Name:
Pierre
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-Naturfreund-
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my.curse.com/users/-naturfreund-/
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http://www.digital-joker.de
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2008-01-29
2008-01-09
2008-01-06
2007-11-13
2007-10-14
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avatar
9 months ago

well i can only say it still dosent work if i install V8.2.5 it works fine but with the new versions it dosent work
(thanks, I will remove expose weakness for rogues (lol) from debuffs module, so the hunter debuff will work again.)
when will this happen ??

avatar
9 months ago

Love NECB.

Quick question. Any way to have priest buff "Inspiration" show on the Heal Gains Only option? I'd like to track the time left on inspiration procs. It's especially useful on certain fights to know when it's going to fade.

Thanks!

avatar
10 months, 3 weeks ago

Hi and thanks for your answer on the NECB-page.

Regarding the medialibrary you can get all the necessary textures and fonts that most ace-junkies want from this library: http://files.wowace.com/SharedMedia/SharedMedia-r46815.2.zip

The newest one is always available on: http://files.wowace.com/

I cannot say that I know if you can add the textures directly as these might use some other library dependencies as Candybar (which is a standard library to make bars in ace. Also on http://files.wowace.com)

The one i want is the most plain of them all, the texture called Minimalist, which is very clean and neat. Font support would also be nice if possible. The font I would like is Calibri 0.9.

I think adding support for these textures will get even more of the users that mainly use ace-addons to switch to NECB. From reading UI-threads I know that a lot of people is trying to mimick NECB functionality by using 2-3 other addons just because they want the specific look.

Thanks and have a great day :)

PS: The old enemybuffbar was perfect if people just bothered to adjust ingame sounds. The easiest fix for those who didnt hear the old sound is probably just to have a higher sound normalization on the old sound. But I feel that the way things has been for several revisions of NECB was a very good choice by you before it was changed to the woman's scream.

Best, Hillkicker

avatar
1 year ago

Chinese Simplified localization file | 8.4.5 version

http://bbs.game.mop.com/attachment.php?aid=283248

avatar
1 year ago

CEnemyCastBar.lua

Write error in line 4292

local poiint

local point

avatar
1 year ago

Problem:

Debuff Module

Rogue Afflictions ["Rupture"] = ........

Druid Afflictions ["Rip"]=................

2 names of spells are exactly alike in the zhCN client

avatar
1 year ago

China haven't openned TBC now, TBC PVE's ising part of temporarily can't translate. Sorry!

avatar
1 year ago

Hi! Naturfreund

File: Parser.world.lua

There is no definition GetLocale() == "zhCN"


suggest:

File: CEnemyCastBar.lua

Chinese Simplified Font-size, Otherwise the Chinese will be very small.

function CEnemyCastBar_SetTextSize() --settextsize, called when variables loaded

if ( GetLocale() == "zhCN" ) then

local i, size = 1; while (getglobal("Carni_ECB_"..i)) do if (CEnemyCastBar.bSmallTSize) then size = 12; else size = 14; end getglobal("Carni_ECB_"..i.."_Text"):SetFont(NECB_Fonts[CEnemyCastBar.bBarFont + 1].path, size); getglobal("Carni_ECB_"..i.."_CastTimeText"):SetFont(NECB_Fonts[CEnemyCastBar.bBarFont + 1].path, size); CECB_FPSBarFree_Text:SetFont(NECB_Fonts[CEnemyCastBar.bBarFont + 1].path, 14); CECB_LatencyBarFree_Text:SetFont(NECB_Fonts[CEnemyCastBar.bBarFont + 1].path, 14); i=i+1; end

else..................

Chinese Simplified Font-family, Use the clients Fonts.

if ( GetLocale() == "zhCN" ) then

NECB_Fonts = { [1] = { name="默认", path="Fonts\\FZLBJW.TTF"}, [2] = { name="北魏楷书", path="Fonts\\FZBWJW.TTF"}, [3] = { name="细黑", path="Fonts\\FZXHJW.TTF"}, [4] = { name="剪纸", path="Fonts\\FZJZJW.TTF"}, }

else.............

avatar
1 year, 3 months ago

hi, i found some problems. when i into NAXXramas or BWL, CECB popup a error msg. naxxramas: CECB_PvEModule\localization.tw.lua:125: attempt to concatenate global 'CECB_SPRLL_DISRUPTING_SHOUT' (a nil value) CEnemyCastBar\CEnemyCastBar.lua:328: in function `CEnemyCastBar_FauxUpdater' <string>:"CECBFauxFrameButton:OnUpdate":2: in function <string>:"CECBFauxFrameButton:OnUpdate":2: in function