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Ideas for addons

Hi. I have an idea for a new addon or maybe can be added to a already made addon. I couldnt find an addon that checked to see if the Chatbox tabs are visible. If they are visible is can hide them and if they are hidden it can make the visible. I want it to be done with one command...maybe something like "/ToggleChatTab"

 

I tried to do it myself, but seeing as i couldnt figure out the language im stumped. I only took a beginners course of C++ and im guessing this is not C++. Plus i took it a while ago so i dont even remember much of it.

 

if anyone can make an addon that does this or add this functionality to an already existing addon, it would be cool.

 

Also if anyone else have any ideas for addons just post them here. Lets keep things nice and organized for a community developers :)

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I also have an idea.  Perhaps an addon that adds a marker for each quest turn in location as you complete them on your world map.  dunno if it's possible but it'd be great!

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Ok i have a few.

 

A crafting addon- One that tells you where certain items are droped/where to get certain items (who they drop off of ect.)

A gathering addon- One that shows nodes of Mines, Herbs, and Wood

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those addons are impossible to do as they can only be found in a database, not in-game

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  Quote:
Originally Posted by aznfire987 Go to post by >aznfire987

those addons are impossible to do as they can only be found in a database, not in-game

 

and why should that be impossible? all you would have to do is deliver some kind of database-file with the addon from which the addon can get the needed data. that such data has to be collected first... thats another story ;)

 

oh and an addon for marking gather-spots already exists, look here:

http://rom.curse.com/downloads/rom-addons/details/ygather.aspx

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its 100% impossable right now as all the I/O functions and half the LUA functions are still missing.  Also, it would take someone a VERY long time to open the databases and add every single thing from in there.  The game is really new and still open Beta, so the databases would be way off if they changed anything ...

impossable and pointless right now.  Right now you can say "mob X drops items A B and C" next month it may change ... so untill someone feels like spending the next forever makign a complete compiled database of drops and who drops them .... good luck ... remember you need to kill a mob like 1,000 times to get the complete loot list of that mob, and who says that item with a 0.05% drop rate even dropped for you?  incomplete database already ...

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the data of such addons is never completely exact, its more like a rough estimation... of course there may always be changes in droptables but you cannot cope with that... it was the same with wow and there similar addons existed.

 

whether or not such a addon is pointless should be up to the user to decide for himself...

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pointless as in "it was pointless to read the entire post i made" ....

i wasnt saying the addon is pointless (or would be) i was only saying it would be pointless to make such an addon right now as the game is still beta.  Plus whos to say my database isnt better then yours ?  or at that ... whos to say the database is even correct.  All this making this kind of addon (right now) 100% pointless because it would/could be soo far from correct you might as well GUESS whats going to dorp with a higher % chance of guessing correct.

 

again, pointless to read the entire post as im sure you only got to the word "saying"

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well i read the whole post... but whether or not the game is still beta... you will always have changes in droptables eben if the game is in "release" stage. so there are 2 general approches to this.

 

1. you wipe all drop-data with every patch. advantage: you won't have any outdated data in your database. disadvantage: the period between patches is too short to gather enough data for useful droprate estimations

2. you start gathering now and merge a lot of dropdata files... that way false data will statistically reduce itself over the time. advantage: the longer and more data you collect the closer you get to actual droprates. downside: you will always have certain nominal members in your data as there is no way to check wether data is still valid or not.

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is there a way to dump data to a ... we'll call it "master server" ?  As in once per "session" the data gets colelcted and sent to the "master server" and compiled there?  The addon can later call this data as a packet update once per ... we'll say week.  So now there is a collective database and not just "my own database".  This would take the load off the author, atleast a massive part of the load.  This way as you said, data would be dumped and any changes would work themselves out.  Also this would make for a much faster and reliable datbase since it would be a composit of many people not just myself and a few others.

The way it was worded prior sounded like your own "data" would compile a personal drop rate %.  This would be way off since if i will one thing and get Epic Item X, that mob would have a 100% chance to drop Epic Item X ..... see where that can go horrably wrong (extreme example tho) ?

Addon Loaded -->  Kill & Loot -->  Items Looted "Stored in Database" -->  Press "Send Data in Addon -->  Database.dat uploaded to www.sitehere.com

Addon Loaded -->  Download New Database.dat --> Refreshed Droprates -->  Kill & Loot -->  "Send Data" -->  Database.dat uploaded to www.sitehere.com

Data would NOT be purged in this case ... since it would mess up the actual % drop rate and items list.  Once day might be 2% drop on Cyclops Pants, next might be 100% with 1 run ....  thus messing up the actual drop rate.  This wouldnt make the database.dat (example file name) massive in file SIZE (kb / mb ..etc)  It would be massive in datasize tho ... Not too sure how to handle collection of data and having something figure out the freq. of % drop rates (or items to kill ratio)

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have you looked at http://rom.curse.com/downloads/rom-addons/details/droplogger.aspx  it pretty much does what you are suggesting

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yeah but its for a web database .. i can use that code i suppose lol

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I have an idea!

 

I have been looking for an addon/macro  to change weps, but not just any, i mean, Change from using a 1h wep with shield TOo a 2handed wep. Also make it Togglable to switch it back to a 1h + shield.

Would be very helpful to us Knight/Warriors and Warrior/Knights.

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I have a idea for an AddOn.

I dont like having to hit enter then click the little button or type /z, /s, etc to change chats. Is there a way someone can make a addon like this pic it would add tabs to the chat window when you hit enter.


[edited by: Wayne1337 at 3:06 PM (GMT -6) on 18 Mar 2009]

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Let me clearify the database issue.  In Lua its easy to crease a database of objects indexed by name. Its also easy to save this data between game sessions by declaring the database as a SavedVariable in the .toc file. The simplest way to track loot would be to gradually build up a list over time. Using a web site to hold a common database gets a lot messier as you need an independant utility run outside the game environment to access a web site and all the saved variable data from all addons is combined in a single file.

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