Altitude/Pitch Flying Mount Mod (concept)

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Altitude/Pitch Flying Mount Mod (concept)
Posted: Fri, Apr 20 2007
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Category: Screenshots
Views: 6,995
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  • Vaemyr said 
    Fri, Sep 19 2008 10:44 AM ()

    Wouldn't it be nice to be able to fly around on your new flying mount and know your airspeed, altitude, your direction, distance and angle relative to your selected target, and possibly a warning if you're about to impact the ground? Here's an conceptual screenshot for ambitious programmers... go for it!

    (also hope it can be done using Ace2)

  • dotted said 
    Fri, Sep 19 2008 10:44 AM ()

    should be more simplistic, too much "noise" right now

  • Kman314 said 
    Fri, Sep 19 2008 10:44 AM ()

    This is something useful i found on Wowace.com that I thought would help to make this.
    " I would imagine that with the correct math (I don't know how good the Lua math library is, as I am only a starting modder myself) this could be done, a virtual 'heght' created. Some observations:

    * As a Druid that likes to explore, I myself have touched the cieling, and just for grins, let my bird form go. Now, the thing I have noticed flying between 'zones' (yes, when I got bird form, I flew everywhere) is that each area has a different 'height' (Blades Edge is higher than zangar, which is higher than terrokar forest, which is higher than nagrand).
    * The math would involve point of origin, pitch, and distance traveled. The point of origin would be the coord you are at when you take off. Pitch is.. well, pitch. distance traveled could be determined several ways, though primarily through the coords system. You could a more accurate read by way of take off being 0,0. You could also use it's actual WoW assigned coord. that's the difference between relative and actual.
    * Setting 'sea level' would be easy. 0 is where you took off from (this would require a library of height map points based on coordinate). The actual 'sea level' would be the center of that zone's true city. as far as getting height map's, you would have to do all of the sea level 0,0 points. Then you would have to fly to each of the points you wanted to height map (most likely, instances and the like).

    That's the Jist of my understanding of the whole deal. It is rather rough, time consuming, and looks bloated. However, I believe it to be a sound theory, if not actually doable.

    Phreakdb 12:42, 15 February 2008 (EST) "