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  • CoreUI 3.0

    CoreUI 3.0 is currently in beta3 stage with beta4 in development. Its a complete re-write from CoreUI 2.0. But keeps a lot of the same ideas in mind. When beta4 is completed I will make the beta available to the public. Betas 1-3 have been closed to Old Timers Guild on Xeth only. The following link is a youtube video I made of CoreUI 3.0 Beta4 in action
    Posted to Interface Mods Discussion (Forum) by Nadger on Mon, Sep 24 2007
  • DuskUI Beta Released

    CoreUI was getting a little bloated and I wanted to try a different direction so I decided to make a 2nd UI. You can check it out here: http://vg-en.curse-gaming.com/downloa.../duskui-beta-0-by-nadger/
    Posted to Vanguard: Saga of Heroes (Weblog) by Nadger on Mon, Apr 16 2007
  • CoreUI R5 Released!

    The long awaited month in making R5 release of CoreUI is finally here. Featuring many changes that were asked for by the public, it should be a release most of you will be quite happy with. Here Is the Changelog Bug Fixes & Changes in Version 2.0 r5 * Added Infopanel * Wood Skin is now 100% wood, no more steel bits. * Made Mainbar save visibility
    Posted to Vanguard: Saga of Heroes (Weblog) by Nadger on Sun, Mar 4 2007
  • 8 characters per account @ launch

    In order to help over-saturation of newbie grounds Sigil has limited all accounts to only 8 characters per account. It is unknown if the change is permanent, or will only last as long as the newbie rush is going. Some suspect that its permanent that SOE wants to force you to buy multipal accounts if you are a big Vanguard fan, like they did with SWG
    Posted to Vanguard: Saga of Heroes (Weblog) by Nadger on Fri, Jan 26 2007
  • Beta Client will work at release!

    Elrar let us know that we dont need to re-install our clients if you were in beta. Greetings! With beta having come to a close we understand many may be wondering whether or not they have to reinstall their game client. The answer is a definite NO; previous testers who have patched recently will only have approximately 5MB to patch in order to jump
    Posted to Vanguard: Saga of Heroes (Weblog) by Nadger on Wed, Jan 24 2007
  • Kill on Sight Faction List

    Most (but not all) small outposts are not KOS to races, but start with pretty low faction values. A note on becoming non KOS - Its not overly hard, so do not despair if you are KOS in a particular location. It will require some work, but nothing that cannot be overcome. Major Areas: Martok Kills on Sight: Half Elf, Kojani Human, Raki, Wood Elf, Gnome
    Posted to Vanguard: Saga of Heroes (Weblog) by Nadger on Wed, Jan 24 2007
  • PVP Ruleset

    The Euro PVP server and the US PVP Alt server will be team based ruleset. Free for all server: Minimum level 7 20% soft level difference (explained below) 15% coin loot PvE item durability is disabled on ability activation and PvP death causes a chance for each equipped item to take a large hit Releasing your spirit after a PvP death takes you to your
    Posted to Vanguard: Saga of Heroes (Weblog) by Nadger on Wed, Jan 24 2007
  • Colored Thestra Map

    Colored Thestra Map
    Posted to Other (MediaGallery) by Nadger on Sat, Jan 20 2007
  • Colored Kojan Map

    Colored Kojan Map
    Posted to Other (MediaGallery) by Nadger on Sat, Jan 20 2007
  • Colored Qalia Map

    Colored Qalia Map
    Posted to Other (MediaGallery) by Nadger on Sat, Jan 20 2007