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I read many of the comments here and it seems that quite a few of them are coming in from a very biased perspective. Having said that, as a WoW player to an AoC player to currently not playing any MMO game (due to work), here's my take on the first impressions of AoC and the switch from WoW:
Is it worth it? In a nutshell, not at the moment. Why? Well...
WoW was/is/will always be designed for the masses. You never really needed too much skill to complete end-game stuff in WoW - all you needed was 40 people (pre-BC) knowing what to do and it was actually not so bad. I've played WoW when UBRS was the only raid available and it took 15 people who knew little about their classes, and learning them to kill Drak. From there to MC, BWL, ZG, AQ20/40 and then even Naxx. AQ40 and then Naxx really raised the bars for a challenging encounter - especially Naxx - but it was so short-lived due to BC that most people never really cared for it.
What made WoW so appealing was that fact that it had very rich lore, interesting plots and sub-plots, storylines, familiar names that most people got used to it very soon. Plus, it required an 'average' PC to play it smoothly. I am not gonna lie and give Funcom a blind-eyed view - WoW was NOT as buggy as AoC even at release. AoC's release has been a lot more smoother - less server-side crashes, fewer downtimes, smaller population, no queues - whereas WoW had far more of these. Part of it was because Blizzard did not anticipate the game to be as huge a hit as it became in a relatively short time.
The main problems I've had with AoC (after playing almost 6-8 hours a day during my time off from work, for a full 2+ months since release - and I reached lvl 73 before I had to go off for work again) are as follows:
1. The full voice feature was fantastic, but I felt cheated that it only was in the first zone. After that, it did not exist. Funcom should have done at least till the mid-40s range with full voice by release. And each week, they should have added more voice-overs during patching. This made the game feel like it was in Beta testing rather than release.
2. The class balance issue - some of the classes were so absurdly overpowered in pvp situations that it was getting to a point of no point trying to fight.
3. PvE on a PvP server was much worse. Respawns in AoC are so rapid that you feel like gouging your eyes out due to just respawns going up on you over and over again.
4. Instancing was very poorly designed. Each zone had multiple dungeons, but quality > quantity. Where you started out in WoW with Deadmines or Wailing Caverns - they posed a challenge. Instancing in AoC was either a cakewalk (the instance in Wild Hills - can't remember name) or ridiculously hard for a pug to complete (redesigned Black Temple in Khepshof for e.g.). Once again, they should have focused on quality instead of quantity to make a more enriching playing experience.
5. Economy/Inventory: The tin/copper/silver/gold mechanism was broken. As were bags or overall inventory management. That was a huge downside. Where WoW felt more organized - you know cities have banks, towns do not, AoC was not at all clear on a lot of these directives. The large cities were in fact way too large and took a lot of time just running around to get from 1 NPC to the other. World map is poorly designed since you could not 'click' on a zone to expand on it.
6. Bugs - oh lord the number of bugs. Right from the time you got out of the starting zone till wherever I went - far too many. Especially broken quests. Never made for a fun experience. These should have been fixed - a vast majority at least - before the game's release. I can understand class / abilities bugging out in certain situations, but quests should generally not be broken.
7. System requirements in terms of performance. These seem quite steep. I tried running the game on a Dell M1530 laptop with a 256 mb 8600M GT video card with 4 gb of ram and it was literally unplayable. And yes, I'm on a broadband connection - upwards of 5 mbps on my laptop and 8 mbps on my PC. The fact that WoW in its basic mode required very little system resources made it really scalable. To the poster above me - yes, we need to download a ton of mods in WoW to make it perform various functions - but that increased the system resources needed to run it smooth as well. I think it wasn't whether Blizzard 'could' add the mod functions built into the game - it was more because they did not want to. Adding mods changes the amount of resources required, hence possibly making it unplayable on certain connections. Since WoW was built for the masses, they did not want to do it. AoC already needs a whole lot of resources at the moment - I can't imagine what it would be like in a raid situation with 20-30 health bars on the screen (for a healer) and a lot of activity on screen as well.
8. Tradeskills / Gathering: That was another thing which was broken. A majority of them simply did not work as opposed to being buggy. Once again pushing the game to seemingly Beta stages than a full release. 'Rare' resources was another thing - I must've gathered at least a few thousand of the basic resources before getting my Tin, Quartz, Brindled Leather, etc. That seemed a huge waste of time. Make resources easier to obtain, but make the quantity higher on craftables. It's not as if the low-tier consumables were required for epic items that will be used in end-game.
9. Bad tooltips - I played a ranger (lvl 46) and a priest of mitra (lvl 73) and the tooltips on items and spells etc were just non-informative. It helps knowing the difference between a lvl 1 arrow vs. a lvl 40 arrow (apart from the fact that both vendor for 1t on vendors!)
Having said all of those, the really good points about AoC are as follows: 1. Graphics - the game is an absolute marvel to look at. The textures are magnificently designed and the environments feel astoundingly (sometimes annoyingly - with the buzzing sound of bees near corpses) real.
2. A very large world to play in - The world of Azeroth seems dwarfed in comparison with Cimmeria. But that is also a problem since at the early stages, you spend too much time running around rather than killing stuff :)
3. It deviates from button mashing with the active defense system. That was a nice change from WoW.
4. Character Models are mind-boggling. All the NPCs, mobs and your own characters are intricately modelled - once again makes it worth looking at.
So, my first 2-month impression of AoC was: They should have played on Beta a bit more or at least given the number of bugs etc, give their starting players 1/2 months of free time to help make their game a lot better. Another thing that bugs me is the fact that I have to pay for my subscription in Euros as opposed to the U.S. Dollar for American residents. That makes the game plan USD 21.00-23.00 per month for the exact same service that Americans get for 40% cheaper just because they have an American billing address. Not really fair to your customers now is it?
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