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Fri, Feb 20 2009 8:56 AM
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Inspiration UI
Version 1.14.1
Description Inspiration UI is a mixed up of creativity, good ideals and recoding. The theme is inspired by some textures and pictures we can see in game.
Version francophone
Specifications
- Transparancy style
- 1, 2 or 3 Bottoms bars version
- Small and Normal Size is available
- Minimap to bottom (From PlagedUI)
- Portrait floating style (From TaranUI)
Screenshot - High Resolution All sreenshot - Click here
Fan's screenshot
Send me a PM if you don't want your screenshot here
Resolutions Resolutions tested list (Bottom table) - Click here
Mods compatible Mods compatible tested list - Click here
Brainstorming You are free to give your suggestions and your point about an ideal on the blog. InspirationUI's blog - Click here
Planning & Bugs Planning & bugs list - Click here
Download
Installation Installation details - Click here
Configuration Inspiration Setup UI - Click here
Credits & Thanks Inspired by TaranUI v1.03 (Portrait, Casting Bar & XP/PVP Bars) PlagedUI v1.7 (Bottom bar style, Side Panels & Hud) Some files is original from the creator but almost totality is was create or edited by myself.
Thanks to for suggestions
Thanks to BETA Testers:
Tools used
Inspiration UI automatically updated using ByCrom
License GNU General Public License version 2 (GPLv2)
[edited by: mrbuerger at 1:10 PM (GMT -6) on 9 Mar 2009]
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Wed, Feb 25 2009 1:28 PM
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Hey Here
Sorry I havent been on the forum a few days, however everything looking sweet, I have a suggestion to you:
As you've already replied to I have have an issue with key bindings when moving from conq to necro, because necro doesnt have the down right and left attack buttons. This means that the key bindings have to be changed everytime I switch char.
So Im almost begging you yo simply make the top 3 buttons, located right of the lag meter, opened up forn all classes, all 5 attack buttons or not, and remove the pet instructions also from popping up there. So in basic make them just like all the other bars/buttons? This would be soo nice.
Thx in advance, and again if you need a beta tester, give me a shout :)
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Thu, Feb 26 2009 6:36 AM
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Please stop to ask me about it, the issue is from Funcom. I spend lot time to got the bottom bar working
like the Default one, I will not change it back. You should be able to have one shurtcut setting for each
chars. Ask Funcom to have one setting for each chars. Or just don't use Q V E keys with non-combo class.
Mr. Buerger
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Sun, Mar 1 2009 9:07 AM
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Hey Mates,
Release 1.14 is almost done, now I need BETA tester and help to test the UI ingame. If you are interested, write me a PM and give me a email address to send you the BETA files.
Thanks
Mr. Buerger
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Tue, Mar 3 2009 11:01 AM
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Thank you very much for creating this mod! its great :D I just downloaded it last night and it has all the features I need! I've posted it to all my guildmates. Keep up the great work! and thanks again!
Ata
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Thu, Mar 12 2009 12:37 PM
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hi, for some reason i just cannot get this add-on to work. I have downloaded 1.14.1, copied the file 3BB from the folder and placed it into the customized folder in AoC (as told to do so). I have then placed the contents of the extra's folder to were told to do so in the AoC folder. But when i log in i just get a few pop up messages saying that the file differs from the original files and therefore the original files will be run?
What am i doing wrong wrong here?
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Thu, Mar 12 2009 1:24 PM
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 Quote: Originally Posted by maniacski 
hi, for some reason i just cannot get this add-on to work. I have downloaded 1.14.1, copied the file 3BB from the folder and placed it into the customized folder in AoC (as told to do so). I have then placed the contents of the extra's folder to were told to do so in the AoC folder. But when i log in i just get a few pop up messages saying that the file differs from the original files and therefore the original files will be run?
What am i doing wrong wrong here?
Hi maniacski,
You need update the files version, you can use ByCrom, that's work well
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Sun, Mar 15 2009 7:39 AM
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You can reduise the border bright around the mini-map like that:
File "...\Data\Gui\Customized\Views\MapGUI\MinimapView.xml
Line 53:
Code:
<BitmapView bitmap_gfx="../../Customized/gfx/WorldmapGUI/minimap_border.tga"
To:
Code:
<BitmapView view_local_alpha="1.0" bitmap_gfx="../../Customized/gfx/WorldmapGUI/minimap_border.tga"
Now, to change the transparency, change the view_local_alpha value. 1.00 = 100%, 0.50 = 50%
or remove the bitmap_gfx value, that will remove the brigty border.
For the Mini-map size, it's to hard to explain here/ So, you could wait to the next release or use the release 1.13, still working well
[edited by: mrbuerger at 8:50 AM (GMT -6) on 15 Mar 2009]
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Thu, Mar 19 2009 10:15 PM
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Hey there, great UI. Quick question for you though. Is there an .xml I can edit to make the bottom bar's background graphics transparent? I just like a plain looking UI, thanks for any help.
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Fri, Mar 20 2009 7:25 AM
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Hi VonHayes,
I did a little HowTo some months ago at this address http://aoc.curseforge.com/projects/inspirationui/pages/setup-transparency/
I hope that will help you
Heresitimus
[edited by: mrbuerger at 7:25 AM (GMT -6) on 20 Mar 2009]
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Fri, Mar 20 2009 2:59 PM
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Worked like a charm. Thanks much!
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Sun, Apr 5 2009 1:38 PM
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Hi Mates,
After some tests on the TestLive server, InspirationUI 1.14.1 and older
doesn't work properly. I'll investigate how to fix that. If the patch 1.05
is installed on the Live server before the next release of InspirationUI.
Don't use InspirationUI, you game could crash.
Heresitimus
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Sun, Apr 5 2009 7:55 PM
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 Quote: Originally Posted by mrbuerger 
Hi Mates,
After some tests on the TestLive server, InspirationUI 1.14.1 and older
doesn't work properly. I'll investigate how to fix that. If the patch 1.05
is installed on the Live server before the next release of InspirationUI.
Don't use InspirationUI, you game could crash.
Heresitimus
Oh dear, I hope thats not the case... thank you for the heads up! please keep us all updated,
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Sun, Apr 26 2009 3:18 PM
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Hey,
is there any way to remove the Inspiration minimap?
I would like to use the standard AoC mnimap.
Thanks.
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Mon, Apr 27 2009 6:05 AM
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 Quote: Originally Posted by ecruos 
Hey,
is there any way to remove the Inspiration minimap?
I would like to use the standard AoC mnimap.
Thanks.
Hi ecruos,
Yes there is, but a little complex. I suggest to wait to the next release (InspirationUI 2.0)
Cya
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Mon, Apr 27 2009 8:53 AM
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 Quote: Originally Posted by mrbuerger 
 Quote: Originally Posted by ecruos 
Hey,
is there any way to remove the Inspiration minimap?
I would like to use the standard AoC mnimap.
Thanks.
Hi ecruos,
Yes there is, but a little complex. I suggest to wait to the next release (InspirationUI 2.0)
Cya
Woot!~ thank you! can't wait :D
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Wed, Jun 17 2009 9:32 AM
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Hi, first of all i want to say I like the gui very much and it looks great. But I made some small changes to see more screen space. I moved the backgroundbars down a bit and resized the icons to 49 in the 2bb variant. The only problem is the castbars for me and enemies/friends ended up behing the mana and stamina bars and I need to move them down a bit. Can you please tell me in which xml file the coordinates for the castbars are?

[edited by: Tribun00 at 9:33 AM (GMT -6) on 17 Jun 2009]
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Wed, Jun 24 2009 10:13 PM
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Hi there, as you well know, I love this UI! but now that 1.05 came out... will be updated?
Thank you
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Sat, Jun 27 2009 9:55 PM
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It appears this UI has altered some of my game text, namely combat
damage text, turning it black. A lot of the time I can't see it against
darker environments so I'm wondering... Is this intended - and if it is - is there a way to undo this
while still keeping this sexy UI?
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Sun, Jun 28 2009 3:10 PM
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As a work around, I removed (renamed) the files TextColors. (2 files/extensions) from the data\gui\Customized folder. This lets the Mod use the AOC default color file (which was changed in 1.05),
So far, it seems to have resolved the color issues.
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Sun, Jun 28 2009 10:07 PM
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 Quote: Originally Posted by oldhags1 
As a work around, I removed (renamed) the files TextColors. (2 files/extensions) from the data\gui\Customized folder. This lets the Mod use the AOC default color file (which was changed in 1.05),
So far, it seems to have resolved the color issues.
Nice, that worked. Thanks.
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Wed, Jul 1 2009 7:51 PM
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I read something about 2.0 version. Is that actual going to happen anytime soon. Inspiration UI is the bomb and I've been forced to switch to another one that sucks because of the Skills and Attributes pages not working under the current version. I don't know anything about changing or altering this stuff so I kinda have to rely on an update to fix it. Thanks for any input.
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