Fully customized UI

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This is my UI so far, a lot is still to change I'd say, I want to be able to put everything up the top, down the bottom, but I'm still to work out a way to make it less clustered if I did that.

Action Bars

Bartender 4(Nevcairiel)

Arena

AtlasLoot Enhanced(Daviesh)

Auction & Economy

Auctioneer(Nechckn)

Bags and Inventory

Bagnon(Tuller)

Boss Encounters

Omen Threat Meter(Xinhuan)

Buffs & Debuffs

SatrinaBuffFrame(Satrina)

Chat & Communication

Prat 3.0(Sylvanaar)

Combat

Quartz(Nymbia)

Recount(Elsia)

Map & Minimap

Atlas(dangilbert)

AtlasQuest - Fan Update(mystery8)

Chinchilla Minimap(ckknight)

Miscellaneous

MonkeyBuddy(Jim-Bim)

Skinner(Jncl)

Titan Panel(Tristanian)

Xparky(Wobin)

Quests & Levelling

MonkeyQuest(Jim-Bim)

Unit Frames

Adapt(Gello)

DHUD(MAD111CAT)

 

Please post any comment, negative or positive, you have about my UI, and any improvements you think I could make.

 

Many thanks to IRID1UM for the help and comments he gave towards my UI.

Posted: Wed, May 27 2009
Game: World of Warcraft
Category: User Interface
Views: 1,059
Comments: 5
Full Size: 1680 x 1050
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  • Lavahon said
    Wed, Jun 3 2009 3:44 PM ()

    Hey Irid1um, just got back from my trip. I totally understand the hud concept (a little less finicky than fiddling with pitbull for an hour to get the right things to show up), of course I've always been a "bars" guy so HUDs never really fit me. I suppose its just a matter of user preference.

    I use dominos so I have the option of showing the default button background on all my bars. Currently I'm practicing my new bindings, so I have all my bars hidden and a special button to show a set of bars I arranged into a keyboard/bindings map. I immediately realized how useful such a layout can be, so I'm also working on a keybinding and mapping guide that will go along with it when I'm done.

    Few tips for ReeF666:
    - noticed the skinner blocks are a little thick, perhaps narrow them down a bit to improve comfort/visibility behind you and in the distance. if not, maybe centering the bars vertically inside the space would make it more playable and open up some room for another Titan panel so you can organize that a bit more
    - the quest log seems to overlap the edge of the buttom skinner box as well, this may be by choice (if so, ignore this tip), but if it's not perhaps add some filtering (since you now have questhelper) to narrow down the range of quests you'll be working on, and later be able to fit the log inside the box.
    - nice job on the map, but as far as window frames go, the inspect/gear management frame seems a tad high, if there's a way to move it perhaps try sliding it down and a little to the right (if you use an addon for it, an option to lock this frame in that position would be a great tool to use with this change)
    - Also good work with the hud, looks clean and easy to read, perhaps slide down the thing just under it (can't say for certain what it is, but it seems to overlap your health/mana info on the left). down and to the right just a tad would make the icons on the left of the name easier to read in combat
    - last an certainly not least: a UI is all about playability, style, and preference, if u don't like any of the changes I suggest, just slide em back (besides, I won't know the difference till u post a new SS).

    Have fun :-)

  • ReeF666 said
    Thu, May 28 2009 7:48 AM ()

    -----------------------
    Changes
    Removed MonkeyQuest
    Removed MonkeyBuddy
    Added QuestHelper
    Added Cartographer
    Added OmniCC
    Added QuickRepair

  • IRID1UM said
    Thu, May 28 2009 7:31 AM ()

    Hi Lavahon and thanks for the feedback. Although I'm not the author of this interface, my interface is almost the same and this one is based on mine.
    I just wanted to add a quick thought:
    This UI uses an HUD type addon, therefore the unitframes themselves are very unimportant. DHUD2 offers the functionality to hide the WoW unitframes completely which wouldn't make much difference, but it's kinda strange when the spot up there is so empty. What I'm saying is that there isn't really the need for unitframes addons because the HUD replaces them.
    Secondly, the bottom bar simply is the Skinner bottombar, probably the most simple way of putting something dark in the lower end of the screen to have a background for the buttons. At least in my UI I purposely did not chose an artwork because they eat much more screen space.
    Cheers,
    IRID1UM

  • Lavahon said
    Thu, May 28 2009 2:16 AM ()

    Hey, been working on my own UI as of late. Anyway, I'll be away for about a week but check out PitBull for self, target, target of target, focus, and focus target unitframes.
    There's a quick set of tutorials for setting up quite a bit of individually simple (but quite functional) tidbits you may be missing on http://www.pvptutorial.com/uitutorial/videos .
    An update for MoveAnything (the outdated mod featured in the final video) is in the works, but not expected soon due to the need for a complete 3.0.2-3.1.2 API overhaul.
    Artwork COULD be done better with SunnArt (also on WoW-Interface) simply due to the wider array of arguably-cooler artwork penned/adapted by paid artists (key word: paid), but if you want to keep it Curse-only, stick with what you have.
    When I'm done toying with my UI after I get back I'll post my pic and a second reply here with a link, since I've also devised a handy method of mapping your keybindings the way they appear on the keyboard so you can pick what you want where (even though mine are paladin-only, you might find the locations and keyboard layout useful for warlock PvP).
    For an awesome set of resources for keybindings, check out the guide, as well as the 3 links provided at the start of the guide at http://www.tankspot.com/forums/f200/41865-keybinds-you.html. Using this, and with a little practice, you can hide half your action buttons in the SS up there (maybe even all of them if you really get into using modifiers) by memorizing which keys go to what.

    Since its the first comment, I wanted it to count. :-)

  • IRID1UM said
    Thu, May 28 2009 2:09 AM ()

    Almost perfect!