|
Mon, Oct 6 2008 8:01 PM
|
|
|
Greetings. I hope Warhammer developers read these boards. i want to say from the outset that Warhammer is a great game that is truly a breath of fresh air in the mmo market. The humor, quality, voice acting, character design, and public quests are all done extremely well. However, in terms of long term viability of the game, I am concerned. I'm concerned because the competition has had years to polish and improve, and Warhammer needs a few things to keep people coming back. If I am not confident these things will be addressed / are being planned to be addressed then probably tens of thousands of us will go back to Wow. Here are the immediate problems as I see it that need to at least start to be addressed:
1. Gold farmers. There are waaay too many of them, and it's too difficult to report them. Create a function, like Wow has, where you right click on the text and select 'Report as Spam', and that would help. An addendum to this is that sometimes I will ignore a gold farmer only to get spammed by the same name again - maybe they are using different variations of the name, or maybe it just doesn't work.
2. Crafting. To put it bluntly, crafting is tedious, difficult, and very unfun. There isn't much of a reason to do crafting when you get better loot through pvp, and it seems like very few people use the auction house. I know I haven't seen the end game, and what is in store for end levels, but I can't even get my level 20 zealot past level 45 in cultivating because I dont' proc anymore. And I don't want to baby sit a seed for 10 minutes on the slight chance to skill up, which basically means I'm out of luck I guess. Additionally, there is no reason why someone shouldn't be able to pick two gathering (supportive) professions - that is tremendously aggrevating that we cannot currently do so.
3. Arenas. Arguably the best feature of Wow, most Wow players who love pvp will want to see something of this nature in the future. It won't be expected tomorrow, or next week, but eventually, and you will lose a lot of players if something like it is not implemented.
4. Questing / Leveling. Its lame that we have to travel to different lands (and spend lots of money!) just to find appropriate level quests. If I happen to be on a server with low popluation (which I am), I can't even level up through scenarios as they come around maybe once an hour on tier 3. Yes, this should change as more people hit tier 3, however leveling is just too much of a grind right now unfortunately. The quality of the writing and voice acting in this game's quests are great. The quests themselves are great and user friendly. But there should be hundreds of more quests interspersed throughout the areas. The lack of quests and things to do makes parts of this game feel unfinished, and tedious to level up with. Leveling up at 20 feels like doing a level in the 50s or 60s in Wow in terms of difficulty to do / time invested, and there are far more opportunities to level in Wow. I was under the impression that Warhammer Online didn't emphasize the grind / leveling as much, but getting to 40 here is starting to feel comparable to getting to 60 or 70 in Wow in terms of time invested.
5. A looking for group function for dungeons. I've gone to the dungeon in the Inevitable City (Sarconum?) only to find I'm the only one there. If it was like a PQ that was very populated, this would be not a problem, I know. But if you happen to go there and nothing is going on, what are you going to do? What if you miss a group by 5 minutes? Are you supposed to just wait around and spam the local channel for hours?
6. Flight paths. There needs to be more of them. I don't understand why its such a pain to find them - try 2-3 on a map rather than one... there is no reason to make your player base wonder where these are and have to trek great distances to get to them.
I wouldn't take the time to write this if I didn't think it could be done, and that the game can be worth it. Please respond, anyone, but especially any developer who can. Thanks. Otherwise, there is another game that has these things down cold, and many of us will be migrating back to it.
|
|
|
|
|
Tue, Oct 7 2008 7:47 AM
|
|
|
You are right to say that Warhammer Online hasn't had a lot of time to polish the game as WoW does. WoW has a few years ahead of Warhammer. In time Warhammer will patch and fix things that us players report.
Another way to reach the makers is hit the H key in game and send them a mesage in-game about what you would like to see.
Also: A easy way to not get Gold Farmer Spam, AND report them, is Download LibSlash addon and then SpamMeNot from this site in the addons. Since I have gotten it, as long as it is updated when the patches come out, I don't get Gold Farmer Spam AND it automatically reports them for you.
Hope this helps!
|
|
|
|
|
Tue, Oct 7 2008 9:30 AM
|
|
|
I can understand that everyone wants WAR to be the perfect king-killer game right at its launch; I know I did. That being said, it's still very much a work in progress, and from what I've seen, the developers pay a lot of attention to the issues people raise on various forums.
Now I'll also state for the record that I can't for the life of me understand why anyone would want to go back to that "other" game.
I'll respond to some of your points:
1) I completely agree about a build-in feature to both report and ignore gold-farmers. The Chat window itself is still undergoing transformations, so expect to see this one in the near future.
2) Crafting... you make a point about crafting then say that people can get better 'loot' from pvp. I'm not sure where you are going with that; I'm sure you know you can't craft gear and the 'loot' (potions and talismans) that drop are NOT better than what you can craft. Crafting, as it stands, is pretty shallow. That's fine with me, since I've never been a crafter, but for those who do enjoy it, they will need to see some more and different types of items to craft.
3) Arenas, quite to the contrary, are arguably the WORST feature of WoW. Not in and of themselves, but due to the fact that the devs balanced a lot of class mechanics around the arenas AND that players were ultimately forced to do arena just to enjoy the pvp gear they had been collecting for seasons. My guess is that you will never see instanced arenas in WAR. WAR focuses rather on large-scale battles between warring nations, and the devs take every effort to make sure that world rvr captures your interest.
5) All I can really say to this: join a guild. Dungeons aren't PQs, so if you want to do them, ask your guildmates. My guild and I have already taken a trip down the sacellum. We cleared the dragon and the manticore but wiped on the hydra. It was fun as hell! The living guild system encourages people to join guilds by giving them bonuses to do so, e.g. higher level crafting mats at vendor, better rested exp location, bonuses from the standard, purchasable hearths, and more. Even on low pop servers you'll be able to find people to group up with in your guild.
WoW certainly does not have these things down cold. If you want pve, then great, But WoW pvp is stale, contrived, meaningless, and unbalanced. For those of us who very much enjoy pvp, WAR has definitely delivered. Of course there are issues that the developers are constantly working on. I, for one, am excited to see the game only continually improve and evolve. I've cancelled my sub to WoW, and interestingly enough, shortly after I cancelled it, I got a beta invite for WotLK. I tried the expansion, and frankly, it's just more of the same. More rep grinding, more gear grinding, more time sinks. I'm over that. I'll be looking toward the horizon for the improvements coming to WAR.
|
|
|
|
|
Tue, Oct 7 2008 11:33 AM
|
|
|
The posts in this thread make me wanna buy Warhammer. They DONT have arenas? Sweet!
I think people play arena in wow for a few reasons:
*They want the best gear no matter how (Same kind of people raid for the same reason)
*They enjoy the playstyle of learning how to fight certain combos
*They want good gear to smash in BG's
I never liked arena because of the combo vs combo. It's the uncertainty among other things i like in battlegrounds. You never know exactly how many people guard a tower or if a flag will get reinforcements. The skill an opponent has, aswell as the friendly player next to you, changes all the time, so you have to adapt.
And for getting the best gear.. remember how people used to play Days of Defeat in the old days? Same weapons all the time, no upgrades .. still fun!
Sorry for the anti-arena nag .. omw to get warhammer now, ty!
|
|
|
|
|
Tue, Oct 7 2008 3:05 PM
|
|
|
To the OP:
You obviously want WoW in a different skin. Arenas, more dungeons, faster levelling...come on. Just quit beating around the bush and go back, it's obviously what you like. Many people hated all those systems that WoW has so successfully embedded into you...arenas first and foremost. We have RvR, keep and city sieges here and arenas pale in comparison.
As far as gold spam goes, you are on Curse...did you completely miss the Spam Me Not addon that automates and hides the whole reporting process? I don't have to do a thing and gold spam is obscured and reported automatically. Then again you could always just use the /hide /anon slash commands to completely avoid gold spam.
In short, you will leave with the WotLK release regardless of what anyone does because you like the blizzard system. Go enjoy yourself and quit being coy.
|
|
|
|
|
Tue, Oct 7 2008 3:13 PM
|
|
|
I'm over 50 cultivating and all I do is put the seed in and close the window. You don't have to wait around for the seed to grow. You can close the window out and go about your business, questing, killing and being killed and when you think about it open the Cult window and harvest.... I put very little time into it myself.
|
|
|
|
|
Tue, Oct 7 2008 3:35 PM
|
|
|
The main thing I dislike with the game right now (and I absolutely love the game all-in-all) is that quest experience rewards seem to be far too low for the experience required per level starting in the 20s. That said, it's nice to be able to PVP and level almost the entire way through from 1 to 40 (I typically prefer to get to 5 or so depending on class before PVPing).
|
|
|
|
|
Tue, Oct 7 2008 4:46 PM
|
|
|
First the game just came out. Not too sure if you where around when WoW came out but the game was not polished like it is today either. Give Warhammer the same amount of time and it to can be just as great. I was in the WoW launch ... too bad it's launch fell flat on it's face and people could barely play .. and that's if they can get into a the game in the first place.
There has been some sort of patch/hotfix almost every day for WAR since it's release .. mostly fixing minor stuff right now but that's just paving the way for a much bigger patch in the near future.
Let me respond to a few of your points.
1) Gold Farmers - They have recently made it a little easier to report SPAM. In the help window if you make a report the first category it falls under id Gold Farmer/ Power Leveling SPAM. Click that give them a character name, a website if they posted it in the SPAM and send. Also the /ignore feature was bugged. It' has supposedly been fixed in a recent patch. You can also set yourself to "Hidden" to keep you from showing up in their searches preventing them from getting your name and sending a /tell to you. Lastly there is also, as other pointed out, SpamMeNot. It can help to get rid of most SPAM and it has been officially endorsed by Mythic. But I'm sure a "Report As Spam" will be added as they appear to be listening to their customers and they have a hard stance against Gold Farmers/Power Leveling. They even tell you how many have been hit by the ban hammer on their main page.
2) Crafting - I agree crafting basically sucks. BUT it was a last minute addon to the game and I'm almost sure of it will be expanded upon in futere updates. Buy yeah fpr now I too see crafting fairly worthless.
3) Arenas - Never really got into it in WoW .. but then again PvP was not really my thing. I do like the RvR in WAR though .. almost immedietally they start you in RvR right from the begining of the game. There is also the Scenarios (Similar to battlegrounds) that are also available from the second you enter the game.
4) Questing / Leveling - Not to sure why you are traveling across lands .. maybe I have not gotten far enough in the game yet but as trudge through the ares they stay fairly consistant with my level. And money is fairly easy in the game .. you are not spending to much of it on gear at all. I have gotten most of my gear from various places and not once have I spent too much money if any at all on gear. The PQ's have the treasure at the end. PQ's give you Influence which is traded in for gear. Quests typically have decent drops too. And with WAR the gear you get this way is ALWAYS going to be for your character. You not going to be a mage getting chainmail at all in WAR (you only get this from mobs). And the gear you do get will typically be better than what you have on unlike WoW where quest rewards are hardly ever better than what you already have. But I have been doing PLENTY of quest so far so there are a fair good amount of then.
5) Looking for Groups - When you create a group there are options to make it "open" meaning anyone at anytime can join your group. Usually a window will appear in the upper left saying there are open groups in the area. Some type of meating stone or group system would be a welcome addition though. Especialy when WAR claims it want's to be the game where people play together .. they want less solo players and more interactio with players .. it is after all a MMO :)
6) Flight Faths - There is one in every teir. Every War Camp has one so no need to wonder where they are anymore. If you are in a guild there are guild abilities to "teleport" players around I believe. But I do think they need a few more to get around the maps faster .. I loathe dying and getting sent to the other side of the map. But on a plus you get a mount at 20 and getting to 20 is not that hard.
But I will not be migrating back to WoW .. the only reason my account is even still active is my girlfriend plays it :) I like WAR and plan on sticking through it. It appears Mythic is dedicated to the game and having EA's money to help back you up can't hurt either. I know bigger and much better things are in store for WAR.
I think they need to consolidate a few servers as the population right now is to spread out. At certain times the world seems abandoned on my server. But hopefully more people will flock to WAR as time goes along. One thing is for sure though is Blizzard better watch themselves as WAR has HUGE potentail.
|
|
|
|
|
Wed, Oct 8 2008 1:11 AM
|
|
|
Agreed on all points.
For the spammers, use addon Spam Me Not, http://war.curse.com/downloads/war-addons/details/spam-me-not.aspx
I wont go back to WOW soon for a few reasons,
1. The over abundance of 'end game' material. I want to finish a toon and make another, I prefer the lower levels. The rep system in wow is a pain.
2. The constant changes which cause addons to require rewrites. Wow is nothing to me without the addons. Devs are jerks.
3. Tired of it, I had a lot of toons, played a lot for 2 years, I'm done. For now.
Crap now I wrote that and I'm thinking 'not another wow comparison'
Crafting is terrible. The cultivating is all about dumb. Slow and very tedious. There are addons for this too but I don't like them, seems a little too much like cheating, although probably not breaking the eula.
Questing: I have 8 completed quests on one toon I'm not sure where to turn them in. I've walked around way too much trying to find them. I wonder if it's bug'd? I looked on wardb for one of them, it was wrong it seems.
The interface forgetting things like chat position and text fading is just stupid. Devs? Hello?
The map is terrible, put all the maps into one big map where you can see that going south from this area takes you to *that* area and so on.
Show all known locations on the overview map, not just the close ones. I just made a green healer that has no idea where the flight master is.
From what I've seen of software today, these things wont get fixed. Addons will continue to resolve the issues in wow and war and ao because the devs are lazy or enjoy tormenting players.
Holy crap thats a mess. And I'm so tired of this nonsense I'm not going to bother fixing it.
CURSE! CURSE YOU!
[edited by: CoreTwo at 1:12 AM (GMT -6) on 8 Oct 2008]
|
|
|
|
|
Wed, Oct 8 2008 7:03 AM
|
|
|
Well, most of the things mentioned by the TO are reasons which won´t let me quit the game.
I like the crafting system. It´s new and it´s comfortable.
And why do we need more fligtpaths? Cmon guys. Everytime you enter a new tier, you´ll get all other flightpaths from the other maps (only the first one, but who cares). And do you really think travelling is so expensive? I mean, what about WoW? Paying a lot of silver for for a 15 minute afk session?
We don´t need arenas, we have scenarios. And we have Open RvR.
I don´t need a bigger map, it works like intended and it works like a charm.
Ad i totally agree with Smirch. If you want another WoW because the original one is so boring Warhammer is not the game for you. It´s totally different and that´s the reason why I love this game so much.
Just my 2 cents.
|
|
|
|
|
Thu, Oct 9 2008 3:19 PM
|
|
|
 Quote: Originally Posted by CoreTwo  Questing: I have 8 completed quests on one toon I'm not sure where to turn them in. I've walked around way too much trying to find them.
When in doubt look in your quest item window of your inventory. A good deal of quests complete from the item.
|
|
|
|
|
Thu, Oct 9 2008 5:42 PM
|
|
|
ON your doubt of the game keeping your interest. This game is endgame everyone is saying this. I know many people, who i am playing WAR with now, that played DAOC, (mythics last mmo.) Everyone of them points out the game begins when you hit 40, you might have to get there, then wait for others to get there, but im sure it was like that when wow started, also the pvp is not really small arena style, but larger bg like, and open rvr. But i must say in my expirince in both games war still requires more teamwork, simply because all classes cannot heal. not even one self heal, personally i think you will just have to hit 40 and then the game will never end, but it mainly focuses around pvp......
hoped i helped.
|
|
|
|
|
Thu, Oct 9 2008 5:53 PM
|
|
|
Yep, I solved a few that way!
Its really hard to tell by the description sometimes, especially about where to turn in a quest.
|
|
|
|
|
Fri, Oct 10 2008 9:37 AM
|
|
|
The OP just wants Warhammer to be just like WoW, Day that happens is day i leave War. Please just go back to WoW now, wasting time on this game when you could of looted T5 in your gay arse instances.
|
|
|
|
|
Tue, Oct 14 2008 3:21 PM
|
|
|
No one can truly come to a conclusion about a game in less than a month of being open. You have to at least get to level cap first. From someone who has tried many mmo's, looking for one worth the money, and played DAOC for over 5 years, I can say it is a co-operative game in the long run. It has so much potential, give it time! Send in your concerns and your input, at this point it does matter!
Happy WARing to all!
|
|
|
|
|
Wed, Oct 15 2008 5:47 AM
|
|
|
I am a oldschool Dark Age player, and have allso been playing wow for 3 years.
I am by no stretch missing arena's, the pvp in wow never interested me much, it was dull and boring like hell.
So the point is, if you are missing some features from pvp in wow, go and play it, and dont try to get them implemented in war, as we are many people who would cry eternally if that would happen. Please keep war's way with pvp as they are, and evolve them on their own merits.
Everything else mentioned, about thing that needs a fixing, ... honestly, this game (war) is by a far stretch, the best release i have seen to date (and i have tried many) Actually Mythic have a great history on releases, as daoc, was far the most superior release at that point. Anyone remember Anarchy Online, and other releases filled with insane bugs?!? Anyway, good work mythic, im totally owned by war!
|
|
|
|
|
Wed, Oct 15 2008 2:29 PM
|
|
|
After the new WoW patch came out today... I just don't know anymore...
|
|
|
|
|
Wed, Oct 15 2008 5:50 PM
|
|
|
As i wrote in a post up in this thread, i was going to try warhammer out.
About a week later, 4 more have joined me and we're having a TON of fun :D
The fun starts at .. even as low as lvl 1. It isn't hard to get gear, and its easy to spontainious join groups (open partys) for public quests. As i've played wow, i would like to compare paladins ... well.. :) The paladain in WAR (warrior priest) must dps in order to heal. Even dps'ing only will heal your "defensive" target and even your group. Tanks actually tank in pvp. In pvp you cant run through eachother, so a few people can block a bridge or stand in the way between a healer and a melee dps.
Granted, its NOT wow, so you have to relearn a few things. Hostile target AND defensive target. That's right, two targets at the same time. 3 "XP"-bars. One for your "level" rank, one for your pvp rank (renown) and one for public quests. You get new skills every level. Some skills requires Actionpoins (like rogues energy), others require you to fight for a while (morale) and some are passive, and you have to choose what passive effects to use.
Its a shame there isn't a demo. Anyone who play wow should give it a try. Atleast if you aren't a ftom reroller who currently play in a rogue+druid+something arena team :p. Classes are really ballanced here (compared to wow).
In blizzcons devpanel you could have read some features in WAR. Seems like they finally will introduce "bg anywhere", "bg leveling" and Guild ratings, things WAR has as it's core abilitys.
Im NEVER EVER EVER going to do wsg again. I installed 3.0 patch and tried the new haircuts .. yawned (only 2 new haircuts ... 6 million sub and TWO new haircuts!? Most of them stolen from other classes!?) .. i logged out and started WAR.
Professions in WAR are fun and creative for once. No more "grind 200 mithril to get BS above 300 or pay 2k gold on AH - hello tanaris". Have an alt standing in a city, send your herbs to him, let him grow them and make pots, send back. With the addon, growing herbs isnt hard at all. Mail is crap atm, but download the mods with a Z (massmail and .. something else) and problem is solved. Wow didnt have such features at their launch either, only took them 2 years or so to get it.
|
|
|
|
|
Thu, Oct 16 2008 4:17 AM
|
|
|
Well............check this News out.. :
http://www.gamesindustry.biz/articles/blizzard-warhammer-players-already-returning-to-warcraft
[edited by: magdalene2008 at 4:18 AM (GMT -6) on 16 Oct 2008]
|
|
|
|
|
Thu, Oct 16 2008 6:04 AM
|
|
|
Blaming Mystic for the bad start in Europe ?! wtf. We all know it is GOA that has the problem. As far as i have heard the release in USA had no problems ?
|
|
|
|
|
Thu, Oct 16 2008 6:33 PM
|
|
|
 Quote: Originally Posted by Drakthan87 
Blaming Mystic for the bad start in Europe ?! wtf. We all know it is GOA that has the problem. As far as i have heard the release in USA had no problems ?
Indeed. Paul Sams should really do his research. It's the same as blaming Blizzard for WoW problems in China (if they ever occur), when The9 is running the game there.
|
|
|
|
|
Sat, Oct 18 2008 11:27 AM
|
|
|
Warhammer is still the best game out there.
There, I said it, so keep playing and don't worry.
|
|
|
|
|
Sat, Oct 18 2008 7:09 PM
|
|
|
 Quote: Originally Posted by pratekya 
1. Gold farmers. There are waaay too many of them, and it's too difficult to report them.
WOW has had gold farmers and spammers forever, and in spite of the happy feeling it gives you when you click to report in WoW, nothing is ever actually DONE about them. At least Mythic is actually going out and banning accounts, which is 100% more than WoW is doing
 Quote: Originally Posted by pratekya 
2. Crafting. To put it bluntly, crafting is tedious, difficult, and very unfun. I can't even get my level 20 zealot past level 45 in cultivating because I dont' proc anymore.
Strange, my level 15 shaman is already level 150 in cultivating, just by starting seeds while I'm questing. This sounds like your problem, not the games
 Quote: Originally Posted by pratekya 
3. Arenas. Arguably the best feature of Wow, most Wow players who love pvp will want to see something of this nature in the future. It won't be expected tomorrow, or next week, but eventually, and you will lose a lot of players if something like it is not implemented.
Arenas were the worst idea Blizzard ever implemented. They took something that 10% of the player base enjoyed, made it mandatory, and then focused 90% of development time into it. Most WoW players would prefer arenas simply went away.
 Quote: Originally Posted by pratekya 
4. Questing / Leveling.
It's slower than WoW, faster than most MMOs. But the REAL bonus is that you can play the game WHILE you level. You're not just grinding quests, you're actually having an impact on the world around you on your way up. You have RvR at every tier that feels like end-game, there's really no reason to rush it anyhow
That said, I think that the leveling is a little undertuned, and I think they would be more likely to retain players if they sped up the leveling so people could see the end.
 Quote: Originally Posted by pratekya 
5. A looking for group function for dungeons. I've gone to the dungeon in the Inevitable City (Sarconum?) only to find I'm the only one there. If it was like a PQ that was very populated, this would be not a problem, I know. But if you happen to go there and nothing is going on, what are you going to do? What if you miss a group by 5 minutes? Are you supposed to just wait around and spam the local channel for hours?
This would be nice.
 Quote: Originally Posted by pratekya 
6. Flight paths. There needs to be more of them. I don't understand why its such a pain to find them - try 2-3 on a map rather than one... there is no reason to make your player base wonder where these are and have to trek great distances to get to them.
You may not have noticed how fast you can cross a zone in this game. From anywhere in the world a flight master is maybe 10 mins away at best, and the flights are instant.
 Quote: Originally Posted by pratekya 
I wouldn't take the time to write this if I didn't think it could be done, and that the game can be worth it. Please respond, anyone, but especially any developer who can. Thanks. Otherwise, there is another game that has these things down cold, and many of us will be migrating back to it.
WoW has the concept of PVE down cold. They have the concept of interface usability down cold. They are completely out of thier element when it comes to PVP, balance issues, and listening to thier player base.
WAR has fantastically balanced RvR, well done Scenarios. They are a little rusty on the UI and the questing. It remains to be seen if they listen and respond to player concerns well.
|
|
|
|
|
Sun, Oct 19 2008 4:14 AM
|
|
|
In fact it was one of the smoothest MMO starts I came across in the last 5 years. The people should bring up some real facts WHAT exactly went wrong an never ever rely on rumors that are floating around the internet spread by some very upset people.
And I started WoW from day 1 and man...that wasn´t really a good start for them. Took them months to solve certain issues not to mention the point where they changed their hardware.
Some guys should take off their purple glasses and stop talking sh*t about something they don´t have a clue about.
|
|
|
|
|
Sun, Oct 19 2008 8:33 AM
|
|
|
Crafting needs a little tweaking, and it's the game's biggest weakness along with slightly rough animations. But NO ARENAS. I don't want e-sport nerds saying "lawl mah geer is betta dan joo i gawt epix SUCK IT" because they have (insert bullsht number here) arena rating with an overpowered healer who can turn into a friggin' tree.
Now, WAR will never get that bad, THANK GOD. This is about TEAM PvP. This is a TEAM GAME. This is FOOTBALL. If you want to watch Boxing, go back to WoW. They've updated the gold spammer problem too, you just have to type /rg immediately after you get a gold spammer tell. And there's alot less now.
Don't worry, Mythic will keep rolling out the fixes, and I'm eagerly expecting patch 1.1 (to come later in the fall).
|
|
|
|
|
Sun, Oct 19 2008 7:15 PM
|
|
|
I played Dark Ages of Camelot and I was able to play that game with my mouse set with a left handed setting since I am left handed... I can play other MMORPG's left handed, with the exception of Warhammer Online. I am wondering if the left handed setting will be implemented in the near future, as I find the game difficult to play with backwards settings to what I am used to.
|
|
|
|
|
Fri, Oct 24 2008 11:46 AM
|
|
|
 Quote: Originally Posted by pratekya  4. Questing / Leveling. Its lame that we have to travel to different lands (and spend lots of money!) just to find appropriate level quests. If I happen to be on a server with low popluation (which I am), I can't even level up through scenarios as they come around maybe once an hour on tier 3. Yes, this should change as more people hit tier 3, however leveling is just too much of a grind right now unfortunately. The quality of the writing and voice acting in this game's quests are great. The quests themselves are great and user friendly. But there should be hundreds of more quests interspersed throughout the areas. The lack of quests and things to do makes parts of this game feel unfinished, and tedious to level up with. Leveling up at 20 feels like doing a level in the 50s or 60s in Wow in terms of difficulty to do / time invested, and there are far more opportunities to level in Wow. I was under the impression that Warhammer Online didn't emphasize the grind / leveling as much, but getting to 40 here is starting to feel comparable to getting to 60 or 70 in Wow in terms of time invested.
I partly agree with you. I don't think that leveling in Warhammer from 1-40 feels like leveling in WoW from 1-70. It feels way worse! It's such a pain in the ass that, despite the fact that i love the rest of Warhammer, I think I'm going to quit playing if Mythic doesn't do something against that fast.
And it's not just me who thinks that way. It appears to be a far bigger problem for Mythic than they're excepting, because my whole guild and all the people I know think the same way. The only people I know that are level 40, are the ones that aoe-grinded their way to the top before Mythic nerved that.
If you ask me, they should either reintroduce the bonus you get for killing masses of mobs in pve instead of getting a penalty, or do something else to keep the casual players from quitting.
Thanks for reading.
|
|
|
|
|
Sat, Nov 8 2008 1:40 PM
|
|
|
 Quote: Originally Posted by huschke 
I partly agree with you. I don't think that leveling in Warhammer from 1-40 feels like leveling in WoW from 1-70. It feels way worse! It's such a pain in the ass that, despite the fact that i love the rest of Warhammer, I think I'm going to quit playing if Mythic doesn't do something against that fast.
And it's not just me who thinks that way. It appears to be a far bigger problem for Mythic than they're excepting, because my whole guild and all the people I know think the same way. The only people I know that are level 40, are the ones that aoe-grinded their way to the top before Mythic nerved that.
If you ask me, they should either reintroduce the bonus you get for killing masses of mobs in pve instead of getting a penalty, or do something else to keep the casual players from quitting.
Thanks for reading.
I completely disagree with you.
Leveling in WAR is nicely paced and there are plenty of quests around. Even if you have to travel to the other pairing zones, it's fairly cheap. I would like to see a flight master in every zone (as opposed to about every other) but, other than that, travel is simple and fast.
WoW leveled up way too fast. EQ1, after they made it somewhat easier and more consistent, was pretty good up until 65 (66+ was nuts) - only problem there was some classes had major issues being able to solo. Lineage 2 has the worst grind of any MMO I've ever tried.
[edited by: wilcoxon at 1:41 PM (GMT -6) on 8 Nov 2008]
removed quoted quote
|
|
|
|