oakpack4

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Sun, Aug 2 2009
NewProfileComment oakpack4 commented on Valkyrii's profile.
NewBlogComment oakpack4 commented on oakpack4's blog post about Why Warhammer Online failed.
NewBlogComment oakpack4 commented on oakpack4's blog post about Why Warhammer Online failed.
Fri, Mar 20 2009
NewForumPost oakpack4 replied to Playlist.com mod in User Interface & Addons.
Sun, Mar 8 2009
NewBlogPost oakpack4 blogged about Why Warhammer Online failed on Gaming with Oak.
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NewForumThread oakpack4 posted Playlist.com mod to User Interface & Addons.
Wed, Dec 31 2008
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Sat, Dec 13 2008
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Wed, Sep 17 2008
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  • Why Warhammer Online failed

    [Gaming with Oak] Posted Mar 08, 2009 9 Comments

    Alright this won't be like failblog fails, this is just whhy it was a failure as a game. -the business model- This has been joked about before, but is seriously very poor. They chose to *rush* (but not really) the game into gold and not include 4 capitol cities, 4 classes (which 7 months after release they've put in) and *much more content* and they've followed through on that, but it's just not a vviable business idea/plan. You don't buy a car without back tires, windsshields, or a radio and get them added later. -rewards- The influence and renown rewards, (mainly gear) are definetely grinding. So is levelling once your in tier 3. You queue up for scenarios while swapping between pairings doing the same chapter for all of them. Its not even worth your time to do ORvR until tier 4, even though you want to keep your renwon up. At tier 4 the game begins, but is mostly still a grind for rewards. -zones- There was a lot of complaints from people who got into the warhammer...

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oakpack4

Member Since: 2/29/2008
Sex: Male
Location: Cedar Rapids
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