0.2.4 Beta (8-20-08):
-Minor layout changes in the EZ Template editor
-Small tweaks to the Default PvE template
-Fix for a minor potential bug related to limits
0.2.3 Beta (8-17-08):
-GOM now properly converts settings from version 1.x on the first time it runs rather than deleting them
-EZ Template menus now properly clip text that is longer than their width
-Fixed not being able to select "Any" or "None" after having selected something else from an EZ Template menu
0.2.2 Beta (8-15-08):
-Fixed the EZ Template edit button not properly disabling when there was no template selected to edit
-EZ Template class/spec menus can now be localized
--enUS/default localization means that those menus are more natural now in English as well("Spell DPS buffer" as opposed to "SPELL_BUFFER", etc.)
0.2.1 Beta (8-13-08):
-Tweaks to the Default PvE auto-arrange template
-Cleaned up some of my messy XML
-Fixed the clipping on the template menu
-GOM's buttons are blue now ^-^
0.2.0 Beta (8-8-08):
-Until talent changes become less volatile; the talent-checker has been mostly reduced to just checking which tree has the most talents
-Removed the Default auto-arrange template, renamed PvE2 to Default PvE
-Major modifications to the new Default PvE to reflect the changes to the PvE raid layout metagame
-Cached player roles/specs from version 1.x will be deleted, due to the number of changes from WoW 2.x
-The "Continuous Scan" option will no longer prevent you from starting a restore/auto-arrange while it is scanning
-Removed all use of the addon channel (ping/update checks/syncing talents with other raid members running GOM) which probably no one used, and which used a small amount of CPU time even when idle.
-Scripted template changes:
--Anchors for templates: go, etc. are now able to take an anchor name in place of a line number
--Added "anchor anchorName" command for templates
--Updated special talents, added MANA_BATTERY for surv hunters w/ hunting party, etc.
--Several *_BUFFER roles have been removed because those talents/abilities now affect the whole raid
--Preliminary Deathknight talent interpretation added; for now, all deathknights are tanks plus either melee/spell dps depending on talents
--When trying to find a matching player for a request by an auto-arrange template, GOM will now prioritize players with a different ROLE than an optional prefSpec (but who aren't applicable to be limited by a limits line) over players who are limited by an optional limits line -- before, these two conditions had equal weight