server to reply. The reason for that is that (as RaidRestore's author notes) sending a ton of "move so and so" requests to the server at once can occasionally cause you to disconnect.

    That said, now that GOM is stable I like the idea of being able to set how many requests it sends at once. I'll add that soon. If you want to set it to 25 or 40 and risk it then you'll be free to do that ^_~

  • April 6, 2008, 03:11PM (3 months, 2 weeks ago)

    Looks like Curse ate my 1.3 upload. Re-uploading it seems to have worked.

  • April 6, 2008, 06:53AM (3 months, 2 weeks ago)

    cant seem to dl 1.3

  • April 6, 2008, 06:26AM (3 months, 2 weeks ago)

    you rock, Amavana. thanks for letting me know about your wonderful addon.

  • April 5, 2008, 10:51PM (3 months, 2 weeks ago)

    Finally found and fixed the bug with the talent scanner that was classifying hybrid classes as every possible role that their class can fill at once. >.>

  • March 26, 2008, 02:42AM (4 months ago)

    Release! :D

  • March 17, 2008, 11:47PM (4 months, 1 week ago)

    I believe that 0.0.6 fixes all known bugs. Give it a try! :D

  • March 18, 2008, 04:15AM (4 months, 1 week ago)

    Five premades so far successfully re-grouped. Some times it doesnt work first shot, one or two people are messed up, but I just hit her again and it works. Usually only messes up if people join/leave during the move process.

    GJ, and thanks for listening to my feedback.

  • March 18, 2008, 04:44AM (4 months, 1 week ago)

    Cool :)

  • March 16, 2008, 10:25PM (4 months, 1 week ago)

    @Morgalm: TY for the feedback :) If you (or anyone) gets it to give a Lua error like that please let me know. Do you remember what you were doing when you got that?

    As far as the "group is full" stuff...I'm not completely sure what's going on with that yet (working on it :D), however 0.0.5 tries to compensate for it, and shouldn't spam you.

    Also note to anyone who has read below: the /run command I gave is no longer needed (and will do nothing) in 0.0.5

 
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