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Eternal_Solitude
"If your having problems with people ganking you all you have to do is change instances when your on the rez spot." Switching instances did help a bit, sometimes. Many level 1-40 key areas are so full of gankers it makes gameplay overly frustrating. It was fun teaming with everyone questing in an area, even if you all get wiped by the same guy 3x your level, you get a chance to beat him down some, good fun. When I log on at odd hours for a short time, I'm lookin for some PvE or even balanced PvP. But the truth is, kids sit out in lvl12 areas on their lvl25 toons with nothing to do but gank. But I'll get my revenge at chuck e cheeze, shoving 9yo's off video games so I can play, haha.
Ganking is so bad that REAL RP peoples would see me and ask to team again, however much they hate my lack of () around everything I said.
I played AoC on pve, pvp-rp, but mostly PVP servers.
"Or, ask your fellow guildies to come help you"
Would need a higher level to team with most of the time, or a big group. A guild would have to completely dominate 1-40 areas, post guards, etc, to eliminate the problem. It might be fun, but very hard to arrange.
My past experience, after Warcraft 1,2,3, Diablo 1,2, Sims galore....
Anarchy Online has no FFA, level-ranged PvP rocks. I missed that a lot while playing Wow on PvE.
Eve has FFA only in low security areas. You go there to make serious money at higher levels. Smart game. I quit because again their interface was so stupidly miscoded months after the super graphics update last year, bad code makes me want to puke.
WoW - Started on a pvp for a short while, it seemed ok, when I got ganked I actually spawned closer to where I was going most of the time, probably pure luck. Mostly played PvE server due to friends being on one. Wow PvP is mostly about Alliance VS Horde, a great division, separate worlds really that cross over here and there. Its a nice layout.
FFA is for games like Quake or American Army, to list just 2.... FFA in certain areas or based on levels is smart and more suitable for mmo.
2. No on screen DPS. ---- (download a mod, quite a few dps mods out there... if your aware, WoW doesn't have anything like this either....)
Not one addon had onscreen dps. I updated my mods every day sometimes more, looked on curse and several other sites, nada as of 3 weeks ago. The damage files had to be started every time you play, the addons had to be protected from AoC date-time nonsense, it is a big joke.
You can make a DPS mod for wow with xml, takes some brains and some time. AoC on-screen DPS requires extensive Directx Knowledge!!!!
Big difference.
3. Lame auction house, see wow auctioneer for details. There is aboslutely nothing interesting or innovative about the AoC economy. Its just dumb. ---- (Once again buddy, your comparing built in functionality with a mod you have to download for WoW.... Yes auctioneer kicks ass, but if this is the case why havn't they made it part of WoW?)
I doubt auctioneer is possible in AoC. If it were, there would be basic ones already, one would grow to the complexity and godliness of Auc. From my Anarchy experience, they wont allow it.
The thing is, Wow has allowed the addon community to grow, and could incorporate some things like Auc into Wow, but why, its already there. ANY new mmo should have a good look at what it does and incorporate that into their code, even PAY Norganna to code for them, or buy some of the code.
If eBay had the AoC auction interface.... and again, why didn't the coders at Funcom look at existing auctions for cool stuff, for ideas how to code it? It seems like they ripped the old crap code from Anarchy and patched it poorly.
5. Cannot unequip tiny over priced bags. --- (This is stupid, because there's NO NEED TO UNEQUIP BAGS!!!!!!!!!!!! your unable to resell them, so what's the point?!?!?!?)
I would like to sell the old bags, and give to lowbies. BTW there is a nice addon that shows more squares for bag space, so you don't have to use tabs. Of course, you shouldn't have to use tabs in the first place....
6. Cannot resize screen elements like the giant quickbar and tiny minimap. --- (Learn to do some .xml editing... i've been able to resize my elements quite well on my own.. in particular i've shrunk my user interface down by over 65% so all my buttons are quite small to maximize screen space. And i dont know *** about .xml editing... This just seems to be a problem for ppl not willing to look into things themselves...)
I know a little coding, I don't think I should have to edit xml files. I think it should have an onscreen sizer from 0 - obnoxious sized. Wouldn't that be cool? Funcom doesn't seem to think so...
9. Lack of list mode for things like backpack, do you really think I want to mouse over every single item to see its details? --- (I've never seen a list program... i've ALWAYS had to mouse over *** in everygame i've play'd... where have u ever seen this type of functionality??? In another mod? hmmmmm, see a common trend here?)
Yes, common trend indeed. Lack of innovation! Instead of goofy attack button 'innovation' why not break the mmo mold with a sold interface that is FUN to use, an AH with handy features... Wow doesn't come with list mode, no game does (?) but wow addons have it, Sanity being my favorite.
To make AoC a truly innovative game, Funcom would do things like listing items by their meaningful names rather than obscure and redundant icon images.
10. The special keypress system to attack is not an innovation....... --- (wow, just because you can't handle something as simple as direction recalling.....more involvement..... guess is your not spacing your attacks out properly....doing your keypresses WAAAAAAAAAY to quickly... Too hard for you? ok, keep QQ'n...)
Having left, middle, right attack is fine, not too much involvement, kinda fun watching their defenses and hitting them where it counts more. My assasin has lots of attacks R, L, M, RR, LL, MM, RRL, LLR, LLLR, RRRL, blah.
Remember all those attacks specific key sequence? Not fun, you would have to pay me to do that.
Side note, you don't have directional attacks for casters, for those who dislike them, be a caster.
And on top of all the attack keys, you have special defense keys you can use, *that* is just too much.
And yes I hit them too fast in the beginning, took me a few days to get over that. I played long enough to get the hang of it. I didn't like special attack sequences.
And note you can use older attacks when the newer ones are cooling.....
We have the power to help mold and shape this game into the game we all want... Why not take advantage of the situation rather than complaining?!
Anarchy Online has basic interface issues, always has, after 6 or is it 7 years. It seems designed to be inconvenient. I played for 1.5 years and posted several times about things like the quick launch bar. I mentioned this in my closing statement when I quit. 8 months later, over 5 years after launch, they did something about it, and the solution they chose was not one that people had been asking for.
You are expecting things from Funcom that they have proven time and again to be incapable of. Funcom has no common sense. They have market sense, like Eve, making amazing graphical environments and ignoring most everything else. Graphics draw crowds, sell subscriptions, and the fact that so many people will go on and on about how great it is, how innovative, when very little is really any better, and many things worse, than previous games, only hurts the growth of the mmo market.
And for those of you don't like my griping, bug off. I hope someone somewhere will read this and posts like it and dev a cool game. You don't make games cooler by saying they are great when they are not!
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