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LootCount

  Download the Curse Client

Last Update: July 14, 2008 (1 week ago)
Category: Inventory & Bags
Tags: count, itemcount, loot, loots, and track
Project Manager: ybe
Current Version: LootCount v1.10
(for World of Warcraft 2.4.2)
Downloads Today: 26
Downloads Total: 11,846
Favorites: 121
Comments: 76
  • About LootCount
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Shows the total amount you have of items. The actual items may be in your bags, banks, or on one or more of your alts. This makes LootCount perfect for your grinding overview - even if you put some of the items in the bank or send some to your alts.

LootCount v1.10 (Changes from v1.05)

[added] Option to use items
[removed] Double leftclick for toggle local-mode
[added] right-click drop-down menu for icons

Description

LootCount's basic usage is to show you how many you have of one or more items without the annoyance of having to open your bags and add up stacks of items all the time. In addition to this, LootCount can also add the amount you have in your banks, on your alts, or in the current group/raid you are in - if they have LootCount installed, that is. This feature is very handy if you are grinding together with a friend.
The amount of items you can watch at any given time is only limited by your screen real-estate. It has been tested with 100+ different items.
To start watching an item, just drag it from your bags/bank and drop it on the LootCount interface. That's all.

...and more

Have you ever checked what items you can create (tailoring, smithing, etc) with all your stuff spread out across several characters? LootCount solves that problem for you. Upon mouse-over of any item that produces an item tooltip, LootCount will display the total amount you have of that item (according to your set-up with bank, alts, etc). This means that if you mouse-over a material (f.ex.) in your profession pane - say, [Wildvine] - LootCount will tell you if you have that (and how many totally) on any of your characters at a glance.
If you mouse-over an item-watch, LootCount will tell give you a breakdown of where all the items are (if applicable) like this:
- Bags: 17
- Bank: 20
- Altname1: 4
- Altname2: 2

First-time install

The first time you install LootCount, you will not see it on your screen when logging in to WoW. Show/hide LootCount by typing "/lc". This can also be assigned to a key in the native WoW key-binding options.
When LootCount appears for the first time, it will appear as an empty green frame in the center of your screen (where the head of your character is). This frame can be moved by dragging it by the corners (and ONLY the corners). Place it wherever you like. Now - open your bags, drag an item from there, and drop it in the center of the green frame. That's all there is to it.

Adding item-watches

When you want to add a new item-watch, just drag the item you want from your bags (or bank) to the LootCount interface. Several empty squares will appear where you can drop the item. Drop the item where you want it, and you're done.

Removing item-watches

You remove an item-watch by double-clicking it with the right mousebutton. This may seem like a somewhat strange way of removing an item, but this is a compromise to allow for better functionality for plug-ins. It also helps protect against accidental deletion.

Accessing the menu

LootCount has a menu that can be accessed by right-clicking the edges of the center frame (not the corners). This menu will let you select basic operational parameters like what to include in the count, and size of the interface.

"Full" feature-list

o Shows item-count from bags, bank, alts, group, raid (all selectable)
o Supports individual grind-goals for each item-watch
o Item-watches can individually be set to local-mode (count current character only)
o The interface can be locked so you wont move it or delete items accidentally
o No limit on number of watches
o Interface and text are resizable
o Watches are dynamically generated when they are needed
o The layout/shape can to some extent be controlled by the user when adding new item-watches
o Supports plug-ins
o Plug-ins are individually selectable from the add-on screen within WoW
o A few plug-ins comes bundled with LootCount

Group/raid

If you are in a group with someone that also have LootCount, you can watch items as a total. The most common use for this feature is to grind rep-items together with a friend. Both can then drop the rep-item on LootCount, and you will then read a shared total for this item. Now - if you in addition to this want to monitor your items only, you can drop the same item one more time and switch on local-mode for that item-watch.

Mouse-clicks

This is the functions different types of mouse-clicks will perform on regular LootCount item-watches. Plug-ins will have different functionalities.
Single left: Use item (if it is usable)
Double left: Nothing
Single right: Open menu
Double right: Remove item-watch (also works on plug-ins)

Plug-ins

A few plug-ins comes bundled with LootCount:
- Repair
- Reputation kill-countdown
- Experience kill-countdown
Any plug-in can be individually switched on/off from the addon-menu at the character selection screen in WoW to conserve memory.


Bundled plug-ins

Kill-countdown with XP and/or reputation Ever wondered how many kills you need to level up, or how many kills you need to get to the next reputation level? If you have, LootCount will tell you. Just select the option (REP and/or XP) you need from the LootCount menu and click one of the empty slots that just appeared. If you chose XP, that is all there is to it. If you chose REP you will also need to select the faction you want to watch. You do this by opening the WoW reputation window (shortcut "U"), click the faction you want to watch, check the "View as experience bar" option.
The counter icon will contain two numbers. The bottom-right number will show an estimate based on the last mobs you have been killing, and the upper left will show you how many of the last mob you killed you will need to get to the next level. These numbers will get more and more equal as you approach your next level. If you choose to switch zone or mob-type, LootCount will adapt and tweak the estimate within a number of kills.


Special thanks to:

Faladrin for the initial code and idea for goal-functionality.
Belleboom for group/raid idea.

  • Downloads (5)
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  • Screenshots (4)
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  • April 17, 2008, 08:57AM (3 months, 1 week ago)

    Well... Yes and no. Mostly no. Your saved data has a dataversion stamp to it that tells LootCount if the data is compatible. If this data is missing or wrong, the data will be cleared. But if you copy the SV file from a working character (WoW\WTF\Account\<user>\<server>\<character>\SavedVariables\LootCount.lua), it should at least start without errors.
    However, this will not work exactly as you intended since all bank-data is located in the same file. This means that you copy the bank-data from one character to all the other characters, and that wont help you much as the count then will be extremely wrong.

    But if all you want is to get your item-count correct for all characters again, you do not need to use the in-game mail. All you need to do is to log in to a character and go visit the bank. Repeat this on all your bankers and characters.
    This will update the database, and LootCount will count correctly if you have "Use alts" selected.

  • April 17, 2008, 12:47PM (3 months, 1 week ago)

    Works again, thanks a lot! I copied only the layout data from the LootCount.lua and left the settings and bank-info as they were on each character.

  • April 17, 2008, 06:12AM (3 months, 1 week ago)

    Is there a way to copy LootCounts Layout and counted items from one char to another? I tried to copy the LootCount.lua from one chars folder to the other in the WTF folder, but i always get the message "Your layout is incompatible with this version and has been cleared". I have all the counted items on different bankchars and I'd hate to start an ingame-mail-avalanche just to get my lootcount right again :P Oh, btw, this problem arose when I had to reinstall all patches from 2.0 recently, when I logged in, my Lootcount had a lua-error, so I downloaded the newest version and this gave me the above "Layout incompatible" error...

  • April 11, 2008, 02:06PM (3 months, 1 week ago)

    Great... :P

    I'll see if I can get some help from Curse on this.

    Until the issue has been fixed, please download it from WoWUI

  • April 11, 2008, 11:04AM (3 months, 1 week ago)

    Says it was updated 16 hours ago,but when I try to download "This download is temporarily unavailable"

  • March 10, 2008, 06:00PM (4 months, 2 weeks ago)

    @justcallmefred
    LootCount is currently being tested for a few changes and a new plugin. Your request for sizable text has been implemented. There will be two new menu-options in the next version; "Bigger text", and "Smaller text" which can be used for scaling the text as you see fit. Just hang in there for version 1.04.

    @All
    The new plugin that is being tested now is a drop-rate counter. It will measure the drop-rate of items, and it will monitor the manner in which you kill monsters. On the basis of these numbers it will make an estimate on the drop-rate you may expect to see a certain item drop. F.ex: If you kill an equal amount of creature A and B, and creature A drops the item you want at 50% and creature B does not drop it, you will be show a drop-chance of 25%.
    This plugin also accepts goals, so if you need f.ex 10 of an item it will tell you how many kills you may expect to do to get to your chosen goal based on your current-type kills.
    The plug-in also provides a mouse-over tip for any mob. Just mouse-over any creature and hold down the shift-key. A tooltip will appear telling you what the creature drops and the so-far observed drop-rate.

  • March 9, 2008, 12:57AM (4 months, 2 weeks ago)

    That is a very good idea. I will look into it.

  • March 7, 2008, 09:28PM (4 months, 2 weeks ago)

    is it possible to make the count numbers in the box bigger, I can't read them.Possibly make them scale, so some ,like me, can make the numbers a lot bigger, and others that are younger can scale down.

  • Feb. 15, 2008, 12:48PM (5 months, 1 week ago)

    @ Veyska:
    The change you requested is included in version 1.03. Just type "/lc tooltip" to toggle the setting on/off.

  • Jan. 13, 2008, 03:30PM (6 months, 1 week ago)

    Option to turn *off* the tooltip icon info (1.# betas)? Already got an inventory mod that modifies tooltips with that sort of into and another one that provides icons (without numbers in the way) and so all it is for me at least is clutter. I use your add-on for a quick way of seeing stuff like leather on my LWer and reagents on some of my casters and for that it performs wonderfully. :-)

    Also, the "drop item here" boxes LC pops up when you're adding new items seem to be getting stuck visible in the 1.02 beta, at least they were on my screen. Locking didn't remove them either.

  • Dec. 14, 2007, 06:05PM (7 months, 1 week ago)

    @Squishy:
    So this is how it is at the moment:
    After being through the code and counting usage, the most efficient reduction is actually removing the current layout to make it as the first version was. And that was not good enough, so I wont do that.

    So for my current work to somewhat address what you are stating here. I have a beta running at the moment that supports plug-ins. These plug-ins will be separate addons that can be switched off from the addon menu at the character selection screen. At this stage: Money-, XP-, rep-, and DPS- count are separate plug-ins.
    This will also enable anyone who want to try, to write plug-ins for LootCount. LootCount will be the interface for the plug-in, and all the plug-in needs to do is to supply LootCount with data when needed. The features of the API is still being developed, but it is at a working state now. F.ex: The DPS plug-in is only like 100+ lines, so small compact plug-ins seems to be very possible with the current API.

  • Dec. 12, 2007, 04:33PM (7 months, 2 weeks ago)

    Hehe :)
    I agree with you. I have been thinking of making a sort of "LootCount light". Packed in the same zip-file, but as another addon so people can select whatever they want from the addon selection menu. I don't have any details about it yet, but it would be as lean as possible. The question is how much to keep. Maybe keep the alt- and bank- functionality. I don't know yet.

  • Dec. 11, 2007, 11:01PM (7 months, 2 weeks ago)

    This is probably going to piss you off. But please, consider how lootcount is drifting from a nice single function addon to another uber-try-to-do-everything addon.

    I love the original function - loot counting. But I could care less about a dps meter or any other functionality. I'm also concerned about potential memory and cpu usage as you add more options.

    Please consider making these new functions modules that are easily disabled.

  • Dec. 7, 2007, 12:29PM (7 months, 2 weeks ago)

    Ah okay. I do have problems reproducing the error, so the testing of the fix for it is somewhat trial and error. It does seem to be a bit timed at least.
    I have incidentally found another error that will be quite visible on a fresh install, but it's not critical. I made a change for it yesterday night, and hopefully it's gone now.

    I am still working on the next version, and it does seem to take a bit more time than I thought because of the difficult testing.
    Not guarantees, but I hope to release it during the weekend.

    There will also be a couple new functions in this version:
    > Tooltip-count
    Shows total count above tooltip when mouse-over any item anywhere. Also works when clicking links anywhere. This is the same number you would be shown if you had dropped the item in the LootCount interface.
    For my own part at least, I found myself dropping items on the interface just to see if I had more of those anywhere else. That will not be necessary anymore.
    > DPS-meter
    A straight forward DPS-meter that includes pets (and minions, of course). It measures DPS per fight and updates as you fight. If you have a pet, its DPS will be shown separate alongside a number with the total DPS for both of you.
    This one is localized in english only, as I will need translators for the other languages. It will be released in the next version as a beta-function.
    LootCount still works in other languages, just not the DPS-meter.

    TODO: Assign single items-watches to not include alts even if all other do. This would be much more logical with soulbound items like badges.

  • Dec. 7, 2007, 09:16AM (7 months, 2 weeks ago)

    Got this one time only error (like another one posted below) when taking some items from a stack in my bank and putting them to my bag:
    ..\LootCount.lua:659: attempt to index field 'Base' (a nil value)

  • Dec. 3, 2007, 01:53PM (7 months, 3 weeks ago)

    Ahhh. I see. That error should have been fixed, but there's probably one more then :)
    Thanks. I will check that out.

  • Dec. 2, 2007, 05:04PM (7 months, 3 weeks ago)

    I think this may help. I seem to see a pattern, on my lower level toons that I don't have LootCount displayed on screen I get the error.If I put up LootCount onscreen and DON'T have anything being tracked I think it will turn off LootCount from displaying on screen. If I leave at least 1 item displayed I'm fine.Dunno if this helps.

  • Dec. 1, 2007, 09:16PM (7 months, 3 weeks ago)

    I am working on a new version atm. It does seem that Blizzard have changed some stuff in the loading of addons, and the next LootCount will try to account for that. I haven't had that problem myself yet, but it does seem to be related to when LootCount is loaded, and when it is allowed to run freely. A fix is being tested for this at the moment.

  • Nov. 29, 2007, 02:14PM (7 months, 3 weeks ago)

    I am having the same prob as justcallmefred

    Error when moving items between inv/bank, I use Bagnon.

  • Nov. 26, 2007, 06:16PM (8 months ago)

    Great! Got confused by seeing LootCountItem-1_0 etc. with no other frames behind them. Your absolutely right, and thank you.

 
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